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1. <del></del>"#" means 1 through to 6. | 1. <del></del>"#" means 1 through to 6. | ||
2. Check special hardwiring implants. | 2. Check special hardwiring implants. | ||
3. To change "Description" column to "Attributes" instead. | 3. To change "Description" column to "Attributes" instead. | ||
4. Ingame descriptions are inconsistent. Current list does not include them. | 4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom | ||
Navigation Link" in Slot 7. | |||
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled | 5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. | ||
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts | ||
CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." | |||
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' | 7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" | ||
- "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship | |||
Agility." | |||
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved | ||
skill at regulating shield capacity. * *1% Bonus to shield capacity." | |||
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table | |||
given current covnentions. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 48: | Line 46: | ||
! width="90" scope="col" | Skill | ! width="90" scope="col" | Skill | ||
! Name | ! Name | ||
! Serial | ! Serial | ||
! class="unsortable" | Attributes | ! class="unsortable" | Attributes | ||
|- | |- | ||
| Line 73: | Line 71: | ||
| Zainou 'Gypsy' Electronics Upgrades | | Zainou 'Gypsy' Electronics Upgrades | ||
| EU-601 ~ 606 | | EU-601 ~ 606 | ||
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill | ||
skill | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
| Line 81: | Line 77: | ||
| Inherent Implants 'Squire' Energy Systems Operation | | Inherent Implants 'Squire' Energy Systems Operation | ||
| EO-601 ~ 606 | | EO-601 ~ 606 | ||
| 1% ~ 6% reduction in capacitor recharge time | | 1% ~ 6% reduction in capacitor recharge time | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
| Line 151: | Line 147: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Warp Drive Operation | | Eifyr and Co. 'Rogue' Warp Drive Operation | ||
| WD-602 ~ 612 | | WD-602 ~ 612 | ||
| 2% ~ 12% reduction in the capacitor need of warp drive | | 2% ~ 12% reduction in the capacitor need of warp drive | ||
| Line 163: | Line 159: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Poteque ' Prospector' Astrometric Pinpointing | | Poteque ' Prospector' Astrometric Pinpointing | ||
| AP-602 ~ 610 | | AP-602 ~ 610 | ||
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) | ||
| Line 170: | Line 166: | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Zainou 'Beancounter' Research | | Zainou 'Beancounter' Research | ||
| RR-601 ~ 605 | | RR-601 ~ 605 | ||
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) | ||
|- | |- | ||
| Line 176: | Line 172: | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| Zainou 'Gnome' Shield Upgrades | | Zainou 'Gnome' Shield Upgrades | ||
| SU-601 ~ 606 | | SU-601 ~ 606 | ||
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
|- | |- | ||
| Line 182: | Line 178: | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| Inherent Implants 'Noble' Remote Armor Repair Systems | | Inherent Implants 'Noble' Remote Armor Repair Systems | ||
| RA-701 ~ 706 | | RA-701 ~ 706 | ||
| | | 1% ~ 6% reduced capacitor need for remote armor repair system modules | ||
remote armor repair | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' Signature Analysis | | Zainou 'Gypsy' Signature Analysis | ||
| SA-701 ~ 706 | | SA-701 ~ 706 | ||
| | | 1% ~ 6% bonus in ships scan resolution | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Emission Systems | | Inherent Implants 'Squire' Energy Emission Systems | ||
| ES-701 ~ 706 | | ES-701 ~ 706 | ||
| | | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Grid Upgrades | | Inherent Implants 'Squire' Energy Grid Upgrades | ||
| EU-701 ~ 706 | | EU-701 ~ 706 | ||
| | | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| Inherent Implants 'Squire' Energy Pulse Weapons | | Inherent Implants 'Squire' Energy Pulse Weapons | ||
| EP-701 ~ 706 | | EP-701 ~ 706 | ||
| | | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Eifyr and Co. 'Gunslinger' Motion Prediction | | Eifyr and Co. 'Gunslinger' Motion Prediction | ||
