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Minmatar Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Den ryer (talk | contribs)
Ships: Start of getting all ships organized with proper headers.
Den ryer (talk | contribs)
Completely reorganized ships alphabetically by type, fixed headers, added Talwar
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Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets.  
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets.  
<br><br>
{{Ship|Talwar|box}}
<br><br>
<br><br>


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}}  
}}  


{{ShipGuideFittings
</noinclude>{{#ifeq:{{{1|Thrasher}}}|Thrasher|
{{Fittings
|name=Thrasher, AB Salvager
|name=Thrasher, AB Salvager


Line 426: Line 430:
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.
}}
}}
}}<noinclude>


=Cruiser=
==Cruiser==
 
==Scythe==
{{Ship|Scythe|box}}
 
The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook.  In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed.
 
{{ShipGuideFittings
|name=Scythe, PvE Hi-Sec Miner
 
|high=
Miner II <br>
Miner II <br>
Miner II <br>
|mid=
[empty mid slot] <br>
[empty mid slot] <br>
[empty mid slot] <br>
|low=
Mining Laser Upgrade I <br>
Co-Processor II <br>
Co-Processor II <br>
 
|charges=
|drones=
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
 
|recommended1=
Mining IV <br>
Minmatar Cruiser IV <br>
Electronic Upgrades IV <br>
|recommended2=
Mining Upgrades I <br>
Science IV
|recommended3=
Astrogeology I
Electronic Upgrades IV <br>
 
|notes=
*At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle.  This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades.  For defense from belt rats, you could either fit two missile launchers or a shield booster, or both.  Finish it off with a drone if you have the skills.
}}


==Bellicose==
{{Ship|Bellicose|box}}
{{Ship|Bellicose|box}}


Line 526: Line 487:
*You may want to tell your squad commander (before the fleet leaves, not during battle!) that this is what your ship is fitted for and find out whether they want you to shoot/tackle the primary or use your own initiative and hunt enemy frigates.
*You may want to tell your squad commander (before the fleet leaves, not during battle!) that this is what your ship is fitted for and find out whether they want you to shoot/tackle the primary or use your own initiative and hunt enemy frigates.
*You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones.
*You will want to train Drones to IV or V to get as much value out of the large drone bay as possible by fielding a full or near-full flight of drones.
}}
==Stabber==
{{Ship|Stabber|box}}
The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper.
<br><br>
If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.
{{ShipGuideFittings
|name=Stabber, PvP Heavy Tackle
|high=
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
Rapid Light Missile Launcher I <br>
Rapid Light Missile Launcher I <br>
|mid=
10MN MicroWarpdrive I <br>
Warp Scrambler I <br>
Stasis Webifier I <br>
|low=
Damage Control I <br>
Nanofiber Internal Structure I <br>
Gyrostabilizer I <br>
|charges=
Republic Fleet Fusion M <br>
Mjolnir Light Missile <br>
|drones=
Warrior I x1<br>
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
|recommended1=
Electronics IV <br>
Minmatar Frigate IV <br>
Minmatar Cruiser III <br>
Gunnery III <br>
Medium Projectile Turret I <br>
|recommended2=
Missile Launcher Operation I <br>
Afterburner III <br>
High Speed Maneuvering I <br>
Propulsion Jamming I <br>
|recommended3=
Hull Upgrades III <br>
Weapon Upgrades I <br>
Drones I <br>
Scout Drone Operation I <br>
|notes=
*Rigs are optional but a Medium Anti-EM Screen Reinforcer and Medium Anti-Thermal Screen Reinforcer can be added for relativily cheap.
}}
}}


==Rupture==
{{Ship|Rupture|box}}
{{Ship|Rupture|box}}


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}}
}}


=Battlecruisers=
{{Ship|Scythe|box}}
 
The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook.  In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed.
 
{{ShipGuideFittings
|name=Scythe, PvE Hi-Sec Miner
 
|high=
Miner II <br>
Miner II <br>
Miner II <br>
|mid=
[empty mid slot] <br>
[empty mid slot] <br>
[empty mid slot] <br>
|low=
Mining Laser Upgrade I <br>
Co-Processor II <br>
Co-Processor II <br>
 
|charges=
|drones=
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
 
|recommended1=
Mining IV <br>
Minmatar Cruiser IV <br>
Electronic Upgrades IV <br>
|recommended2=
Mining Upgrades I <br>
Science IV
|recommended3=
Astrogeology I
Electronic Upgrades IV <br>
 
|notes=
*At the recommended skill levels, the lasers would yield 429 m3 of ore per cycle.  This can be improved upon by training Astrogeology even further, as well as training Mining Upgrades to IV in order to use T2 upgrades.  For defense from belt rats, you could either fit two missile launchers or a shield booster, or both.  Finish it off with a drone if you have the skills.
}}
 
{{Ship|Stabber|box}}
 
The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper.
<br><br>
If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.
 
