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[[File:logo2_flags2consequences.png]] | [[File:logo2_flags2consequences.png]] | ||
=Kill Rights= | ==Kill Rights== | ||
{{merge|Kill Rights}} | {{merge|Kill Rights}} | ||
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Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded. | Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded. | ||
==Mechanics== | ===Mechanics=== | ||
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | ||
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You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, then attack | You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, then attack | ||
==Using a Kill Right== | ===Using a Kill Right=== | ||
When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity. | When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity. | ||
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==References== | ==References== | ||
http://community.eveonline.com/devblog.asp?a=blog&nbid=73446 | http://community.eveonline.com/devblog.asp?a=blog&nbid=73446 | ||
http://community.eveonline.com/devblog.asp?a=blog&nbid=73578 | http://community.eveonline.com/devblog.asp?a=blog&nbid=73578 | ||
http://community.eveonline.com/devblog.asp?a=blog&nbid=73443 | http://community.eveonline.com/devblog.asp?a=blog&nbid=73443 | ||