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Incursions: Difference between revisions

From EVE University Wiki
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Due to the restrictions to fleet size, each member of the fleet matters. You cannot compensate for lack of skill or efficiency by simply adding more ships. As such, incursions are not for the brand new players, but more geared towards those who've spent at least a few months in the game.
Due to the restrictions to fleet size, each member of the fleet matters. You cannot compensate for lack of skill or efficiency by simply adding more ships. As such, incursions are not for the brand new players, but more geared towards those who've spent at least a few months in the game.
==== A lucrative endeavour ====
==== A lucrative endeavour ====
Incursions in highsec is a very profitable activity, assuming you find a community that run continuous fleets. A decent fleet can make about 40 - 60 million ISK per hour running sites and more advanced fleet have the potential of making 100+ million ISK per hour.
Incursions in highsec is a very profitable activity, assuming you find a community that run continuous fleets. A normal fleet can make about 60 million ISK per hour running sites and more advanced fleet have the potential of making 100+ million ISK per hour.
 
==== Nomadic in nature ====
==== Nomadic in nature ====
Incursions are nomadic in nature, with focus lasting less than a week per constellation, forcing the incursion community to constantly move in order to continue taking part of the content.
Incursions are nomadic in nature, with focus lasting less than a week per constellation, forcing the incursion community to constantly move in order to continue taking part of the content.