| MR-701 ~ 706 | | MR-701 ~ 706 | ||
| | | 1% ~ 6% bonus to turret tracking speed | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Inherent Implants 'Lancer' Controlled Bursts | | Inherent Implants 'Lancer' Controlled Bursts | ||
| CB-701 ~ 706 | | CB-701 ~ 706 | ||
| | | 1% ~ 6% reduction in all turret capacitor need | ||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:red;color:white" | Gunnery | |||
| Ogdin's Eye Coordination Enhancer | |||
| | |||
| 6% bonus to turret tracking speed | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Zainou 'Deadeye' Trajectory Analysis | | Zainou 'Deadeye' Trajectory Analysis | ||
| TA-701 ~ 706 | | TA-701 ~ 706 | ||
| | | 1% ~ 6% bonus to turret falloff | ||
|- | |||
! style="background-color:#666666;color:white" | 7 | |||
! style="background-color:yellow;color:black" | Industry | |||
| Michi's Excavation Augmentor | |||
| | |||
| 5% bonus to mining yield of mining lasers | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Deadeye' Missile Bombardment | | Zainou 'Deadeye' Missile Bombardment | ||
| MB-701 ~ 706 | | MB-701 ~ 706 | ||
| | | 1% ~ 6% bonus to all missiles' maximum flight time | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Deadeye' Missile Projection | | Zainou 'Deadeye' Missile Projection | ||
| MP-701 ~ 706 | | MP-701 ~ 706 | ||
| | | 1% ~ 6% bonus to all missiles' maximum velocity | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' Assault Missiles | | Zainou 'Snapshot' Assault Missiles | ||
| AM-701 ~ 706 | | AM-701 ~ 706 | ||
| | | 1% ~ 6% bonus to assault missile damage | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' Heavy Missiles | | Zainou 'Snapshot' Heavy Missiles | ||
| HM-701 ~ 706 | | HM-701 ~ 706 | ||
| | | 1% ~ 6% bonus to heavy missile damage | ||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:aqua;color:black" | Navigation | |||
| Eifyr and Co. 'Rogue' Evasive Maneuvering | |||
| EM-701 ~ 706 | |||
| 1% ~ 6% bonus to ship agility | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| | | Zor's Custom Navigation Link | ||
| | | | ||
| | | 10% bonus to afterburner duration | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Poteque 'Prospector' Astrometric Acquisition | | Poteque 'Prospector' Astrometric Acquisition | ||
| AQ-702 | | AQ-702 ~ 710 | ||
| | | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Zainou 'Beancounter' Metallurgy | | Zainou 'Beancounter' Metallurgy | ||
| MY-701 | | MY-701 ~ 705 | ||
| | | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| Zainou 'Gnome' Shield Management | | Zainou 'Gnome' Shield Management | ||
| SM-701 ~ 706 | | SM-701 ~ 706 | ||
| | | 1% ~ 6% bonus to shield capacity | ||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:blue;color:white" | Shield | |||
| Sansha Modified 'Gnome' Implant | |||
| | |||
| 3% bonus to shield capacity AND to shield recharge rate | |||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' Mechanic | | Inherent Implants 'Noble' Mechanic | ||
| MC-801 ~ 806 | | MC-801 ~ 806 | ||
| | | 1% ~ 6% bonus to hull hp | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' Long Range Targeting | | Zainou 'Gypsy' Long Range Targeting | ||
| LT-801 ~ 806 | | LT-801 ~ 806 | ||
| | | 1% ~ 6% bonus to max targeting range | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' Propulsion Jamming | | Zainou 'Gypsy' Propulsion Jamming | ||
| PJ-801 ~ 806 | | PJ-801 ~ 806 | ||
| | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' Energy Management | | Inherent Implants 'Squire' Energy Management | ||
| EM-801 ~ 806 | | EM-801 ~ 806 | ||
| | | 1% ~ 6% bonus to chips capacitor capacity | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' Medium Energy Turret | | Inherent Implants 'Lancer' Medium Energy Turret | ||
| ME-801 ~ 806 | | ME-801 ~ 806 | ||
| | | 1% ~ 6% bonus to medium energy turret damage | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' Medium Hybrid Turret | | Zainou 'Deadeye' Medium Hybrid Turret | ||
| MH-801 ~ 806 | | MH-801 ~ 806 | ||
| | | 1% ~ 6% bonus to medium hybrid turret damage | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' Medium Projectile Turret | | Eifyr and Co. 'Gunslinger' Medium Projectile Turret | ||
| MP-801 ~ 806 | | MP-801 ~ 806 | ||
| | | 1% ~ 6% bonus to medium projectile turret damage | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Alchemist' Gas Harvesting | | Eifyr and Co. 'Alchemist' Gas Harvesting | ||
