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Revision as of 11:41, 11 April 2013
Uni Alpha Fleet Doctrine
General Information
An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.
The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.
Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web
Advantages/Disadvantages
Pro:
- Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.
- They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer
Cons:
- Alpha fleets deal less dps in the long run than close range, high dps fleets
- Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore
- Alpha ships are quite squishy as well, so once tackled they die fast
Command Structure
Nothing really specific. Usual command structure is required.
Tactics
All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to chose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.
This also works well in conjunction with a good punter.
You can also use long range tackle recons instead of the cheap close range tacklers.
Fits
Amarr
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Large F-S9 Regolith Shield Induction
Sensor Booster II
Experimental 10MN Microwarpdrive I
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Medium Ancillary Current Router I
Medium Energy Locus Coordinator I
Medium Energy Metastasis Adjuster I
Imperial Navy Multifrequency L x8
Targeting Range Script x1
- Bring lots of different ammo to optimize your range.
- Watch out, it’s squishy.
- Alpha of 4800 (level IVs).
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Experimental 10MN Microwarpdrive I
F-90 Positional Sensor Subroutines
Large F-S9 Regolith Shield Induction
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II
Medium Ancillary Current Router I
Medium Energy Locus Coordinator I
Imperial Navy Multifrequency L x8
Targeting Range Script x1
- Bring lots of different ammo to optimize your range.
- Watch out, it’s squishy.
- Alpha of 5900 (level Vs).
Caldari
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Phased Weapon Navigation Array Generation Extron
Tracking Computer II
Tracking Computer II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Large Shield Extender II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Ancillary Current Router I
Medium Ionic Field Projector I
Medium Hybrid Collision Accelerator I
Caldari Navy Antimatter Charge L x800
Tracking Speed Script x2
- Alpha of 3131 (level IVs).
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Phased Weapon Navigation Array Generation Extron
Tracking Computer II
Tracking Computer II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Ancillary Current Router I
Medium Ionic Field Projector I
Medium Hybrid Collision Accelerator I
Caldari Navy Antimatter Charge L x600
Tracking Speed Script x2
- Alpha of 4004 (level Vs).
Gallente
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Experimental 10MN Microwarpdrive I
Tracking Computer II
Adaptive Invulnerability Field II
Large Shield Extender II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Medium Processor Overclocking Unit I
Medium Hybrid Metastasis Adjuster I
Medium Hybrid Locus Coordinator I
Caldari Navy Antimatter Charge L x600
Optimal Range Script x1
- Alpha of 3131 (all level IVs).
- Fits with Electronics V.
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Experimental 10MN Microwarpdrive I
Optical Tracking Computer I
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Hybrid Locus Coordinator I
Caldari Navy Antimatter Charge L x600
Optimal Range Script x1
- Alpha of 4004 (all level Vs).
Minmatar
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
1400mm Prototype Siege Cannon
Experimental 10MN Microwarpdrive I
Tracking Computer II
Sensor Booster II
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Republic Fleet Fusion L x600
Optimal Range Script x1
Targeting Range Script x1
- Alpha of 9200 (at level IVs).
- Bring all rounds of ammo to adjust your engagement range.
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Experimental 10MN Microwarpdrive I
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Republic Fleet Phased Plasma L x600
Optimal Range Script x1
Scan Resolution Script x1
- Alpha of 11000 (at level Vs).
- Bring all rounds of ammo to adjust your engagement range.
- If you want to have a LSE, you have to fit a RCU.
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
Experimental 10MN Microwarpdrive I
Sensor Booster II
Phased Weapon Navigation Array Generation Extron
Tracking Computer II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Depleted Uranium M x600
Targeting Range Script x1
Optimal Range Script x1
- This fit is build around your standard armor or shield cane, so it does not rely on different rigs. If you want, you can switch the SigAmp for another TE but you then need an Ionic rig to get a targeting range of 100km.
- Bring lots of different ammo.
- Alpha of 2000 (at level IVs).
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Experimental 10MN Microwarpdrive I
Tracking Computer II
Tracking Computer II
Sensor Booster II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Tracking Enhancer II
Republic Fleet Depleted Uranium M x600
Optimal Range Script x1
Targeting Range Script x1
- This fit is build around your standard armor or shield cane, so it does not rely on different rigs. If you want, you can switch the SigAmp for another TE but you then need an Ionic rig to get a targeting range of 100km.
- Bring lots of different ammo.
- Alpha of 2600 (at level Vs).
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
280mm Howitzer Artillery I
Limited 1MN Microwarpdrive I
Warp Scrambler I
Stasis Webifier I
Damage Control I
Micro Auxiliary Power Core I
Phased Plasma S x260
- Bring just a few rounds of ammo, you will most likely not survive for 20 seconds.
- Alpha of 600 (at level IIIs).
Heavy Missile Launcher I
Heavy Missile Launcher I
Heavy Missile Launcher I
Heavy Missile Launcher I
Target Painter II
Target Painter II
Target Painter II
Target Painter II
Sensor Booster II
Signal Amplifier II
Signal Amplifier II
Signal Amplifier II
Damage Control II
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Medium Targeting System Subcontroller I
Hammerhead II x3
Hobgoblin II x2
Caldari Navy Inferno Heavy Missile x600
Scan Resolution Script x1
- Bellicose should hopefully get a first lock and TP the target.
- The TPs should be on the target before those hit.