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List of Skill Hardwiring Implants: Difference between revisions

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Line 7: Line 7:
1. <del></del>"#" means 1 through to 6.  
1. <del></del>"#" means 1 through to 6.  


2. Check special hardwiring implants. <br>
2. Check special hardwiring implants.


3. To change "Description"&nbsp;column to "Attributes" instead.  
3. To change "Description"&nbsp;column to "Attributes" instead.  


4. Ingame descriptions are inconsistent. Current list does not include them.  
4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom


E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
Navigation Link" in Slot 7.


5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled  
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.


as SD-602 ingame. <br>


6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer'  
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts


Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to  
CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."


enhance turret energy *mangement*." <br>


7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue'  
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering"


Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot  
- "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship


Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
Agility."


8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield  
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved


Management" - "Improved skill at regulating shield capacity. * *1% Bonus to  
skill at regulating shield capacity. * *1% Bonus to shield capacity."


shield capacity."<br>
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table


9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in
given current covnentions.


current table given current covnentions.
 
<br>


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 48: Line 46:
! width="90" scope="col" | Skill  
! width="90" scope="col" | Skill  
! Name  
! Name  
! Serial<br>
! Serial  
! class="unsortable" | Attributes
! class="unsortable" | Attributes
|-
|-
Line 73: Line 71:
| Zainou 'Gypsy' Electronics Upgrades  
| Zainou 'Gypsy' Electronics Upgrades  
| EU-601 ~ 606
| EU-601 ~ 606
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade  
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
 
skill
|-
|-
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:#CCCCCC;color:black" | 6  
Line 81: Line 77:
| Inherent Implants 'Squire' Energy Systems Operation
| Inherent Implants 'Squire' Energy Systems Operation
| EO-601 ~ 606
| EO-601 ~ 606
| 1% ~ 6% reduction in capacitor recharge time<br>
| 1% ~ 6% reduction in capacitor recharge time
|-
|-
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:#CCCCCC;color:black" | 6  
Line 151: Line 147:
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| Eifyr and Co. 'Rogue' Warp Drive Operation<br>
| Eifyr and Co. 'Rogue' Warp Drive Operation  
| WD-602 ~ 612  
| WD-602 ~ 612  
| 2% ~ 12% reduction in the capacitor need of warp drive
| 2% ~ 12% reduction in the capacitor need of warp drive
Line 163: Line 159:
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| Poteque ' Prospector' Astrometric Pinpointing<br>
| Poteque ' Prospector' Astrometric Pinpointing  
| AP-602 ~ 610
| AP-602 ~ 610
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
Line 170: Line 166:
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| Zainou 'Beancounter' Research  
| Zainou 'Beancounter' Research  
| RR-601 ~ 605<br>
| RR-601 ~ 605
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
|-
|-
Line 176: Line 172:
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| Zainou 'Gnome' Shield Upgrades  
| Zainou 'Gnome' Shield Upgrades  
| SU-601 ~ 606<br>
| SU-601 ~ 606
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
|-
|-
Line 182: Line 178:
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| Inherent Implants 'Noble' Remote Armor Repair Systems  
| Inherent Implants 'Noble' Remote Armor Repair Systems  
| RA-701 ~ 706<br>
| RA-701 ~ 706
| A neural Interface upgrade that boosts the pilot's skill in the operation of
| 1% ~ 6% reduced capacitor need for remote armor repair system modules
 
remote armor repair systems. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| Zainou 'Gypsy' Signature Analysis<br>
| Zainou 'Gypsy' Signature Analysis
| SA-701 ~ 706<br>
| SA-701 ~ 706
| A neural interface upgrade that boosts the pilot's skill at operating
| 1% ~ 6% bonus in ships scan resolution
 
targeting systems. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| Inherent Implants 'Squire' Energy Emission Systems  
| Inherent Implants 'Squire' Energy Emission Systems  
| ES-701 ~ 706<br>
| ES-701 ~ 706
| A neural interface upgrade that boosts the pilot's skill with energy emission
| 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
 
systems. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| Inherent Implants 'Squire' Energy Grid Upgrades  
| Inherent Implants 'Squire' Energy Grid Upgrades  
| EU-701 ~ 706<br>
| EU-701 ~ 706  
| A neural interface upgrade that boosts the pilot's skill with energy grid
| 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
 
