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Odyssey: Difference between revisions

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* Skill requirements will match those of other rigs
* Skill requirements will match those of other rigs


==7 Skill Changes==
==Skill Changes==
 
There are quite a few changes to the skill system ahead, with especially ship requirements getting shaken up quite a bit. But we will also see tweaks to the Astrometics skills, clone costs and the opportunity to use the new Dual Character Training feature.
There are quite a few changes to the skill system ahead, with especially ship requirements getting shaken up quite a bit. But we will also see tweaks to the Astrometics skills, clone costs and the opportunity to use the new Dual Character Training feature.


===7.1 Ship Skill Requirements===
===Ship Skill Requirements===
The skills you will need to fly specific ships will change for a large number of them in Odyssey. The details were announced a long time in advance to help pilots prepare in [http://community.eveonline.com/news/dev-blogs/74234 this dev blog]. Despite quite some skill requirements switching around, the overall skill training time for individual ships is staying roughly the same in nearly all cases.


The skills you will need to fly specific ships will change for a large number of them in Odyssey. The details were announced a long time in advance to help pilots prepare in this dev blog, which I strongly suggest you to read if you haven't done so yet. Despite quite some skill requirements switching around, the overall skilltime for invidiual ships is roughly staying the same in nearly all cases.
The main aspects of the skill changes will be:
 
* Destroyers and Battlecruisers skill are going to be split up into four racial versions each.
The main aspects of this will be:
* The new racial Destroyer and Battlecruiser skills will be set as requirements to train larger ship classes. To compensate for the extra training steps, all prerequisites to hop into the next, larger tech 1 hull will be reduced from 4 to 3.
 
* Requirements to train capital hulls will only require battleship 3 instead of 5.
    Destroyers and Battlecruisers skill are going to be split up into four racial versions each.
* All tech 2 ships requiring skill training conditions from other tech 2 ships will be cut.
    The new racial Destroyer and Battlecruiser skills will be set as requirements to train larger ship classes. To compensate for the extra training steps, all prerequisites to hop into the next, larger tech 1 hull will be reduced from 4 to 3.
* Ship skill training has been further adjusted when necessary to include specialized module requirements.
    Requirements to train capital hulls will only require battleship 3 instead of 5.
* The ORE branch (Venture, Noctis, Orca, Rorqual plus all mining barge variations) has been tweaked to a consistent progression.
    All tech 2 ships requiring skill training conditions from other tech 2 ships will be cut.
* Assault Ships, Heavy Assault Ships and Heavy Interdictors classes are going to be renamed to Assault Frigates, Heavy Assault Cruisers and Heavy Interdiction Cruisers.
    Ship skill training has been further adjusted when necessary to include specialized module requirements.
    The ORE branch (Venture, Noctis, Orca, Rorqual plus all mining barge variations) has been tweaked to a consistent progression.
    Assault Ships, Heavy Assault Ships and Heavy Interdictors classes are going to be renamed to Assault Frigates, Heavy Assault Cruisers and Heavy Interdiction Cruisers.


With all this getting reworked, it is important to note that, if you could fly a ship before the changes, you will be also be able to do so after them.
With all this getting reworked, it is important to note that, if you could fly a ship before the changes, you will be also be able to do so after them.
The split of the destroyer and battlecruiser skill will be handled like this: Basically, your current level in the destroyer / battlecruiser skill will be translated into the respective new racial destroyer / battlecruiser skills with the same level, but only if you also had the necessary level of the according racial frigate / cruiser skill (level 3) that is currently needed to fly that races destroyers / battlecruisers. This is explained in much more detail in the already earlier mentioned dev blog - and again I strongly recommend you to read it.
However, here are the detailed changes to skill requirements of the individual ship classes:
    Rookie ships
        Removing racial frigate as a requirement. We now only keep Spaceship Command 1.
   
    Navy Frigates
        Decreasing Racial Frigate level from 3 to 2.
   
    Destroyers
        Splitting the Destroyers skill into 4 racial variants (Amarr Destroyer, Caldari Destroyer, Gallente Destroyer, Minmatar Destroyer).
        All these new skillbooks will have the same training attributes, rank and cost as the previous generic Destroyers skill.
        Racial Frigate level 3 requirement moved as a prerequisite to train the Racial Destroyer skill.
        Spaceship Command requirement for the Racial Destroyer reduced from 3 to 1.
   
