More actions
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! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | ||
! style="background:#333333;" nowrap colspan=" | ! style="background:#333333;" nowrap colspan="3" | Targets for the entire fleet | ||
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
|- | |- | ||
! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | ||
! style="background:#222222;" nowrap | Sniper targets<small> <ref>Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.</ref></small> | |||
! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| nowrap | 1 | | nowrap | 1 | ||
| style="background:Red;" width="1" | | | style="background:Red;" width="1" | | ||
| style="text-align:center; padding:5px;" colspan="2" nowrap | ''' | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Outuni Mesen''' {{icon|scram|24|Warp scrambling}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}} | ||
| style="padding:5px;" | Because the ''' | | style="padding:5px;" nowrap | '''Schmaeel Medulla''' {{icon|scram|24|Warp scrambling}}{{icon|web|24|Webbing}} | ||
| style="padding:5px;font-size:90%;" | Because the '''Outuni Mesen''' neuts hard (also scrams and webs). | |||
The '''Schmaeel''' because it scrams and webs. | |||
|- style="vertical-align:text-top;" | |- style="vertical-align:text-top;" | ||
| nowrap | 2 | | nowrap | 2 | ||
| style="background:OrangeRed;" width="1" | | | style="background:OrangeRed;" width="1" | | ||
| style=" | | style="padding:5px;" nowrap | '''Auga Hypophysis''' {{icon|scram|24|Warp scrambling}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|scram|24|Warp scrambling}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}} | ||
| style="padding:5px;" | The ''' | | style="padding:5px;" nowrap | | ||
| style="padding:5px;" nowrap | '''Renyn Meten''' {{icon|web|24|Webbing}} | |||
| style="padding:5px;font-size:90%;" | The '''Auga''' deal more damage than the '''Deltole''' and is much easier to kill. | |||
Killing the '''Renyn''' can often be a high priority to remove webbers from the field, allowing people to speed-tank. | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| nowrap | 3 | | nowrap | 3 | ||
| style="background:Green;" width="1" | | | style="background:Green;" width="1" | | ||
| style="padding:5px;" nowrap | '''Romi Thalamus''' | | style="padding:5px;" nowrap | '''Romi Thalamus''' | ||
| style="padding:5px;" nowrap | ''' | | style="padding:5px;" nowrap | '''Antem Neo''' | ||
| style="padding:5px;" | ''' | | style="padding:5px;" nowrap | | ||
| style="padding:5px;font-size:90%;" | The '''Romis''' pose no specific threat. | |||
'''Antems''' can only be reached by snipers. | |||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||