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Fitting ships: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Moved two links
Uryence (talk | contribs)
m Added links for skills
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Fitting skills reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful, and having very good fitting skills really helps to fit T2 modules and weapons, which demand more CPU and powergrid than their T1 equivalents. Levels in these skills are often required to fit useful modules, too. The fitting skills are:
Fitting skills reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful, and having very good fitting skills really helps to fit T2 modules and weapons, which demand more CPU and powergrid than their T1 equivalents. Levels in these skills are often required to fit useful modules, too. The fitting skills are:


* Electronics: 5% more CPU per level
* [http://wiki.eveonline.com/wiki/Electronics Electronics]: 5% more CPU per level
* Engineering: 5% more powergrid per level
* [http://wiki.eveonline.com/wiki/Engineering Engineering]: 5% more powergrid per level
* Weapon Upgrades: 5% less CPU need for weapons per level
* [http://wiki.eveonline.com/wiki/Weapon_Upgrades Weapon Upgrades]: 5% less CPU need for weapons per level
* Electronics Upgrades: 5% less CPU need for signal amplifiers, co-processors &c
* [http://wiki.eveonline.com/wiki/Electronics_Upgrades Electronics Upgrades]: 5% less CPU need for signal amplifiers, co-processors &c
* Energy Grid Upgrades: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* [http://wiki.eveonline.com/wiki/Energy_Grid_Upgrades Energy Grid Upgrades]: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* Shield Upgrades: 5% less powergrid need for shield extenders, shield rechargers &c
* [http://wiki.eveonline.com/wiki/Shield_Upgrades Shield Upgrades]: 5% less powergrid need for shield extenders, shield rechargers &c
* Advanced Weapon Upgrades (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [http://wiki.eveonline.com/wiki/Advanced_Weapon_Upgrades Advanced Weapon Upgrades] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level


(Note that Hull Upgrades doesn't make fitting easier, even though it has 'Upgrades' in its name. It gives you 5% more armor per level -- still great, but not fitting-related.)
(Note that Hull Upgrades doesn't make fitting easier, even though it has 'Upgrades' in its name. It gives you 5% more armor per level -- still great, but not fitting-related.)