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| == Theory == | | == Theory == |
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| === Non linearity === | | === Non-linearity === |
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| Regen processes in eve (capacitor and shield) are non-linear. Which means the regen rate depends on the current amount remaining.
| | Both Shield and [[Capacitor Recharge Rate|Capacitor regeneration]] are non-linear in EVE. This means the rate of regeneration changes depending on how much, either shield or capacitor (they don't effect each other though) you currently have. |
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| A ship having 1000 shield hp and a regen duration of 10 seconds would have a regen rate of 100 hp/s if it were linear.
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| The reality is that the regen rate is less than that when you are at nearly full hp and when you are at nearly no hp.
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| In between, the regen rate is higher, with a peak around 40% hp. At that peak the regen rate is 2.4 times the linear rate.
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| So for our 1000 hp and 10s regen time ship, when the shield hits 400 hp the regen rate would be 240 hp/s.
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| '''TL;DR: '''actual peak regen rate is 2.4x the linear regen rate | |
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| === Regen duration === | | === Regen duration === |