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| = Ship progression =
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| {| class="wikitable" style="text-align:left; border-collapse:collapse; border:1px solid #333333; padding:5px;"
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| ! style="background:#222222;" | Races
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| ! style="background:#222222;" | Ship
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| ! style="background:#222222;" | Description
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| |- valign="top"
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| | nowrap | [[image:logo_faction_amarr_empire.png|80px]][[image:logo_faction_gallente_federation.png|75px]]
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| | [[image:Machariel.jpg|frameless|80px]]
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| | The [[Machariel]] has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
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| |- valign="top"
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| | [[image:Nightmare.jpg|frameless|40px]]
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| | [[image:logo_faction_amarr_empire.png|40px]]
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| | The [[Nightmare]] have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
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| | [[image:Vindicator.jpg|frameless|40px]]
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| | [[image:logo_faction_amarr_empire.png|40px]]
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| | The [[Vindicator]] is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two Null L ammunition.
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| | [[image:Legion.jpg|frameless|40px]]
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| | [[image:logo_faction_amarr_empire.png|40px]]
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| | The [[Legion]] combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships.
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| | [[image:Loki.jpg|frameless|40px]]
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| | [[image:logo_faction_amarr_empire.png|40px]]
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| | The [[Loki]]'s combination of multiple webs and extreme tracking makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
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| | [[image:Sleipnir.jpg|frameless|40px]]
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| | [[image:logo_faction_amarr_empire.png|40px]]
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| | Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The [[Sleipnir]] stands out with exceptional tracking, range and damage capabilities.
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| | [[image:Scimitar.jpg|frameless|40px]]
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| | [[image:logo_faction_amarr_empire.png|40px]]
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| | [[Scimitar]]
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| | [[image:Basilisk.jpg|frameless|40px]]
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| | [[image:logo_faction_caldari_state.png|40px]]
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| | [[Basilisk]]
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| |}
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| = Recommended implants = | | = Recommended implants = |
| There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war. | | There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war. |