upgrades. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| Inherent Implants 'Squire' Energy Pulse Weapons  
| Inherent Implants 'Squire' Energy Pulse Weapons  
| EP-701 ~ 706<br>
| EP-701 ~ 706
| A neural interface upgrade that boosts the pilot's skill with energy pulse
| 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
 
weapons. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| Eifyr and Co. 'Gunslinger' Motion Prediction  
| Eifyr and Co. 'Gunslinger' Motion Prediction  
| MR-701 ~ 706<br>
| MR-701 ~ 706
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
| 1% ~ 6% bonus to turret tracking speed
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| Inherent Implants 'Lancer' Controlled Bursts  
| Inherent Implants 'Lancer' Controlled Bursts  
| CB-701 ~ 706<br>
| CB-701 ~ 706  
| A Inherent Implants gunnery hardwiring designed to enhance turret energy
| 1% ~ 6% reduction in all turret capacitor need
 
|-
management. <br>
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Ogdin's Eye Coordination Enhancer
| 6% bonus to turret tracking speed
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| Zainou 'Deadeye' Trajectory Analysis  
| Zainou 'Deadeye' Trajectory Analysis  
| TA-701 ~ 706<br>
| TA-701 ~ 706
| A Zainou gunnery hardwiring designed to enhance falloff range. <br>
| 1% ~ 6% bonus to turret falloff
|-
! style="background-color:#666666;color:white" | 7
! style="background-color:yellow;color:black" | Industry
| Michi's Excavation Augmentor
| 5% bonus to mining yield of mining lasers
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| Zainou 'Deadeye' Missile Bombardment  
| Zainou 'Deadeye' Missile Bombardment  
| MB-701 ~ 706<br>
| MB-701 ~ 706
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
| 1% ~ 6% bonus to all missiles' maximum flight time
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| Zainou 'Deadeye' Missile Projection  
| Zainou 'Deadeye' Missile Projection  
| MP-701 ~ 706<br>
| MP-701 ~ 706  
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
| 1% ~ 6% bonus to all missiles' maximum velocity
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| Zainou 'Snapshot' Assault Missiles  
| Zainou 'Snapshot' Assault Missiles  
| AM-701 ~ 706<br>
| AM-701 ~ 706  
| A neural interface upgrade that boosts the pilot's skill with assault  
| 1% ~ 6% bonus to assault missile damage
 
missiles. <br>
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| Zainou 'Snapshot' Heavy Missiles  
| Zainou 'Snapshot' Heavy Missiles  
| HM-701 ~ 706<br>
| HM-701 ~ 706  
| A neural interface upgrade that boosts the pilot's skill with heavy missiles.  
| 1% ~ 6% bonus to heavy missile damage
 