| GH-801 | | GH-801 ~ 805 | ||
| | | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' Industry | | Zainou 'Beancounter' Industry | ||
| BX-801 | | BX-801 ~ 804 | ||
| | | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' Refining | | Zainou 'Beancounter' Refining | ||
| RX-801 | | RX-801 ~ 804 | ||
| | | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Deadeye' Guided Missile Precision | | Zainou 'Deadeye' Guided Missile Precision | ||
| GP-801 ~ 806 | | GP-801 ~ 806 | ||
| | | 1% ~ 6% reduced factor of signature radius for all missile explosions | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Snapshot' Defender Missiles | | Zainou 'Snapshot' Defender Missiles | ||
| DM-801 ~ 806 | | DM-801 ~ 806 | ||
| | | 1% ~ 6% bonus to the velocity of defender missiles | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' Fuel Conservation | | Eifyr and Co. 'Rogue' Fuel Conservation | ||
| FC-801 ~ 806 | | FC-801 ~ 806 | ||
| | | 1% ~ 6% reduction in afterburner capacitor needs | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Zor's Custom Navigation Hyper-Link | | Zor's Custom Navigation Hyper-Link | ||
| | | | ||
| | | 5% bonus to afterburner and MWD speed boost | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Alchemist' Biology | | Eifyr and Co. 'Alchemist' Biology | ||
| BY-805 | | BY-805 ~ 810 | ||
| | | 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' Astrometric Rangefinding | | Poteque 'Prospector' Astrometric Rangefinding | ||
| AR-802 | | AR-802 ~ 810 | ||
| | | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Beancounter' Science | | Zainou 'Beancounter' Science | ||
| SC-801 | | SC-801 ~ 805 | ||
| | | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' Shield Emission Systems | | Zainou 'Gnome' Shield Emission Systems | ||
| SE-801 ~ 806 | | SE-801 ~ 806 | ||
| | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' Repair Proficiency | | Inherent Implants 'Noble' Repair Proficiency | ||
| RP-901 ~ 906 | | RP-901 ~ 906 | ||
| | | 1% ~ 6% bonus to repair system repair amount | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' Electronic Warfare | | Zainou 'Gypsy' Electronic Warfare | ||
| EW-901 ~ 906 | | EW-901 ~ 906 | ||
| | | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' Sensor Linking | | Zainou 'Gypsy' Sensor Linking | ||
| SL-901 ~ 906 | | SL-901 ~ 906 | ||
| | | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' Weapon Disruption | | Zainou 'Gypsy' Weapon Disruption | ||
| WD-901 ~ 906 | | WD-901 ~ 906 | ||
| | | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' Target Painting | | Zainou 'Gypsy' Target Painting | ||
| TG-901 ~ 906 | | TG-901 ~ 906 | ||
| | | 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' Surgical Strike | | Eifyr and Co. 'Gunslinger' Surgical Strike | ||
| SS-901 - 906 | | SS-901 - 906 | ||
| | | 1% ~ 6% bonus to all turret damages | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' Gunnery | | Inherent Implants 'Lancer' Gunnery | ||
| RF-901 ~ 906 | | RF-901 ~ 906 | ||
| | | 1% ~ 6% bonus to all turret rate of fire | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' Sharpshooter | | Zainou 'Deadeye' Sharpshooter | ||
| ST-901 ~ 906 | | ST-901 ~ 906 | ||
| | | 1% ~ 6% bonus to all turret optimal range | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Pashan's Turret Customization Mindlink | | Pashan's Turret Customization Mindlink | ||
| | | | ||
| | | 7% bonus to all turret rate of fire | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Deadeye' Target Navigation Prediction | | Zainou 'Deadeye' Target Navigation Prediction | ||
| TN-901 ~ 906 | | TN-901 ~ 906 | ||
| | | 1% ~ 6% decrease in factor of target's velocity for all missiles | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Snapshot' Light Missiles | | Zainou 'Snapshot' Light Missiles | ||
| LM-901 ~ 906 | | LM-901 ~ 906 | ||
| | | 1% ~ 6% bonus to damage of light missiles | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Snapshot' Rockets | | Zainou 'Snapshot' Rockets | ||
| RD-901 ~ 906 | | RD-901 ~ 906 | ||
| | | 1% ~ 6% bonus to damage of rockets | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' High Speed Maneuvering | | Eifyr and Co. 'Rogue' High Speed Maneuvering | ||
| HS-901 ~ 906 | | HS-901 ~ 906 | ||
| | | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Alchemist' Nanite Control | | Eifyr and Co. 'Alchemist' Nanite Control | ||
| NC-903 | | NC-903 ~ 905 | ||
| | | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' Archaeology | | Poteque 'Prospector' Archaeology | ||
| AC-905 | | AC-905 | ||
| | | 5% increase in chance of archeological find | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' Hacking | | Poteque 'Prospector' Hacking | ||
| HC-905 | | HC-905 | ||
| | | 5% increase in chance of data retrieval | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' Salvaging | | Poteque 'Prospector' Salvaging | ||
| SV-905 | | SV-905 | ||
| | | 5% increase in chance of salvage retrieval | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' Shield Operation | | Zainou 'Gnome' Shield Operation | ||
| SP-901 ~ 906 | | SP-901 ~ 906 | ||
| | | 1% ~ 6% boost to shield recharge rate | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' Hull Upgrades | | Inherent Implants 'Noble' Hull Upgrades | ||
| HG-1001 ~ | | HG-1001 ~ 1008 | ||
| | | 1% ~ 8% bonus to armor hitpoints | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| | | Imperial Navy modified 'Noble' Implant | ||
| | | | ||
| | | 3% bonus to armor hit points AND to repair system repair amount | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
| 'Lancer' Large Energy Turret | | Inherent Implants 'Lancer' Large Energy Turret | ||
| LE-1001 ~ 1006 | | LE-1001 ~ 1006 | ||
| | | 1% ~ 6% bonus to large energy turret damage | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' Large Hybrid Turret | | Zainou 'Deadeye' Large Hybrid Turret | ||
| LH-1001 ~ 1006 | | LH-1001 ~ 1006 | ||
| | | 1% ~ 6% bonus to large hybrid turret damage | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' Large Projectile Turret | | Eifyr and Co. 'Gunslinger' Large Projectile Turret | ||
| LP-1001 ~ 1006 | | LP-1001 ~ 1006 | ||
| | | 1% ~ 6% bonus to large projectile turret damage | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gnome' Weapon Upgrades | | Zainou 'Gnome' Weapon Upgrades | ||
| WU-1001 ~ 1006 | | WU-1001 ~ 1006 | ||
| | | 1% ~ 6% reduction in the CPU required by turrets | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
| Pashan's Turret Handling Mindlink | | Pashan's Turret Handling Mindlink | ||
| | | | ||
| | | 7% bonus to large energy turret damage | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Highwall' Mining | | 'Highwall' Mining | ||
| MX-1001 | | MX-1001 ~ 1005 | ||
| | | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Highwall' Mining Upgrades | | 'Highwall' Mining Upgrades | ||
| MY-1001 | | MY-1001 ~ 1005 | ||
| | | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Yeti' Ice Harvesting | | 'Yeti' Ice Harvesting | ||
| IH-1001 | | IH-1001 ~ 1005 | ||
| | | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Armored Warfare Mindlink | | Armored Warfare Mindlink | ||
| | | | ||
| 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Information Warfare Mindlink | | Information Warfare Mindlink | ||
| | | | ||
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Siege Warfare Mindlink | | Siege Warfare Mindlink | ||
| | | | ||
| 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Skirmish Warfare Mindlink | | Skirmish Warfare Mindlink | ||
| | | | ||
| 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
| | | | ||
| 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Deadeye' Rapid Launch | | Zainou 'Deadeye' Rapid Launch | ||
| RL-1001 ~ 1006 | | RL-1001 ~ 1006 | ||
| | | 1% ~ 6% bonus to all missile launcher rate of fire | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| 'Snapshot' FOF Explosion Radius | | Zainou 'Snapshot' FOF Explosion Radius | ||
| FR-1001 ~ 1006 | | FR-1001 ~ 1006 | ||
| | | 1% ~ 6% bonus to explosion radius of auto-target missiles | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Whelan Machorin's Ballistic Smartlink | | Whelan Machorin's Ballistic Smartlink | ||
| | | | ||
| | | 5% reduction in missile launcher rate of fire | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Alchemist' Neurotoxin Recovery | | 'Alchemist' Neurotoxin Recovery | ||
| NR-1003 | | NR-1003 ~ 1005 | ||
| | | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| 'Prospector' Environmental Analysis | | 'Prospector' Environmental Analysis | ||
| EY-1005 | | EY-1005 | ||
| | | 5% reduction in cycle time of salvage, hacking and archaeology modules | ||
|} | |} | ||