Difference between revisions of "Security Status Details"

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(Detailed and updated information on security status, particularly losing it. I know that the 2008 dev blog stated a 12.5% minimum for pod killing, but if that was true then it isn't now. This is not an oversight. Removed some bias .)
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Security Status is a measure of how law abiding a [[pilot]] has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
 
Security Status is a measure of how law abiding a [[pilot]] has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
  
This value ranges from -10 to +10, with a pilot losing security status for criminal offences, and gained for destruction of NPC pirates -- however, it is significantly difficult to raise security status above +5.0
+
This value ranges from -10 to +10, with a pilot losing security status for criminal offences, and gained for destruction of NPC pirates and turning in clone soldier tags at security offices -- however, it is significantly difficult, not to mention pointless, to raise security status above +5.0 as this is the cap for gains by killing regular NPC pirates.
  
Examples of criminal offences:
+
The following actions decrease your security status:
*Destroying a law enforcement craft
+
*Illegally aggressing a capsuleer ship
*[[Pod]] Killing civilians
+
**Modification: 2.5% * System security * (1 + (Aggressor's security - Target's security) / 100)
*Destroying civilian craft
+
**Aggressor's new security status: (1 - Modification) * (Aggressor's security + 10) - 10
*Attacking law enforcement craft
+
*Illegally aggressing a capsule
*Attacking civilian craft
+
**Modification: 25% * System security * (1 + (Aggressor's security - Target's security) / 100)
 +
**Aggressor's new security status: (1 - Modification) * (Aggressor's security + 10) - 10
 +
*Illegally aggressing an npc ship or structure
 +
**Same modification as for capsuleer ships, substituting 0 for the target's security status
  
 
It is worth mentioning that the above applies in all [[Classifications_of_Space#Empire|Empire Space]]. It is only in [[NullSec]] and [[Wormhole Space]] that one can commit a crime and completely get away with it.
 
It is worth mentioning that the above applies in all [[Classifications_of_Space#Empire|Empire Space]]. It is only in [[NullSec]] and [[Wormhole Space]] that one can commit a crime and completely get away with it.
  
Security status penalties increase as you go deeper into secure space. Penalties in 1.0 security space will be much more severe than penalties applied in 0.1 security space.
+
As above, security status penalties are directly proportional to [[System security]]. System security is shown in game with a precision of one decimal point but the true value is much more precise. There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -5 and lower capsuleers are outlaw and can be attacked without penalty). Because losses are percentage movements towards -10, this is fairly inconsequential in practice.
The security status of both participants in an engagement or destruction of a ship is taken into account when calculating the final penalty as well. This means that attacking a low security status pilot has less of a consequence than attacking a pilot in higher standings with CONCORD.
 
 
 
Please note: Security status penalties for destroying the capsule of another pilot will never go below 12.5% in any system with a security status of 0.1 or higher.
 
  
  
 
===Security Status and Traveling Restrictions===
 
===Security Status and Traveling Restrictions===
Security status, or lack thereof, can have a big impact on your ability to travel through [[New Eden]]. As your security status falls you will begin to be attacked by the local police ('''not''' CONCORD) in high security space; the parts of highsec that you are allowed into will gradually shrink until eventually you will be attacked if you show your face anywhere in highsec.
+
Security status, or lack thereof, can have a big impact on your ability to travel through [[New Eden]]. As your security status falls you will begin to be attacked by the local faction police ('''not''' CONCORD) in high security space; the parts of highsec that you can enter unmolested will gradually shrink until eventually you will be attacked throughout highsec.
 
