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Stealth Bombers: Difference between revisions

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[[Category:Guides]]
[[Category:PvP]]


Stealth bombers are powerful, expensive (for their size) and extremely fragile weapons. Since they are T2 frigates, they are often one of the earliest T2 ships that new pilots can fly. This page discusses the available bombers and suggests ''possible'' fits for use in Eve University fleets.
Stealth bombers are powerful, expensive (for their size) and extremely fragile weapons. Since they are T2 frigates, they are often one of the earliest T2 ships that new pilots can fly. This page discusses the available bombers and suggests ''possible'' fits for use in Eve University fleets.


==Which Bomber?==
==Which Bomber?==
 
[[Image:Purifier.jpg|thumb|The Amarr Purifier]]
Each race has one stealth bomber.
Each race has one stealth bomber.


The Purifier and the Hound are arguably better at using [[Bombs|bombs]] (they have a 3L-3M-5H slot layout), while the Manticore and the Nemesis are perhaps better torpedo platforms (with a 2L-4M-5H slot layout).  You might think that the bombers with three lows would be better torpedo bombers because they could fit three Ballistic Control Systems, but you'll be hard pressed to find an effective fit with 120 CPU to spare for BCS IIs.  Additionally, the Manticore and Nemesis can fit one more utility/EWar/etc module in their mids -- the ability to, for example, sensor damp the enemy may allow them to stay on the field for longer.  
The Purifier and the Hound are arguably better at using [[Bombs|bombs]] (they have a 3L-3M-5H slot layout), while the Manticore and the Nemesis are perhaps better torpedo platforms (with a 2L-4M-5H slot layout).  You might think that the bombers with three lows would be better torpedo bombers because they could fit three Ballistic Control Systems, but you'll be hard pressed to find an effective fit with 120 CPU to spare for BCS IIs.  Additionally, the Manticore and Nemesis can fit one more utility/EWar/etc module in their mids -- the ability to, for example, sensor damp the enemy may allow them to stay on the field for longer.  


The only significant advantage one ship has over another is perhaps the Nemesis (gallente) due to it's bonuses to Thermal damage which is the least often/most hard to tank against.
The only significant advantage one ship has over another is perhaps the Nemesis (Gallente) due to it's bonuses to Thermal damage which is the least often/most hard to tank against.


==UniBombers==
==UniBombers==
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== Stealth Bomber Fitting ==
== Stealth Bomber Fitting ==
All stealth bombers get a 15% bonus to racial (Amarr/EM, Gallente/Thermal, Caldari/Kinetic, Minmatar/Explosive) torpedo, as well as 5% bonus to racial bomb damage per level of Covert-Ops trained. In addition, they get a flat 100% bonus to torpedo velocity, and a 50% bonus to explosion velocity and torpedo flight time. Lastly they receive a flat role bonus of a -50% reduction in Torpedo Launcher powergrid needs, -50% reduction in Cloak CPU Use, and -100% targeting delay after decloaking. These last three skills are largely to ensure the ship can equip battleship size missle launchers, and that the covert-ops cloak is used exclusively on covert-ops ships.
[[Image:Manticore.jpg|thumb|The Caldari Manticore]]
All stealth bombers get a 15% bonus to racial (Amarr/EM, Gallente/Thermal, Caldari/Kinetic, Minmatar/Explosive) torpedo, as well as 5% bonus to racial bomb damage per level of Covert-Ops trained. In addition, they get a flat 100% bonus to torpedo velocity, and a 50% bonus to explosion velocity and torpedo flight time. Lastly they receive a flat role bonus of a -50% reduction in Torpedo Launcher powergrid needs, -50% reduction in Cloak CPU Use, and -100% targeting delay after decloaking. These last three skills are largely to ensure the ship can equip battleship size missile launchers, and that the covert-ops cloak is used exclusively on covert-ops ships.


In fitting a bomber it is ideal to maximize potential damage. This is done largely with the use of target painters, and ballistic control systems. These greatly increase the DPS torpedoes do to non-battleship size targets. Newer players will have trouble fitting three launchers as well as a bomb launcher without perfect fitting skills. The purifier in particular is difficult to fit.  
In fitting a bomber it is ideal to maximize potential damage. This is done largely with the use of target painters, and ballistic control systems. These greatly increase the DPS torpedoes do to non-battleship size targets. Newer players will have trouble fitting three launchers as well as a bomb launcher without perfect fitting skills. The purifier in particular is difficult to fit.  
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The remaining low slot should be filled with a module of the player's choice, however it should still play to the strengths of the ship. This means that the final low should be a nano-fiber internal structure, or perhaps an overdrive injector system. Alternatively to agility mods, a Damage Control or Adaptive Nano Plating if possible to fit can work as well.  
The remaining low slot should be filled with a module of the player's choice, however it should still play to the strengths of the ship. This means that the final low should be a nano-fiber internal structure, or perhaps an overdrive injector system. Alternatively to agility mods, a Damage Control or Adaptive Nano Plating if possible to fit can work as well.  


