More actions
Neville smit (talk | contribs) |
Neville smit (talk | contribs) |
||
| Line 826: | Line 826: | ||
** Drones (bandwidth / bay): 25 (+25) / 25 (+25) | ** Drones (bandwidth / bay): 25 (+25) / 25 (+25) | ||
=== | ===Navy Cruisers=== | ||
'''Navy Cruisers - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=219607&find=unread Source]) | |||
* The Augoror Navy Issue trades its cap bonus for significant damage, to make up for these changes however loses 2 turret hardpoints. It receives a buff to fitting, armor, hull, shield recharge time, capacitor, mobility, number of max targets, sensor strength, sig radius and cargo. It loses some shield and scan resolution. | |||
* The Omen Navy Issue trades its cap bonus for damage and the rate of fire bonus for optimal range. It loses one high slot, one turret hardpoint, defense and getting cut on the number of max targets. The ship is getting slightly buffed on powergrid, shield recharge time, mobility, drone bandwidth and bay (now allowing for a full flight of medium drones), targeting range, scan resolution, sensor strength, sig radius and cargo. While the ships capacitor amount slighty increases, it will take longer to recharge. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Augoror Navy Issue | |||
** Amarr Cruiser Skill Bonuses: 25% Medium Energy Turret damage (replaces Medium Energy Turret Cap Use), 10% Armor hitpoints | |||
** Slot layout: 5H, 3M, 7L, 3 turrets (-2) | |||
** Fittings: 1150 PWG (+265), 320 CPU (+10) | |||
** Defense (shields / armor / hull) : 1600 (-450) / 3100 (+287) / 2800 (+221) | |||
** Shield Recharge Time: 1250s (-1000) | |||
** Capacitor (amount / recharge rate / average cap per second): 1500 / 475s (-16.25) / 3.157 (+0.1) | |||
** Mobility (max velocity / agility / mass / align time): 215 (+51) / 0.48 (-11) / 10650000 / 7.09s (-1.62s) | |||
** Targeting (max targeting range / scan Resolution / max locked targets): 42.5km / 300 (-28) / 7 (+1) | |||
** Sensor Strength: 19 Radar (+6) | |||
** Signature Radius: 120 (-12) | |||
** Cargo Capacity: 480 (+230) | |||
* Omen Navy Issue | |||
** Amarr Cruiser skill bonuses: 10% Medium Energy Turret Damage (replaces Medium Energy Turret Cap Use), 10% Medium Energy Turret Optimal Range (replaces Medium Energy Turret Rate of Fire) | |||
** Slot layout: 5H (-1), 3M, 7L, 4 turrets (-1) | |||
** Fittings: 965 PWG (+5), 335 CPU | |||
** Defense (shields / armor / hull) : 1800 (-416) / 2550 (-463) / 2250 (-428) | |||
** Shield Recharge Time: 1250s (-500s) | |||
** Capacitor (amount / recharge rate / average cap per second): 1650 (+25) / 520s (+55.9s) / 3.17 (-0.3) | |||
** Mobility (max velocity / agility / mass / align time): 265 (+73) / 0.43 (-0.11) / 10850000 (-800,000) / 6.47s (-2.25) | |||
** Drones (bandwidth / bay): 50 (+25) / 50 (+25) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 57.5km (+12.5) / 320 (+27) / 7 (-1) | |||
** Sensor Strength: 17 Radar (+1) | |||
** Signature Radius: 100 (-12) | |||
** Cargo Capacity: 400 (+150) | |||
'''Navy Cruisers - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=219607&find=unread Source]) | |||
* The Caracal Navy Issue trades its bonus to kinetic missile damage for launcher rate of fire and the missile velocity bonus for missile explosion radius. Fitting, shield, shield recharge time, capacitor, scan resolution, sensor strength, sig radius and cargo are getting buffed, while the ship loses its turret hardpoints, some hull as well as all drone bandwidth and bay. While the ship is getting significantly faster, it's also getting slightly less agile. | |||