|-
<br>
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Evasive Maneuvering
| EM-701 ~ 706
| 1% ~ 6% bonus to ship agility
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
| Zor's Custom Navigation Link
| EM-701 ~ 706<br>
|  
| A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
| 10% bonus to afterburner duration
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| Poteque 'Prospector' Astrometric Acquisition  
| Poteque 'Prospector' Astrometric Acquisition  
| AQ-702 / 706 / 710<br>
| AQ-702 ~ 710
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
| 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| Zainou 'Beancounter' Metallurgy  
| Zainou 'Beancounter' Metallurgy  
| MY-701 / 703 / 705<br>
| MY-701 ~ 705
| A neural Interface upgrade that boosts the pilots research skills. <br>
| 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
|-
|-
! style="background-color:#999999;color:black" | 7  
! style="background-color:#999999;color:black" | 7  
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| Zainou 'Gnome' Shield Management  
| Zainou 'Gnome' Shield Management  
| SM-701 ~ 706<br>
| SM-701 ~ 706  
| Improved skill at regulating shield capacity. <br>
| 1% ~ 6% bonus to shield capacity
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| Sansha Modified 'Gnome' Implant
|
| 3% bonus to shield capacity AND to shield recharge rate
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' Mechanic
| Inherent Implants 'Noble' Mechanic
| MC-801 ~ 806<br>
| MC-801 ~ 806  
| Increase Hull Hit Points
| 1% ~ 6% bonus to hull hp
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Long Range Targeting
| Zainou 'Gypsy' Long Range Targeting
| LT-801 ~ 806<br>
| LT-801 ~ 806  
| Increase Targeting Range
| 1% ~ 6% bonus to max targeting range
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Propulsion Jamming
| Zainou 'Gypsy' Propulsion Jamming
| PJ-801 ~ 806<br>
| PJ-801 ~ 806  
| Reduce Propulsion Jamming Modules Capacitor Usage
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| 'Squire' Energy Management
| Inherent Implants 'Squire' Energy Management
| EM-801 ~ 806<br>
| EM-801 ~ 806  
| Increase Capacitor Capacity
| 1% ~ 6% bonus to chips capacitor capacity
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' Medium Energy Turret
| Inherent Implants 'Lancer' Medium Energy Turret
| ME-801 ~ 806<br>
| ME-801 ~ 806  
| Increase Medium Energy Turret Damage
| 1% ~ 6% bonus to medium energy turret damage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' Medium Hybrid Turret
| Zainou 'Deadeye' Medium Hybrid Turret
| MH-801 ~ 806<br>
| MH-801 ~ 806  
| Increase Medium Hybrid Turret Damage
| 1% ~ 6% bonus to medium hybrid turret damage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' Medium Projectile Turret
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret
| MP-801 ~ 806<br>
| MP-801 ~ 806  
| Increase Medium Projectile Turret Damage
| 1% ~ 6% bonus to medium projectile turret damage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Alchemist' Gas Harvesting
| Eifyr and Co. 'Alchemist' Gas Harvesting
| GH-801 / 803 / 805<br>
| GH-801 ~ 805
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
| 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' Industry
| Zainou 'Beancounter' Industry
| BX-801 / 803 / 805<br>
| BX-801 ~ 804
| Reduce Manufacturing Time (-1%/-2%/-4%)
| 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' Refining
| Zainou 'Beancounter' Refining
| RX-801 / 802 / 804<br>
| RX-801 ~ 804  
| Reduce Refinery Waste (-1%/-2%/-4%)
| 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' Guided Missile Precision
| Zainou 'Deadeye' Guided Missile Precision
| GP-801 ~ 806<br>
| GP-801 ~ 806
| Reduce Signature Radius Factor
| 1% ~ 6% reduced factor of signature radius for all missile explosions
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' Defender Missiles
| Zainou 'Snapshot' Defender Missiles
| DM-801 ~ 806<br>
| DM-801 ~ 806  
| Increase Defender Missile Velocity
| 1% ~ 6% bonus to the velocity of defender missiles
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' Fuel Conservation
| Eifyr and Co. 'Rogue' Fuel Conservation
| FC-801 ~ 806<br>
| FC-801 ~ 806  
| Reduce Afterburner Capacitor Usage
| 1% ~ 6% reduction in afterburner capacitor needs
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| Zor's Custom Navigation Hyper-Link  
| Zor's Custom Navigation Hyper-Link  
| <br>
|  
| Increase Afterburner / MWD Speed (+5%)
| 5% bonus to afterburner and MWD speed boost