 
Here is a brief list of your travelling options according to security status:
 
  
* -2.0 or worse will be attacked in 1.0 space
+
* -2.0 or lower will be attacked in 1.0 space
* -2.5 or worse will be attacked in 0.9 and above
+
* -2.5 or lower will be attacked in 0.9 and above
* -3.0 or worse will be attacked in 0.8 and above
+
* -3.0 or lower will be attacked in 0.8 and above
* -3.5 or worse will be attacked in 0.7 and above
+
* -3.5 or lower will be attacked in 0.7 and above
* -4.0 or worse will be attacked in 0.6 and above
+
* -4.0 or lower will be attacked in 0.6 and above
* -4.5 or worse will be attacked in 0.5 and above (all of highsec)
+
* -4.5 or lower will be attacked in 0.5 and above (all of highsec)
  
Note that the local police forces do not react instantly and can be avoided, or even tanked for a little while. Outlaws can pass through highsec fairly easily in small fast ships, if they make sure that they never stay in one place for too long.
+
Note that faction police forces do not react instantly and can be avoided, or even tanked indefinitely in lower security systems. Outlaws can pass through highsec fairly easily in small fast ships, if they make sure that they never stay in one place for too long.
  
 
Once your security status reaches -2 you are flagged as having a low security status to all pilots.
 
Once your security status reaches -2 you are flagged as having a low security status to all pilots.
  
Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without [[CONCORD]] intervention.
+
Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without [[CONCORD]] intervention or security status penalties.
  
 
Players with negative ratings can fly through all systems in a [[capsule]], as NPCs will not attack pods, but if your rating is -5.0, anyone can target and destroy your [[pod]] without repercussion.
 
Players with negative ratings can fly through all systems in a [[capsule]], as NPCs will not attack pods, but if your rating is -5.0, anyone can target and destroy your [[pod]] without repercussion.

Revision as of 15:46, 20 January 2014

Security Status is a measure of how law abiding a pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.

This value ranges from -10 to +10, with a pilot losing security status for criminal offences, and gained for destruction of NPC pirates and turning in clone soldier tags at security offices -- however, it is significantly difficult, not to mention pointless, to raise security status above +5.0 as this is the cap for gains by killing regular NPC pirates.

The following actions decrease your security status:

  • Illegally aggressing a capsuleer ship
    • Modification: 2.5% * System security * (1 + (Aggressor's security - Target's security) / 100)
    • Aggressor's new security status: (1 - Modification) * (Aggressor's security + 10) - 10
  • Illegally aggressing a capsule
    • Modification: 25% * System security * (1 + (Aggressor's security - Target's security) / 100)
    • Aggressor's new security status: (1 - Modification) * (Aggressor's security + 10) - 10
  • Illegally aggressing an npc ship or structure
    • Same modification as for capsuleer ships, substituting 0 for the target's security status

It is worth mentioning that the above applies in all Empire Space. It is only in NullSec and Wormhole Space that one can commit a crime and completely get away with it.

As above, security status penalties are directly proportional to System security. System security is shown in game with a precision of one decimal point but the true value is much more precise. There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -5 and lower capsuleers are outlaw and can be attacked without penalty). Because losses are percentage movements towards -10, this is fairly inconsequential in practice.


Security Status and Traveling Restrictions

Security status, or lack thereof, can have a big impact on your ability to travel through New Eden. As your security status falls you will begin to be attacked by the local faction police (not CONCORD) in high security space; the parts of highsec that you can enter unmolested will gradually shrink until eventually you will be attacked throughout highsec.

  • -2.0 or lower will be attacked in 1.0 space
  • -2.5 or lower will be attacked in 0.9 and above
  • -3.0 or lower will be attacked in 0.8 and above
  • -3.5 or lower will be attacked in 0.7 and above
  • -4.0 or lower will be attacked in 0.6 and above
  • -4.5 or lower will be attacked in 0.5 and above (all of highsec)

Note that faction police forces do not react instantly and can be avoided, or even tanked indefinitely in lower security systems. Outlaws can pass through highsec fairly easily in small fast ships, if they make sure that they never stay in one place for too long.

Once your security status reaches -2 you are flagged as having a low security status to all pilots.

Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention or security status penalties.

Players with negative ratings can fly through all systems in a capsule, as NPCs will not attack pods, but if your rating is -5.0, anyone can target and destroy your pod without repercussion.

Repairing Security Status

It is possible to repair your security status. Please see this article for more details.