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Sil phenadil (talk | contribs) Global criminal cooldowns don't exist |
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High Security systems are those with a security level of 0.5 to 1.0. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec. | High Security systems are those with a security level of 0.5 to 1.0. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec. | ||
In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. | In these systems, stargates may have a [[CONCORD]], customs, and/or faction navy presence; stargates and stations will have sentry guns; and aggression (i.e. committing a Criminal level offence) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. The higher the security level of the system, the more rapidly CONCORD will arrive to engage the offending player. | ||
=== Low Security === | === Low Security === | ||
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Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec. | Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec. | ||
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), and aggression (i.e. | In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), and aggression (i.e. committing a Criminal level offence) will provoke a response from any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. | ||
=== Null Security === | === Null Security === | ||