Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim/Sandbox4: Difference between revisions

From EVE University Wiki
No edit summary
Line 1: Line 1:


= Universal shield fits =
= Universal shield fits =
{| class="wikitable" style="font-size:85%; text-align:left; padding:2px; border-collapse:collapse;"
{| class="wikitable" style="font-size:90%; text-align:left; padding:2px; border-collapse:collapse;"
|-  
|-  
! style="background:#222222;" | Slots
! style="background:#222222;" | Slots
Line 81: Line 81:
|- valign="top"
|- valign="top"
! style="text-align:center; background:#111111;" | Reasoning
! style="text-align:center; background:#111111;" | Reasoning
| This is the basic fit, which is often a little overtanked but that is the intention. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship.
| This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship.
 
On ships like the [[Rokh]] with shield resist bonuses, you can safely remove one invulnerability field or the damage control and still have good resists.
| '''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites.
| '''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites.


This variant could be adopted to normal ships as well, but then you'd need to retain the extra extender rig.
This variant could be adopted to normal ships as well, unless they have very low base hit points.
| The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it.
| The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it.
Due to the more balanced resist-profile, you can comfortably drop the Damage Control from the lows in favour of another module.
|}
|}