    Cruisers
        Spaceship Command requirement decreased from 3 to 2 on all cruiser skills
        All racial cruiser skills now require respective racial Destroyer skill at 3 instead of racial frigate at 4
   
    Navy Cruisers
        Decreasing Racial Cruiser skill from level 3-4 to 2
   
    Battlecruisers
        Splitting the Battlecruisers skill into 4 racial variants (Amarr Battlecruiser, Caldari Battlecruiser, Gallente Battlecruiser, Minmatar Battlecruiser)
        All these new skillbooks will have the same training attributes, rank and cost than the previous generic Battlecruisers skill
        Oracle, Naga, Talos and Tornado racial Battlecruiser requirements reduced from 3 to 1 as part of the Tiericide initiative
        Racial Cruiser level3 requirements moved as a prerequisite for the racial Battlecruiser skill
        Spaceship Command requirement reduced from 4 to 3
   
    Battleships
        All racial Battleship skill requirements have been reduced from 1-3 to level1, depending on their former tier position.
        All racial Battleship skills now require Racial Battlecruiser at 3 instead of Racial Cruiser at 4
   
    Navy Battleships
        Increasing requirement to fly Navy Battleships previously known as Tier 1 (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) from level1 to level2 to make it consistent with other navy ships. Since the training from level1 to level2 only takes a few hours, we will not adjust your Racial Battleship level. Please make sure you train it before the change if you still wish to be able to fly Navy Battleships.
   
    Carriers and Supercarriers
        Racial Carrier requirements on the Aeon, Wyvern, Nyx and Hel have been reduced from 3 to 1
        Capital Ships requirement on all Carriers and Supercarriers increased from 3 to 4
        All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3
        Adding the Jump Fuel Conservation skill at 4 as prerequisite
        Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5)
   
    Dreadnoughts
        All racial Battleship requirements on Dreadnoughts reduced from 5 to 3
        Capital Ships requirement on all Dreadnoughts increased from 1 to 3
        Adding the Tactical Weapon Reconfiguration skill at 1 as prerequisite (requires Advanced Weapon Upgrades at 5)
   
    Titans
        All racial Battleship requirements on Titans reduced from 5 to 3
        Adding the Jump Portal Generation skill at 1 as requirement (which itself requires the Jump Drive Operation skill trained at 5)
   
    Electronic Attack Ships
        Swapping the Electronic Upgrades 5 skill with Long Range Targeting 5
   
    Interdictors
        Racial Frigate 5 requirement swapped for racial Destroyer 5
        Generic old Destroyer skill removed from the Interdictor skill
        Interceptor requirement removed from the Interdictor skill
        Graviton Physics 1 added as skill requirement in the Interdictor skill
        Propulsion Jamming 5 added as skill requirement in the Interdictor skill
   
    Heavy Assault Ships
        Assault Ships requirement removed from the Heavy Assault Ship skill
        Energy Grid Upgrades 5 added as skill requirement of the Assault Ship skill
        Energy Management 4 added as skill requirement of the Assault Ship skill


   
The split of the destroyer and battlecruiser skill will be handled like this: Basically, your current level in the destroyer / battlecruiser skill will be translated into the respective new racial destroyer / battlecruiser skills with the same level, but only if you also had the necessary level of the according racial frigate / cruiser skill (level 3) that is currently needed to fly that races destroyers / battlecruisers. This is explained in much more detail in the already earlier mentioned [http://community.eveonline.com/news/dev-blogs/74234 dev blog].


