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Odyssey: Difference between revisions

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===Exploration Minigame / Hacking===
===Exploration Minigame / Hacking===


The way you run data and relic sites is much different from what you might be used to. The first thing you will notice is, the icons of the target items on the overview have changed, along with a graphical overhaul of them, which you can read more about in section 8.4. When you use the appropriate exploration module on one of those items you will be prompted with a new window.
The way you run data and relic sites is much different from what you might be used to. I will go through this feature in the order of how you will actually interact with it once it's on Tranquility. Note, that the art for the profession containers also got an overhaul, which you can read more about in section 8.4.


hacking thumb
'''Step I: Arriving at the Site and Infiltrating Target System'''


This is the new minigame or what is now referred to as Hacking. The goal of the game is to break the system with your virus. To do that, you move along those nodes. You can only reveal node adjacent to nodes you previously revealed and conquered. Most of the notes are generic and you reveal and conquer them just by left clicking them. However, some of the nodes may inhabit specials like a firewall, that you might need to break through to reach the system core, which makes you "win" the game.
Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range (<2,500m) and target one of the profession containers to be able to interact with it. Once you're in range you can use the appropriate analyzing module to start the actual minigame.


Firewalls, as well as the system core and possibly many other special nodes, yet to be explored, have a coherence (HP) and strength (damage). Your virus has a coherence and strength of its own, which you can see at the bottom left of the window. These two attributes determine whether you can break a firewall for example or if you need multiple tries to break the it. When you need multiple attacks to take down a firewall, each attack you didn't deal the "finishing blow" will reduce your viruses coherence by an amount equal to the firewall's strength.
hacking overview thumb
The coherence and strength of your virus are influenced by:
 
 
Step II: Understanding the Hacking Window
The main part contains the system's nodes, which you will work through in order to complete the Hacking process (explained in Step III). In the bottom left you will find information on your viruses coherence (marked with a star icon) and strength (marked with a signal icon). Coherence is what commonly would be referred to as HP, strength is damage. When your visuses coherence reaches 0 your hacking attempt will fail. You can influence your viruses coherence and strength in the following ways:


     the tech level of the analyzing module you are using
     the tech level of the analyzing module you are using
         T1 Data and Relic Analyzers have 50 virus coherence and 20 virus strength
         T1 Data and Relic Analyzers have 40 virus coherence and 20 virus strength
         T2 Data and Relic Analyzers have 75 virus coherence and 30 virus strength
         T2 Data and Relic Analyzers have 60 virus coherence and 30 virus strength
     ship rigs
     ship rigs
         T1 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +10 bonus to virus coherence
         T1 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +10 bonus to virus coherence
         T2 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +20 bonus to virus coherence
         T2 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +20 bonus to virus coherence
     T1 scanfrigs have a bonus to virus strength of +10
     T1 scanfrigs have a bonus to virus strength of +5
    T2 cov ops frigs have a bonus to virus strength of +10
     the skills Archaeology and Hacking give a +10 bonus to virus coherence per level to their relative analyzing module
     the skills Archaeology and Hacking give a +10 bonus to virus coherence per level to their relative analyzing module
    utility subsystems found within the minigame
In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. Currently, all analyzing modules in all tech variants have 3 of these utility slots. I don't know if there are ways to add more of them as of yet.
Hacking Window: Start
Hacking Window: Progress
Step III: How Hacking works
The goal of the game is to reach and breach a specific node, the system core, that is hidden somewhere in the system. To work your way to the system core, you have to travel through and explore at least a certain number of other nodes. You can explore (left click) nodes adjacent to the ones you have previously conquered.
Most of the nodes will turn out to be empty, and conquering them doesn't have anything special to them. However, there are a lot of special nodes. Here is a list of all that I know of so far:
    Empty Node
        no specific purpose; simply allows you to move on to adjacent nodes
    System Core
        breaking this will result in completing the Hacking process
        has a coherence and strength value of its own
        left click to attack
        if your viruses strength matches or is higher than the system core's coherence, it will be destroyed
        if your viruses strength is lower than the dsystem core's coherence (per attack)
            the system core's coherence is reduced by the amount of your viruses strength
            your viruses coherence is reduced by the amount of the system core's strength
    Data Cache
        can contain a defensive or utility subsystem
        left click to reveal content
    Defensive Subsystem
        you can not explore nodes adjacent to a defensive subsystem until you breach it
        has a coherence and strength value of its own
        left click to attack
        if your viruses strength matches or is higher than the defensive subsystem's coherence, it will be destroyed and you conquer the node
        if your viruses strength is lower than the defensive subsystem's coherence (per attack)
            the densive subsystem's coherence is reduced by the amount of your viruses strength
            your viruses coherence is reduced by the amount of the defensive subsystem's strength
        there are a number of different defensive subsystems
            Firewall: high coherence, low strength
            Anti-Virus: low coherence, high strength
            Virus Suppressor: while active, lowers your viruses strength
    Utility Subsystem
        left click to fit to utility slot (requires an empty one)
        can be used by left clicking them, once fitted (which will consume them)
        there are a number of different utility subsystems
            Kernel Rot: halves the coherence of target defensive subsystem or system core
            Secondary Vector: decreases coherence of target defensive subsystem or system core by a varying amount per charge; comes with 3 charges; first charge consumed on use; second and third charge consumed one each after any interaction with the system
            Self Repair: increases virus coherence by a varying amount per charge; comes with 3 charges; first charge consumed on use; second and third charge consumed one each after any interaction with the system
Step IV: Collecting the Loot
Once you have completed the hacking process by breaking the system core, the window will close and the profession container will release a number of mini-containers, that will float away in different directions. These mini-containers will disappear after a short amount of time, and your goal is to collect as many of them as possible before they do so. To collect them, just left click the brackets in space and your ship will suck them in, which will take a couple of seconds. You can only collect one of them at a time. When your ship is free to start sucking a mini-container in, the brackets will be colored green. If you are already in the process of doing so, the target mini-container's bracket will be colored white, while all other will we yelllow to indicate your ship is busy at the moment. In any case, if you're too far (>3,500m - no typo, this one is higher than the normal interacting range) you can't loot them and their brackets will turn grey.
A small icon at the left side of your HUD will be displayed for every item you acquire this way.
Also, for every failed hacking attempt, the number of mini-containers a specific profession container will release will increase. The overall loot however will stay the same, thus making it harder for you to collect the same amount of items.
Mini-Containers: Initial Release


In the bottom center of the window you can also see three slots. Those are Virus Utility Element Slots as stated in the show info of the analyzing modules. Currently, both analyzing modules in both tech variants have 3 of those. I believe you can find certain bits  of beneficial "software" within some of the harder hacking minigames and then equip them into those slots to make use of them.
Mini-Containers: Busy


hack release thumb


However, when you reach and break the system core, you complete the hacking process and the window will get closed. You will then see a number of items floating continously away from your target installation. This is the second part of the minigame and your goal is to grab as many of those containers as possible before they disappear, which will happen after a short amount of time. Just click those little buggers and your ship will start to suck them in, one at a time. And that's it, enjoy your loot!
Mini-Containers: Loot Notice


===Decryptors===
===Decryptors===