=== Not Recommended Modules ===
=== Modules that are Not Recommended ===
Often it is suggested that fittings equip sensor boosters, or tracking disruptors. While these can be beneficial, they are also very situational. Tracking disruptors are flat out useless against enemy missile ships (for now). Thus limiting the types of engagements one can be useful in. Sensor boosters, while good in locking quickly, is somewhat counter-productive to the whole idea behind bombers. Targeting anything that can warp off quickly, or has a small signature radius means torpedo damage is going to be negligible. Meanwhile bombs require no locking to fire, and are thus preferred for engaging smaller targets.  
Often it is suggested that fittings equip sensor boosters, or tracking disruptors. While these can be beneficial, they are also very situational. Tracking disruptors are flat out useless against enemy missile ships (for now). Thus limiting the types of engagements one can be useful in. Sensor boosters, while good in locking quickly, is somewhat counter-productive to the whole idea behind bombers. Targeting anything that can warp off quickly, or has a small signature radius means torpedo damage is going to be negligible. Meanwhile bombs require no locking to fire, and are thus preferred for engaging smaller targets.  


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=== Rigs ===
=== Rigs ===
The choice of rigs used on the bomber is largely player preference. The most often used, the Warhead Calefaction Catlyst boosts torpedo damage, however other modules increase missle range (useful for staying outside targeting range {thanks to your sensor damps}) and velocity, or firing rate and thus DPS. Alternatively, there are rigs to decrease explosion radius (increased damage versus smaller sized ships) and explosion velocity (increased damage to faster moving ships). Most of the different missle launcher rigs are useful in someway on the stealth bomber. It largely depends on individual flying preferences and styles. The downside to these rigs is that they also increase the CPU usage of each launcher, making fitting even more difficult.
The choice of rigs used on the bomber is largely player preference. The most often used, the Warhead Calefaction Catalyst boosts torpedo damage, however other modules increase missile range (useful for staying outside targeting range {thanks to your sensor damps}) and velocity, or firing rate and thus DPS. Alternatively, there are rigs to decrease explosion radius (increased damage versus smaller sized ships) and explosion velocity (increased damage to faster moving ships). Most of the different missile launcher rigs are useful in someway on the stealth bomber. It largely depends on individual flying preferences and styles. The downside to these rigs is that they also increase the CPU usage of each launcher, making fitting even more difficult.


Astronautic rigs are also widely used, these are useful in increasing ship agility and speed. These are useful in situations in which the bomber needs to align quickly and warp off grid. These situations are frequent with bombers and thus having a short align time is a must. The downside of these rigs is that they reduce armor amount, and thus make the bomber that much more fragile. Suggested astronautic rigs are: Low Friction Nozzle Joints and Poly-Carbon Engine Housing.
Astronautic rigs are also widely used, these are useful in increasing ship agility and speed. These are useful in situations in which the bomber needs to align quickly and warp off grid. These situations are frequent with bombers and thus having a short align time is a must. The downside of these rigs is that they reduce armor amount, and thus make the bomber that much more fragile. Suggested astronautic rigs are: Low Friction Nozzle Joints and Poly-Carbon Engine Housing.
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== Racial Bomber Differences ==
== Racial Bomber Differences ==
[[File:Hound.jpg|thumb|The Minmatar Hound]]


=== Hound ===
=== Hound ===
The [[Hound]] is the Minmatar Stealth Bomber.  It gets a bonus to explosive damage and uses Nova torpedoes. With the exception of the torpedo type, the fit is the same as the Purifier, though pilots may find it a touch easier to squeeze everything on due to a slight difference in CPU. It features a 5-3-3 layout, composing of three mid slots, and three low slots. It also has the fastest align time and highest scan resolution out of all of the bombers. [[File:Hound.jpg|100px|thumb|Right|Hound]]
The [[Hound]] is the Minmatar Stealth Bomber.  It gets a bonus to explosive damage and uses Nova torpedoes. With the exception of the torpedo type, the fit is the same as the Purifier, though pilots may find it a touch easier to squeeze everything on due to a slight difference in CPU. It features a 5-3-3 layout, composing of three mid slots, and three low slots. It also has the fastest align time and highest scan resolution out of all of the bombers.  


