More actions
A rewrite using previous version, external wiki information and personal experience. |
Removed the yellow text markup (yellow on white sucks), extended the definitions and split to multiple lines in an indented paragraph format. |
||
| Line 306: | Line 306: | ||
=== Basic === | === Basic === | ||
; Drones V : This is mandatory. Each drone you add increases your damage output. 2 drones = 100% over 1. 3 drones = 50% over 2. 4 drones = 33% over 3. 4 drones = 25% increase over 4. So having less than 5 drones costs you with respect to the damage you can do and is more than the benefits from any other drone damage bonuses you can get. | |||
; Scout Drone Operation V : Adds 5km to max drone range per level and is needed at 5 to gain access to T2 variants. Range of control is crucial to all types of drones and the tech 2 variants are roughly 2 times more powerful than the tech 1 versions. | |||
; Combat Drone Operation IV : +5% Damage for light/medium drones. Is a very important skill. Using large drones against small targets doesn't work well. Using the right sized drone against a target yields far superior results. Usually a flight of light drones will decimate a frigate faster than a group of sentry drones can. | |||
; Drone Interfacing IV : +20% Damage/Mining Yield. This is the second biggest boost skill to the damage your drones can do, directly behind Drones. Training it to 5 takes a great deal of time but training it to 4 will yield more damage benefits than getting a specialization to 4 so the training time really isn't much larger for the benefits you will get. | |||
=== Advanced === | === Advanced === | ||