Difference between revisions of "User:Cassiel Seraphim/Sandbox"
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− | | '''Synth Blue Pill Booster''' ''(+3% shield boost)'' | + | | '''Synth Blue Pill Booster''' ''(+3% shield boost)''<small> <ref>Local shield boosting only, does not apply to remote shield transporters.</ref></small> |
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− | | '''Synth Exile Booster''' ''(+3% armour repairs)'' | + | | '''Synth Exile Booster''' ''(+3% armour repairs)''<small> <ref>Local armour repairing only, does not apply to remote armour repairers.</ref></small> |
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== Know your flags and timers == | == Know your flags and timers == | ||
{| | {| |
Revision as of 16:49, 29 March 2013
New icons
Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming |
---|---|---|---|---|---|
Scripts | Sensor Boosters | - |
---|---|---|
Hull | Resists |
---|---|
Template
Enemy | Description |
---|---|
Jamming Something | Textaboutsomething |
Sansha's Manual
Progression template
For resists:
Resists
Resist-table
Ship Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|
2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
Synth boosters
The synth boosters are expensive and only lasts for 30 minutes, but they are legal and has no drawbacks. It's not a common practice to use boosters, but if you're looking for that extra edge and is willing to pay for it, you can.
The first slot offers the following legal boosters:
Synth Blue Pill Booster (+3% shield boost) [1] | |
Synth Exile Booster (+3% armour repairs) [2] | |
Synth Mindflood Booster (+3% capacitor capacity) | |
Synth X-Instinct Booster (-2,25% signature radius) |
The second slot offers the following legal boosters:
Synth Drop Booster (+3% turret tracking speed) | ||
Synth Frentix Booster (+3% optimal range) | ||
Synth Sooth Sayer Booster (+3% falloff range) |
The third slot offers the following legal booster:
Synth Crash Booster (+5% speed and +5% scan resolution) |
Know your flags and timers
NPC – This pilot has used offensive modules against an NPC. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires. | |
PVP – This pilot has recently attacked or been attacked by another pilot. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires. | |
Weapons - A pilot with this flag has recently used offensive modules against another pilot. The pilot will not be able to jump, dock or switch ships while this flag is active. | |
Suspect/Criminal - This pilot has recently committed criminal or suspicious acts in Empire space. This flag has two states – Suspect(yellow) and Criminal (red). The state is dependent on the severity of their actions and whether or not the actions were committed in Empire space. CONCORD will take action against pilots flagged as criminals in their space, but anyone with either state flagged is freely attackable by other capsuleers.
While at war
When your corporation or alliance is at war, the PvP flag becomes deceptively dangerous because assisting anyone with a PvP flag who is at war will flag you as a suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both PvP flags which in turn will either flag the logistics directly or make them inherit the flag, spreading it around. |