* The Osprey Navy Issue trades its bonus to launcher rate of fire for missile damage, with an emphasis on kintetic missiles, and the missile velocity bonus now also applies to light missiles. It gains one high, medium and low slot each, getting buffed on fitting, defense, capacitor, targeting and sensor strength. Shield recharge time, mobility, sig radius, and cargo are getting a minor nerf, though. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Caracal Navy Issue | |||
** Caldari Cruiser Skill Bonuses: 5% Rapid Light, Heavy Assault and Heavy Missile Launcher Rate of Fire (replaces Kinetic Missile Damage), 5% Heavy Assault and Heavy Missile Explosion Radius (replaces Missile Velocity) | |||
** Slot layout: 6H, 5M, 4L, 0 turrets (-2), 6 launchers | |||
** Fittings: 715 PWG (+35), 465 CPU (+50) | |||
** Defense (shields / armor / hull) : 3000 (+187) / 1950 / 2250 (-35) | |||
** Shield Recharge Time: 1250s (-600) | |||
** Capacitor (amount / recharge rate / average cap per second): 1450 (+75) / 482.5s (-8.75) / 3 (+0.2) | |||
** Mobility (max velocity / agility / mass / align time): 210 (+46) / 0.51 (+0.09) / 9600000 / 6.79s (+1.2) | |||
** Drones (bandwidth / bay): 0 (-15) / 0 (-15) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 57.5km / 270 (+28) / 7 | |||
** Sensor Strength: 21 Gravimetric (+3) | |||
** Signature Radius: 125 (-5) | |||
** Cargo Capacity: 450 (+200) | |||
* Osprey Navy Issue | |||
** Caldari Cruiser Skill Bonuses: 10% Kinetic Missile Damage; 5% to Explosive, Thermal and EM Missile Damage (replaces Launcher Rate of Fire), 10% Light, Heavy Assault and Heavy Missile Velocity (+Light) | |||
** Slot layout: 5H (+1), 6M (+1), 4L (+1), 2 turrets, 4 launchers | |||
** Fittings: 630 PWG (+90), 450 CPU (+85) | |||
** Defense (shields / armor / hull) : 2550 (+1143) / 1800 (+850) / 2100 (+903) | |||
** Shield Recharge Time: 1250s (+100) | |||
** Capacitor (amount / recharge rate / average cap per second): 1450 (+388) / 482.5s (+101.25) / 3 (+0.2) | |||
** Mobility (max velocity / agility / mass / align time): 260 (+35) / 0.385 / 11780000 (+1,000,000) / 6.29s (+0.54) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 60km (+7.5) / 310 (-1) / 8 (+2) | |||
** Sensor Strength: 19 Gravimetric (+3) | |||
** Signature Radius: 115 (+3) | |||
** Cargo Capacity: 460 (-25) | |||
'''Navy Cruisers - Gallente''' ([https://forums.eveonline.com/default.aspx?g=posts&t=219607&find=unread Source]) | |||
* The Exequror Navy Issue recieves one high, mid and low slot each as well as an additional turret hardpoint. The ship's fitting, defense, shield recharge time, capacitor, mobility, drone bandwidth and bay (now allowing for a full flight of light drones), targeting, sensor strength and cargo are getting buffed. The only negative aspect is a very minor increase of sig radius. | |||
* The Vexor Navy Issue is becoming more drone focused, trading its medium hybrid turred damage bonus with drone velocity and tracking. Along with this the ship loses one high slot and 3 turret hardpoints but gains an additional mid slot. It's getting buffed on fitting, armor, hull, shield recharge time, capacitor, mobility, drone bandwidth and bay (now allowing for a full flight of heavy or sentry drones), targeting, sensor strength and cargo. However, shield will be significantly cut. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Exequror Navy Issue | |||
