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Defensively, supercarriers are a field-changing asset. As each is designed to use capital logistics modules, they are often called in to repair player-owned stations after an initial assault. With their immunity to standard electronic warfare, webifying one is impossible, always allowing full sub-light maneuvering, an asset if a hostile force comes upon one while repairing POS structures. | Defensively, supercarriers are a field-changing asset. As each is designed to use capital logistics modules, they are often called in to repair player-owned stations after an initial assault. With their immunity to standard electronic warfare, webifying one is impossible, always allowing full sub-light maneuvering, an asset if a hostile force comes upon one while repairing POS structures. | ||
Offensively, supercarriers are a powerful anti-capital ship asset. With a large number of fighter bombers deployed, capital ships take a brutal assault when swarmed by them. Carriers and dreadnaughts fall quickly to a supercarrier, while a similar | Offensively, supercarriers are a powerful anti-capital ship asset. With a large number of fighter bombers deployed, capital ships take a brutal assault when swarmed by them. Carriers and dreadnaughts fall quickly to a supercarrier, while a similar supercarrier or titan may take longer. | ||
In addition to the fighter-bomber support a supercarrier offers, the ability to jam large sections of enemy forces lies in the supercarrier's ability to fit Projected ECM, in the form of a Remote ECM Busrt I. This module can jam large numbers of targets within a range. This jam is equal opportunity, however, so friendly forces caught in the burst are at risk to suffer the same effect. Used wisely, this can disrupt a large enemy force long enough to destroy a tactically strong ship on the board, break cap chains, and even allow a non-capital support fleet to gain the upper hand in a combat situation. | In addition to the fighter-bomber support a supercarrier offers, the ability to jam large sections of enemy forces lies in the supercarrier's ability to fit Projected ECM, in the form of a Remote ECM Busrt I. This module can jam large numbers of targets within a range. This jam is equal opportunity, however, so friendly forces caught in the burst are at risk to suffer the same effect. Used wisely, this can disrupt a large enemy force long enough to destroy a tactically strong ship on the board, break cap chains, and even allow a non-capital support fleet to gain the upper hand in a combat situation. | ||