=== Manticore ===
=== Manticore ===
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=== Nemesis ===
=== Nemesis ===
The [[Nemesis]] is the Gallente Stealth Bomber. It shares the Manticore's slot layout.  It has a bit less CPU, so it can't quite fit the same range of modules in its midslots.  Pilots who wish to fit Tech 2 versions of the mid slot modules will find it difficult to fit as well.  The Nemesis gets a bonus to thermal damage and uses Inferno torpedoes.[[File:Nemesis.jpg|100px|thumb|Right|Nemesis]]
The [[Nemesis]] is the Gallente Stealth Bomber. It shares the Manticore's slot layout.  It has a bit less CPU, so it can't quite fit the same range of modules in its midslots.  Pilots who wish to fit Tech 2 versions of the mid slot modules will find it difficult to fit as well.  The Nemesis gets a bonus to thermal damage and uses Inferno torpedoes.


=== Purifier ===
=== Purifier ===
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== Recommended, Suggested, & Required Skills ==
== Recommended, Suggested, & Required Skills ==
[[File:Nemesis.jpg|thumb|The Gallente Nemesis]]
=== Required Skills ===
=== Required Skills ===
All bombers have the following skill requirements to operate:
All bombers have the following skill requirements to operate:
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=== Recommended Skills ===
=== Recommended Skills ===


The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.
The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missile support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.


== The Different roles of Stealth Bombers  ==
== The Different roles of Stealth Bombers  ==
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=== Pre-Fleet ===
=== Pre-Fleet ===
*Bookmarks Bookmarks Bookmarks BOOKMARKS!
*Bookmarks Bookmarks Bookmarks BOOKMARKS!
*MOAR BOOKMARKS!
*More BOOKMARKS!
*Tactical bookmarks, that is, bookmarks on a gate or station that sit 250-350KM away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for any potential targets, without the worry of being decloaked by anyone. Additionally, they provide a great bounce spot if you need to warp out of an engagement. Warping 200km out is a much faster way to break a lock and cloak back up than to warp out to a near by celestial. Additionally, tactical bookmarks will save your ship countless times in null security space where bubbles abound on gates and stations.
*Tactical bookmarks, that is, bookmarks on a gate or station that sit 250-350KM away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for any potential targets, without the worry of being decloaked by anyone. Additionally, they provide a great bounce spot if you need to warp out of an engagement. Warping 200km out is a much faster way to break a lock and cloak back up than to warp out to a near by celestial. Additionally, tactical bookmarks will save your ship countless times in null security space where bubbles abound on gates and stations.
*Know the optimal range of your launchers, and what range you need to warp in at. Also remember that at your optimal, it may take up to 10-12 seconds for the first volley to hit the target. It is not uncommon to have up to 3 volleys in space before the first shot lands.
*Know the optimal range of your launchers, and what range you need to warp in at. Also remember that at your optimal, it may take up to 10-12 seconds for the first volley to hit the target. It is not uncommon to have up to 3 volleys in space before the first shot lands.
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*Snipers: Keep an eye out for ships that are often fit for range, such as the Tornado, Naga, Oracle, Apocalypse, or Zealot.  They only have to hit you once, and your sensor dampener will not be effective enough against them to keep you safe from their attack.
*Snipers: Keep an eye out for ships that are often fit for range, such as the Tornado, Naga, Oracle, Apocalypse, or Zealot.  They only have to hit you once, and your sensor dampener will not be effective enough against them to keep you safe from their attack.
*Drones: A target's drones will continue to attack you after they have been jammed.  The point here is to not get locked.  '''At all.'''
*Drones: A target's drones will continue to attack you after they have been jammed.  The point here is to not get locked.  '''At all.'''
* HAC's / Factional Cruisers: Vagabond, Dramiels, Cynabals, are figate killers. These ships have speed, distance, Drones, and a punch. If these are on the field then keep cloaked until they are destroyed, or watch them like a hawk for signs they are coming for you.
* HAC's / Factional Cruisers: [[Vagabond]], [[Dramiel]]s, [[Cynabal]]s, are frigate killers. These ships have speed, distance, Drones, and a punch. If these are on the field then keep cloaked until they are destroyed, or watch them like a hawk for signs they are coming for you.


=== Rookie Mistakes ===
=== Rookie Mistakes ===
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==See Also==
==See Also==
*[[Cloaking]]
*[[Covert Ships Skillset]]
*[[Hound]]
*[[Manticore]]
*[[Nemisis]]
*[[Purifier]]
*[[UniBombers]]
==External links==
* [http://amerrylifeandashortone.blogspot.com/2010/08/stealth-bomber-guide.html Hallan Turrek's stealth bomber guide] discusses these ships from a non-University perspective.
* [http://amerrylifeandashortone.blogspot.com/2010/08/stealth-bomber-guide.html Hallan Turrek's stealth bomber guide] discusses these ships from a non-University perspective.
[[Category:Guides]]
[[Category:PvP]]