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Alchemist' Biology
| Eifyr and Co. 'Alchemist' Biology
| BY-805 / 810<br>
| BY-805 ~ 810  
| Increase Booster Duration (+5%/+10%)
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' Astrometric Rangefinding
| Poteque 'Prospector' Astrometric Rangefinding
| AR-802 / 806 / 810<br>
| AR-802 ~ 810
| Increase Scan Probe Strength (+2%/+6%/+10%)
| 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Beancounter' Science
| Zainou 'Beancounter' Science
| SC-801 / 803 / 805<br>
| SC-801 ~ 805  
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
| 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| 'Gnome' Shield Emission Systems
| Zainou 'Gnome' Shield Emission Systems
| SE-801 ~ 806<br>
| SE-801 ~ 806  
| Reduce Shield Emission Capacitor Usage
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' Repair Proficiency
| Inherent Implants 'Noble' Repair Proficiency
| RP-901 ~ 906<br>
| RP-901 ~ 906  
| Increase Armor Repair Amount
| 1% ~ 6% bonus to repair system repair amount
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Electronic Warfare
| Zainou 'Gypsy' Electronic Warfare
| EW-901 ~ 906<br>
| EW-901 ~ 906  
| Reduce Electronic Warfare Capacitor Usage
| 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Sensor Linking
| Zainou 'Gypsy' Sensor Linking
| SL-901 ~ 906<br>
| SL-901 ~ 906  
| Reduce Sensor Linking Capacitor Usage
| 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Weapon Disruption
| Zainou 'Gypsy' Weapon Disruption
| WD-901 ~ 906<br>
| WD-901 ~ 906  
| Reduce Weapon Disruption Capacitor Usage
| 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Target Painting
| Zainou 'Gypsy' Target Painting
| TG-901 ~ 906<br>
| TG-901 ~ 906  
| Reduce Target Painting Capacitor Usage
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' Surgical Strike
| Eifyr and Co. 'Gunslinger' Surgical Strike
| SS-901 - 906<br>
| SS-901 - 906  
| Increase All Turret Damage
| 1% ~ 6% bonus to all turret damages
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' Gunnery
| Inherent Implants 'Lancer' Gunnery
| RF-901 ~ 906<br>
| RF-901 ~ 906  
| Increase Turret Rate of Fire
| 1% ~ 6% bonus to all turret rate of fire
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' Sharpshooter
| Zainou 'Deadeye' Sharpshooter
| ST-901 ~ 906<br>
| ST-901 ~ 906  
| Increase Turret Optimal Range
| 1% ~ 6% bonus to all turret optimal range
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| Pashan's Turret Customization Mindlink  
| Pashan's Turret Customization Mindlink  
| <br>
|
| Increase Turret Rate of Fire (+7%)
| 7% bonus to all turret rate of fire
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' Target Navigation Prediction
| Zainou 'Deadeye' Target Navigation Prediction
| TN-901 ~ 906<br>
| TN-901 ~ 906  
| Reduce Target Velocity Factor
| 1% ~ 6% decrease in factor of target's velocity for all missiles
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' Light Missiles
| Zainou 'Snapshot' Light Missiles
| LM-901 ~ 906<br>
| LM-901 ~ 906  
| Increase Light Missile Damage
| 1% ~ 6% bonus to damage of light missiles
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' Rockets
| Zainou 'Snapshot' Rockets
| RD-901 ~ 906<br>
| RD-901 ~ 906  
| Increase Rockets Damage
| 1% ~ 6% bonus to damage of rockets
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' High Speed Maneuvering
| Eifyr and Co. 'Rogue' High Speed Maneuvering
| HS-901 ~ 906<br>
| HS-901 ~ 906  
| Reduce MWD Capacitor Usage
| 1% ~ 6%  reduction in capacitor need of modules requiring High Speed Maneuvering
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Alchemist' Nanite Control
| Eifyr and Co. 'Alchemist' Nanite Control
| NC-903 / 905<br>
| NC-903 ~ 905  
| Reduce Booster Side Effects (-3%/-5%)
| 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' Archaeology
| Poteque 'Prospector' Archaeology
| AC-905<br>
| AC-905  
| Increase Chance of Archaeological find (+5%)
| 5% increase in chance of archeological find
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' Hacking
| Poteque 'Prospector' Hacking
| HC-905<br>
| HC-905  
| Increase Chance of Data Retrieval (+5%)
| 5% increase in chance of data retrieval
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' Salvaging
| Poteque 'Prospector' Salvaging
| SV-905<br>
| SV-905  
| Increase Chance of Salvage Retrieval (+5%)
| 5% increase in chance of salvage retrieval
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| 'Gnome' Shield Operation
| Zainou 'Gnome' Shield Operation
| SP-901 ~ 906<br>
| SP-901 ~ 906  
