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* Scan Resolution - One of the most important in my opinion. This is what the game uses to figure out how fast your ship can lock another ship. Using some crazy math formula they say that based on your scan resolution and the other guys ships signature radius this is how fast you lock them. So look at it this way Bigger scan resolution faster lock, and bigger signature radius is also a faster lock. (ill come back to this) | * Scan Resolution - One of the most important in my opinion. This is what the game uses to figure out how fast your ship can lock another ship. Using some crazy math formula they say that based on your scan resolution and the other guys ships signature radius this is how fast you lock them. So look at it this way Bigger scan resolution faster lock, and bigger signature radius is also a faster lock. (ill come back to this) | ||
* Ship Sensor Strength - This is a number that is used for ECM math. | * Ship Sensor Strength - This is a number that is used for ECM math. Their jam strength divided by your sensor strength = jam chance. The higher your sensor strength, the less likely you are to be jammed. | ||
==Improving Targeting== | ==Improving Targeting== | ||