    Recon Ships
Here are the detailed changes to skill requirements of the individual ship classes:
* Rookie ships
** Removing racial frigate as a requirement. We now only keep Spaceship Command 1.
* Navy Frigates
** Decreasing Racial Frigate level from 3 to 2.
* Destroyers
** Splitting the Destroyers skill into 4 racial variants (Amarr Destroyer, Caldari Destroyer, Gallente Destroyer, Minmatar Destroyer).
** All these new skillbooks will have the same training attributes, rank and cost as the previous generic Destroyers skill.
** Racial Frigate level 3 requirement moved as a prerequisite to train the Racial Destroyer skill.
** Spaceship Command requirement for the Racial Destroyer reduced from 3 to 1.
* Cruisers
** Spaceship Command requirement decreased from 3 to 2 on all cruiser skills
** All racial cruiser skills now require respective racial Destroyer skill at 3 instead of racial frigate at 4
* Navy Cruisers
** Decreasing Racial Cruiser skill from level 3-4 to 2
* Battlecruisers
** Splitting the Battlecruisers skill into 4 racial variants (Amarr Battlecruiser, Caldari Battlecruiser, Gallente Battlecruiser, Minmatar Battlecruiser)
** All these new skillbooks will have the same training attributes, rank and cost than the previous generic Battlecruisers skill
** Oracle, Naga, Talos and Tornado racial Battlecruiser requirements reduced from 3 to 1 as part of the "tiericide" ship balancing initiative
** Racial Cruiser level3 requirements moved as a prerequisite for the racial Battlecruiser skill
** Spaceship Command requirement reduced from 4 to 3
* Battleships
** All racial Battleship skill requirements have been reduced from 1-3 to level1, depending on their former tier position.
** All racial Battleship skills now require Racial Battlecruiser at 3 instead of Racial Cruiser at 4
* Navy Battleships
** Increasing requirement to fly Navy Battleships previously known as Tier 1 (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) from level1 to level2 to make it consistent with other navy ships. Since the training from level1 to level2 only takes a few hours, we will not adjust your Racial Battleship level. Please make sure you train it before the change if you still wish to be able to fly Navy Battleships.
* Carriers and Supercarriers
** Racial Carrier requirements on the Aeon, Wyvern, Nyx and Hel have been reduced from 3 to 1
** Capital Ships requirement on all Carriers and Supercarriers increased from 3 to 4
** All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3
** Adding the Jump Fuel Conservation skill at 4 as prerequisite
** Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5)
* Dreadnoughts
** All racial Battleship requirements on Dreadnoughts reduced from 5 to 3
** Capital Ships requirement on all Dreadnoughts increased from 1 to 3
** Adding the Tactical Weapon Reconfiguration skill at 1 as prerequisite (requires Advanced Weapon Upgrades at 5)
* Titans
** All racial Battleship requirements on Titans reduced from 5 to 3
** Adding the Jump Portal Generation skill at 1 as requirement (which itself requires the Jump Drive Operation skill trained at 5)
* Electronic Attack Ships
** Swapping the Electronic Upgrades 5 skill with Long Range Targeting 5
* Interdictors
** Racial Frigate 5 requirement swapped for racial Destroyer 5
** Generic old Destroyer skill removed from the Interdictor skill
** Interceptor requirement removed from the Interdictor skill
** Graviton Physics 1 added as skill requirement in the Interdictor skill
** Propulsion Jamming 5 added as skill requirement in the Interdictor skill
* Heavy Assault Ships
** Assault Ships requirement removed from the Heavy Assault Ship skill
** Energy Grid Upgrades 5 added as skill requirement of the Assault Ship skill
** Energy Management 4 added as skill requirement of the Assault Ship skill
*Re con Ships
** Covert Ops requirement removed from the Recon Ships skill
** Cloaking 4 added as skill requirement of the Recon Ships skill
** Electronic Upgrades 5 added as skill requirement of the Recon Ships skill
* Heavy Interdictors
** Weapon Upgrades removed from the Heavy Interdictor skill
** Graviton Physics 4 added as skill requirement of the Heavy Interdictor skill
* Command Ships
** Racial Cruiser 5 requirement swapped for racial Battlecruiser 5
** Generic and old Battlecruiser skill removed from the Command Ship skill
** Heavy Assault Ships skill requirement removed from Field Command Ships (Absolution, Nighthawk, Astarte, Sleipnir)
** Logistics skill requirement removed from Fleet Command Ships (Damnation, Vulture, Eos, Claymore)
** Information Warfare 5 skill added as requirement for the Command Ship skill
** Armored Warfare 5 skill added as requirement for the Command Ship skill
** Siege Warfare 5 skill added as requirement for the Command Ship skill
** Skirmish Warfare 5 skill added as requirement for the Command Ship skill
* Industrials
** All ship skill requirements reduced from 1-5 to 1.
** Racial Frigate skill requirement removed from the Industrial skill
* Freighters
** Now requires Advanced Spaceship Command 5 instead of 1
**Racial Industrial skill requirement reduced from 5 to 3
* Mining Barges
** Mining Frigate 3 skill added as a requirement of the Mining Barge skill
* Industrial Command Ship
** Mining barge skill requirement removed
** Adding ORE Industrial 3 as requirement
* Capital Industrial Ship
** Mining barge skill requirement removed from the Capital Industrial Ship skill
** Industrial Command Ship 3 skill added as a requirement of the Capital Industrial Ship skill
** Industrial Reconfiguration 1 skill added as a requirement of the Capital Industrial Ship skill