</noinclude>{{#ifeq:{{{1|Stabber}}}|Stabber|
{{Fittings
|name=Stabber, PvP Heavy Tackle
 
|high=
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
Rapid Light Missile Launcher I <br>
Rapid Light Missile Launcher I <br>
|mid=
10MN MicroWarpdrive I <br>
Warp Scrambler I <br>
Stasis Webifier I <br>
|low=
Damage Control I <br>
Nanofiber Internal Structure I <br>
Gyrostabilizer I <br>
 
|charges=
Republic Fleet Fusion M <br>
Mjolnir Light Missile <br>
|drones=
Warrior I x1<br>
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
 
|recommended1=
Electronics IV <br>
Minmatar Frigate IV <br>
Minmatar Cruiser III <br>
Gunnery III <br>
Medium Projectile Turret I <br>
|recommended2=
Missile Launcher Operation I <br>
Afterburner III <br>
High Speed Maneuvering I <br>
Propulsion Jamming I <br>
|recommended3=
Hull Upgrades III <br>
Weapon Upgrades I <br>
Drones I <br>
Scout Drone Operation I <br>
 
|notes=
*Rigs are optional but a Medium Anti-EM Screen Reinforcer and Medium Anti-Thermal Screen Reinforcer can be added for relativily cheap.
}}
}}<noinclude>
 
==Battlecruisers==


When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor [[Full T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones.  
When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor [[Full T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones.  


==Cyclone==
{{Ship|Cyclone|box}}
{{Ship|Cyclone|box}}


The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. With a shield booster and capacitor booster support, and possibly bonuses from expensive implants and combat drugs, the Cyclone can mount a decent active tank. Such a fit can work well as a solo or small gang PvP ship.
The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. With a shield booster and capacitor booster support, and possibly bonuses from expensive implants and combat drugs, the Cyclone can mount a decent active tank. Such a fit can work well as a solo or small gang PvP ship.


==Hurricane==
{{Ship|Hurricane|box}}
{{Ship|Hurricane|box}}


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}}
}}
<br><br>
<br><br>
{{Ship|Tornado|box}}
{{Ship|Tornado|box}}
<br><br>
<br><br>
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<br><br>
<br><br>


=Battleships=
==Battleships==


When you step into a battleship it's important to have solid support skills. A [[Full T2 Tank|T2 tank]] is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons.  
When you step into a battleship it's important to have solid support skills. A [[Full T2 Tank|T2 tank]] is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons.  


==Typhoon==
{{Ship|Typhoon|box}}
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
<br><br>
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.
<br><br>
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.
{{ShipGuideFittings
|name=Typhoon, RRBS Artillery
|high=
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
Large Energy Transfer Array II <br>
Large Remote Armor Repair System II <br>
Large Remote Armor Repair System II <br>
|mid=
Prototype 100MN MicroWarpdrive I<br>
Sensor Booster II <br>
Tracking Computer II <br>
Cap Recharger II <br>
|low=
Damage Control II <br>
Power Diagnostic System II <br>
Reactor Control Unit II <br>
Energized Adaptive Nano Membrane II <br>
Armor Kinetic Hardener II <br>
Armor Explosive Hardener II <br>
1600mm Reinforced Rolled Tungsten Plates I
|charges=
|drones=
Warrior II x5 <br>
Valkyrie II x5 <br>
Vespa EC-600 x5 <br>
Medium Armor Maintenance Bot x5
|rigs=
Large Trimark Armor Pump I <br>
Large Trimark Armor Pump I <br>
Large Anti-Thermic Pump I
|notes=
* Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
}}
{{ShipGuideFittings
|name=Typhoon, RRBS Cruise
|high=
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
Large Energy Transfer Array II <br>
Large Remote Armor Repair System II <br>
Large Remote Armor Repair System II <br>
|mid=
Prototype 100MN MicroWarpdrive I<br>
Sensor Booster II <br>
Target Painter II <br>
Cap Recharger II <br>
|low=
Damage Control II <br>
Ballistic Control System II <br>
Ballistic Control System II <br>
Energized Adaptive Nano Membrane II <br>
Armor Kinetic Hardener II <br>
Armor Explosive Hardener II <br>
1600mm Reinforced Rolled Tungsten Plates I
|charges=
|drones=
Warrior II x5 <br>
Valkyrie II x5 <br>
Vespa EC-600 x5 <br>
Medium Armor Maintenance Bot x5
|rigs=
Large Trimark Armor Pump I <br>
Large Trimark Armor Pump I <br>
Large Anti-Thermic Pump I
|notes=
* Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
}}
==Tempest==
{{Ship|Tempest|box}}
The Tempest is quite similar in role to the Hurricane battlecruiser. Both have similar slot layouts (the Tempest has one extra mid slot). The Tempest, in theory, could use an extra missile launcher, but it would not be applying its bonuses to projectiles.
<br><br>
Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for a nano autocannon and heavy neut kiting fit.
==Maelstrom==
{{Ship|Maelstrom|box}}
{{Ship|Maelstrom|box}}


