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→Flags: clarify flags |
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{{merge|Aggression Details}} | {{merge|Aggression Details}} | ||
There are different types of flags: weapons, | There are different types of flags: weapons, PvP, [[NPC]], [[suspect]], & [[criminal]]. Depending on your actions, you can receive multiple flags. | ||
* | *Weapon flags are given if you activate something like an area of effect (whether someone is hit or not), or if you activate an aggressive module against any player. You can also gain a weapons flag if you assist a flagged player who has a flag more severe than you. See images for details. The flag prevents you from jumping, docking, or changing ships in space for 60 seconds. | ||
*pvp flags are received when you attack another player or another player attacks you. It prevents your ship disappearing from space if you log off. This lasts for 15 minutes; however, continuing pvp action can extend the timer. | *pvp flags are received when you attack another player or another player attacks you. It prevents your ship disappearing from space if you log off. This lasts for 15 minutes; however, continuing pvp action can extend the timer. | ||
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*npc flags are given when you attack an npc or an npc attacks you. It too prevents your ship disappearing from space if you log off. This lasts for 15 minutes, but further attack will not extend the timer. | *npc flags are given when you attack an npc or an npc attacks you. It too prevents your ship disappearing from space if you log off. This lasts for 15 minutes, but further attack will not extend the timer. | ||
Weapon and | Weapon and PvP flags are gained for both legal targets (eg. war targets) and illegal targets (eg. players in a npc corp). | ||
Suspect and criminal flags depend on what you do and where you do it. They are the consequences of weapon and pvp flags against illegal targets; Legal targets will not gain a suspect or criminal flag (unless a [[Kill Rights|kill right]] is used). See images for details. | Suspect and criminal flags depend on what you do and where you do it. They are the consequences of weapon and pvp flags against illegal targets; Legal targets will not gain a suspect or criminal flag (unless a [[Kill Rights|kill right]] is used). See images for details. | ||
*Criminals can be attacked by anyone and will always be attacked by CONCORD (if in hi-sec) and sentry guns. The flag lasts for 15 minutes. And actions that would incur a suspect flag will extend the timer. | *Criminals can be attacked by anyone and will always be attacked by CONCORD (if in hi-sec) and sentry guns. The flag lasts for 15 minutes. And actions that would incur a suspect flag will extend the timer. A criminal flag is gained by attacking an illegal target in highsec or and illegal target flying a pod in lowsec. | ||
*Suspects can always be legally attacked by other players, but aren't attacked by CONCORD or sentry guns. The flag lasts for 15 minutes. | *Suspects can always be legally attacked by other players, but aren't attacked by CONCORD or sentry guns. The flag lasts for 15 minutes and is renewed any time you commit another offence. Suspect flags are gained by [[can flipping]] or attacking an illegal target in lowsec. | ||
[[File:logo2_actions2flags.png]] | [[File:logo2_actions2flags.png]] | ||