| Reduce Shield Recharge Time
| 1% ~ 6% boost to shield recharge rate
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' Hull Upgrades
| Inherent Implants 'Noble' Hull Upgrades
| HG-1001 ~ 1006<br>
| HG-1001 ~ 1008
| Increase Armor Hit Points
| 1% ~ 8% bonus to armor hitpoints
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| Akemon's Modified 'Noble' ZET5000
| Imperial Navy modified 'Noble' Implant
| <br>
|
| Increase Armor Hit Points (+8%)
| 3% bonus to armor hit points AND to repair system repair amount
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white;" | Gunnery  
! style="background-color:red;color:white;" | Gunnery  
| 'Lancer' Large Energy Turret
| Inherent Implants 'Lancer' Large Energy Turret
| LE-1001 ~ 1006<br>
| LE-1001 ~ 1006  
| Increase Large Energy Turret Damage
| 1% ~ 6% bonus to large energy turret damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' Large Hybrid Turret
| Zainou 'Deadeye' Large Hybrid Turret
| LH-1001 ~ 1006<br>
| LH-1001 ~ 1006  
| Increase Large Hybrid Turret Damage
| 1% ~ 6% bonus to large hybrid turret damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' Large Projectile Turret
| Eifyr and Co. 'Gunslinger' Large Projectile Turret
| LP-1001 ~ 1006<br>
| LP-1001 ~ 1006  
| Increase Large Projectile Turret Damage
| 1% ~ 6% bonus to large projectile turret damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gnome' Weapon Upgrades
| Zainou 'Gnome' Weapon Upgrades
| WU-1001 ~ 1006<br>
| WU-1001 ~ 1006  
| Reduce Turret CPU Needs
| 1% ~ 6% reduction in the CPU required by turrets
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white;" | Gunnery  
! style="background-color:red;color:white;" | Gunnery  
| Pashan's Turret Handling Mindlink  
| Pashan's Turret Handling Mindlink  
| <br>
|
| Increase Large Energy Turret Damage (+7%)
| 7% bonus to large energy turret damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' Mining
| 'Highwall' Mining
| MX-1001 / 1003 / 1005<br>
| MX-1001 ~ 1005  
| Increase Mining Yield (+1%/+3%/+5%)
| 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' Mining Upgrades
| 'Highwall' Mining Upgrades
| MY-1001 / 1003 / 1005<br>
| MY-1001 ~ 1005  
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Yeti' Ice Harvesting
| 'Yeti' Ice Harvesting
| IH-1001 / 1003 / 1005<br>
| IH-1001 ~ 1005  
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership  
! style="background-color:purple;color:white" | Leadership  
| Armored Warfare Mindlink  
| Armored Warfare Mindlink  
| <br>
|  
| 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership  
! style="background-color:purple;color:white" | Leadership  
| Information Warfare Mindlink  
| Information Warfare Mindlink  
| <br>
|  
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership  
! style="background-color:purple;color:white" | Leadership  
| Siege Warfare Mindlink  
| Siege Warfare Mindlink  
| <br>
|  
| 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership  
! style="background-color:purple;color:white" | Leadership  
| Skirmish Warfare Mindlink  
| Skirmish Warfare Mindlink  
| <br>
|  
| 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:purple;color:white" | Leadership  
! style="background-color:purple;color:white" | Leadership  
| Mining Foreman Mindlink  
| Mining Foreman Mindlink  
| <br>
|  
| 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' Rapid Launch
| Zainou 'Deadeye' Rapid Launch
| RL-1001 ~ 1006<br>
| RL-1001 ~ 1006  
| Increase Launcher Rate of Fire
| 1% ~ 6% bonus to all missile launcher rate of fire
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' FOF Explosion Radius
| Zainou 'Snapshot' FOF Explosion Radius
| FR-1001 ~ 1006<br>
| FR-1001 ~ 1006  
| Reduce Explosion Radius of F.o.F. Missiles
| 1% ~ 6% bonus to explosion radius of auto-target missiles
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| Whelan Machorin's Ballistic Smartlink  
| Whelan Machorin's Ballistic Smartlink  
| <br>
|
| Increase Launcher Rate of Fire (+5%)
| 5% reduction in missile launcher rate of fire
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Alchemist' Neurotoxin Recovery
| 'Alchemist' Neurotoxin Recovery
| NR-1003 / 1005<br>
| NR-1003 ~ 1005  
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)  
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' Environmental Analysis
| 'Prospector' Environmental Analysis
| EY-1005<br>
| EY-1005  
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| 5% reduction in cycle time of salvage, hacking and archaeology modules
|}
|}