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Crimewatch: Difference between revisions

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[[File:logo2_flags2consequences.png]]
[[File:logo2_flags2consequences.png]]


=Kill Rights=
==Kill Rights==
{{merge|Kill Rights}}
{{merge|Kill Rights}}


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Kill rights are generated when a criminal flag is put on a player. In hi-sec,  kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.
Kill rights are generated when a criminal flag is put on a player. In hi-sec,  kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded.


==Mechanics==
===Mechanics===
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag


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You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, then attack
You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, then attack


==Using a Kill Right==
===Using a Kill Right===
When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity.
When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity.


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==References==
==References==
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446
http://community.eveonline.com/devblog.asp?a=blog&nbid=73578
http://community.eveonline.com/devblog.asp?a=blog&nbid=73578
http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
http://community.eveonline.com/devblog.asp?a=blog&nbid=73443