** Slot layout: 5H (+1), 4M (+1), 6L (+1), 5 turrets (+1) | |||
** Fittings: 830 PWG (+70), 340 CPU (+60) | |||
** Defense (shields / armor / hull) : 1800 (+428) / 1950 (+474) / 2550 (+863) | |||
** Shield Recharge Time: 1250s (-200) | |||
** Capacitor (amount / recharge rate / average cap per second): 1500 (+125) / 490s (-1.25) / 3 (+0.2) | |||
** Mobility (max velocity / agility / mass / align time): 255 (+7) / 0.4 (-0.037) / 11280000 (-260,000) / 6.25s (-0.74) | |||
** Drones (bandwidth / bay): 25 (+5) / 25 (+5) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 47.5km / 325 (+3) / 7 (+1) | |||
** Sensor Strength: 18 Magnetometric (+3) | |||
** Signature Radius: 110 (+2) | |||
** Cargo Capacity: 465 (+200) | |||
* Vexor Navy Issue | |||
** Gallente Cruiser Skill Bonuses: 5% Drone Velocity and Tracking (replaces Medium Hybrid Turret Damage), 10% Drone Hitpoints, Damage and Mining Yield | |||
** Slot layout: 4H (-1), 4M (+1), 6L, 2 turrets (-3) | |||
** Fittings: 800 PWG (+100), 310 CPU (+10) | |||
** Defense (shields / armor / hull) : 1650 (-635) / 3000 (+539) / 3000 (+187) | |||
** Shield Recharge Time: 1250s (-550) | |||
** Capacitor (amount / recharge rate / average cap per second): 1500 (+125) / 490s (-1.25) / 3 (+0.2) | |||
** Mobility (max velocity / agility / mass / align time): 220 (+40) / 0.44 (-0.106) / 11310000 (+400,000) / 6.9s (-1.36) | |||
** Drones (bandwidth / bay): 125 (+25) / 200 (+100) | |||
** Targeting (max targeting range / scan resolution / max locked targets): 52.5km / 285 (+9) / 7 (+1) | |||
** Sensor Strength: 20 Magnetometric (+3) | |||
** Cargo Capacity: 460 (+195) | |||
'''Navy Cruisers - Minmatar''' ([https://forums.eveonline.com/default.aspx?g=posts&t=219607&find=unread Source]) | |||
* The Scythe Fleet Issue retains and even recieves buffs to its flexibility with the split weapon bonuses. The medium projectile turret rate of fire bonus will get doubled, the launcher rate of fire bonus will get swapped with significantly more missile damage. The ship loses one high slot, but gains one medium, 2 lows and one turret and launcher hardpoint each. It's recieving buffs to CPU, defense, shield recharge time, capacitor, mobility, targeting and sensor strength. | |||
* The Stabber Fleet Issue loses minor amounts of CPU, armor, hull, mobility and suffers from slightly increased sif radius. It recieves buffs to shield, capacitor, sensor strength and cargo. | |||
Here are the changes in detail: | Here are the changes in detail: | ||
* Scythe Fleet Issue | |||
** Minmatar Cruiser Skill Bonuses: 10% Medium Projectile Turret Rate of Fire (+5), 10% Missile Damage (replaces Launcher Rate of Fire) | |||
** Slot layout: 5H (-1), 5M (+1), 5L (+2), 4 turrets (+1), 4 launchers (+1) | |||
** Fittings: 745 PWG, 400 CPU (+125) | |||
** Defense (shields / armor / hull) : 2400 (+1000) / 1950 (+910) / 1950 (+730) | |||
** Shield Recharge Time: 1250s (-100) | |||
** Capacitor (amount / recharge rate / average cap per second): 1275 (+213) / 425s (+43.75) / 3 (+0.2) | |||
** Mobility (max velocity / agility / mass / align time): 280 (+10) / 0.44 / 10910000 / 6.65s | |||
** Targeting (max targeting range / scan resolution / max locked targets): 50km (+12.5) / 345 / 7 | |||
** Sensor Strength: 16 Ladar (+3) | |||
* Stabber Fleet Issue | |||
** Fittings: 950 PWG, 310 CPU (-2) | |||
** Defense (shields / armor / hull) : 2250 (+206) / 2700 (-61) / 2250 (-94) | |||
** Capacitor (amount / recharge rate / average cap per second): 1275 (+25) / 425s (-3.25) / 3 (+0.08) | |||
** Mobility (max velocity / agility / mass / align time): 250 (+2) / 0.465 (+0.02) / 10810000 (+1,000,000) / 6.97s (+0.92) | |||
** Sensor Strength: 18 Ladar (+2) | |||
** Signature Radius: 100 (+6) | |||
** Cargo Capacity: 450 (+75) | |||
===5.7 T1 Frigates=== | ===5.7 T1 Frigates=== | ||