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}}
}}


=Industrial=
{{Ship|Tempest|box}}


==Wreathe==
The Tempest is quite similar in role to the Hurricane battlecruiser. Both have similar slot layouts (the Tempest has one extra mid slot). The Tempest, in theory, could use an extra missile launcher, but it would not be applying its bonuses to projectiles.
{{Ship|Wreathe|box}}
<br><br>
Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for a nano autocannon and heavy neut kiting fit.
 
{{Ship|Typhoon|box}}
 
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
<br><br>
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.
<br><br>
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.
 
{{ShipGuideFittings
|name=Typhoon, RRBS Artillery
 
|high=
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
1400mm 'Scout' Artillery I <br>
Large Energy Transfer Array II <br>
Large Remote Armor Repair System II <br>
Large Remote Armor Repair System II <br>
|mid=
Prototype 100MN MicroWarpdrive I<br>
Sensor Booster II <br>
Tracking Computer II <br>
Cap Recharger II <br>
|low=
Damage Control II <br>
Power Diagnostic System II <br>
Reactor Control Unit II <br>
Energized Adaptive Nano Membrane II <br>
Armor Kinetic Hardener II <br>
Armor Explosive Hardener II <br>
1600mm Reinforced Rolled Tungsten Plates I
 
|charges=
|drones=
Warrior II x5 <br>
Valkyrie II x5 <br>
Vespa EC-600 x5 <br>
Medium Armor Maintenance Bot x5
|rigs=
Large Trimark Armor Pump I <br>
Large Trimark Armor Pump I <br>
Large Anti-Thermic Pump I
 
|notes=
* Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
}}
 
</noinclude>{{#ifeq:{{{1|Typhoon}}}|Typhoon|
{{Fittings
|name=Typhoon, RRBS Cruise
 
|high=
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
'Arbalest' Cruise Launcher I <br>
Large Energy Transfer Array II <br>
Large Remote Armor Repair System II <br>
Large Remote Armor Repair System II <br>
|mid=
Prototype 100MN MicroWarpdrive I<br>
Sensor Booster II <br>
Target Painter II <br>
Cap Recharger II <br>
|low=
Damage Control II <br>
Ballistic Control System II <br>
Ballistic Control System II <br>
Energized Adaptive Nano Membrane II <br>
Armor Kinetic Hardener II <br>
Armor Explosive Hardener II <br>
1600mm Reinforced Rolled Tungsten Plates I
 
|charges=
|drones=
Warrior II x5 <br>
Valkyrie II x5 <br>
Vespa EC-600 x5 <br>
Medium Armor Maintenance Bot x5
|rigs=
Large Trimark Armor Pump I <br>
Large Trimark Armor Pump I <br>
Large Anti-Thermic Pump I
 
|notes=
* Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
}}
}}<noinclude>


The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space.
==Industrial==


==Hoarder==
{{Ship|Hoarder|box}}
{{Ship|Hoarder|box}}


The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.
The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.


==Mammoth==
{{Ship|Mammoth|box}}
{{Ship|Mammoth|box}}


After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.
After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.
{{Ship|Wreathe|box}}
The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space.


=Ammunition, Range, and Kiting=
=Ammunition, Range, and Kiting=