        Covert Ops requirement removed from the Recon Ships skill
All the other vessels not listed here (shuttles, frigates, Interceptors, Assault Ships, Covert Ops, Logistics, Strategic Cruisers, Black Ops, Marauders, Pirate Frigates, Pirate Cruisers, Pirate Battleships, Pirate Supercarrier, Transport Ships, Jump Freighters, Mining Frigate, Ore Industrial, Exhumers) are not directly affected by the skill modifications, although this may create prerequisite changes in nested requirements. For instance, Marauders require Battleship at 5, whose own requirements are changing.
        Cloaking 4 added as skill requirement of the Recon Ships skill
        Electronic Upgrades 5 added as skill requirement of the Recon Ships skill
 
   
 
    Heavy Interdictors
 
        Weapon Upgrades removed from the Heavy Interdictor skill
        Graviton Physics 4 added as skill requirement of the Heavy Interdictor skill
 
   
 
    Command Ships
 
        Racial Cruiser 5 requirement swapped for racial Battlecruiser 5
        Generic and old Battlecruiser skill removed from the Command Ship skill
        Heavy Assault Ships skill requirement removed from Field Command Ships (Absolution, Nighthawk, Astarte, Sleipnir)
        Logistics skill requirement removed from Fleet Command Ships (Damnation, Vulture, Eos, Claymore)
        Information Warfare 5 skill added as requirement for the Command Ship skill
        Armored Warfare 5 skill added as requirement for the Command Ship skill
        Siege Warfare 5 skill added as requirement for the Command Ship skill
        Skirmish Warfare 5 skill added as requirement for the Command Ship skill
 
   
 
    Industrials
 
        All ship skill requirements reduced from 1-5 to 1.
        Racial Frigate skill requirement removed from the Industrial skill
 
   
 
    Freighters
 
        Now requires Advanced Spaceship Command 5 instead of 1
        Racial Industrial skill requirement reduced from 5 to 3
 
   
 
    Mining Barges
 
        Mining Frigate 3 skill added as a requirement of the Mining Barge skill
 
   
 
    Industrial Command Ship
 
        Mining barge skill requirement removed
        Adding ORE Industrial 3 as requirement
 
   
 
    Capital Industrial Ship
 
        Mining barge skill requirement removed from the Capital Industrial Ship skill
        Industrial Command Ship 3 skill added as a requirement of the Capital Industrial Ship skill
        Industrial Reconfiguration 1 skill added as a requirement of the Capital Industrial Ship skill
 
   
 
    All the other vessels not listed here (shuttles, frigates, Interceptors, Assault Ships, Covert Ops, Logistics, Strategic Cruisers, Black Ops, Marauders, Pirate Frigates, Pirate Cruisers, Pirate Battleships, Pirate Supercarrier, Transport Ships, Jump Freighters, Mining Frigate, Ore Industrial, Exhumers) are not directly affected by the skill modifications, although this may create prerequisite changes in nested requirements. For instance, Marauders require Battleship at 5, whose own requirements are changing.
 
===7.2 Astrometics Skill Changes===


===Astrometics Skill Changes===
With scanning being the core activity in EVE that it is now, and the additional focus on exploration in general, coming with Odyssey, there will be some changes to the Astrometics skill set. The big difference is, that scanning will be much more accessible to low skill point characters.
With scanning being the core activity in EVE that it is now, and the additional focus on exploration in general, coming with Odyssey, there will be some changes to the Astrometics skill set. The big difference is, that scanning will be much more accessible to low skill point characters.
Here are the details (Source):
    Astrometrics


        This is now a starting skill, all new characters receive this at Level 1.
Here are the details ([https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread Source]):
        Does not alter ability to launch probes, all players can now launch 8 probes. (went up from 7 in the first iteration of the change)
        Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level.


    Also: Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.
* Astrometrics is now a starting skill, all new characters receive this at Level 1.
* Does not alter ability to launch probes, all players can now launch 8 probes. (went up from 7 in the first iteration of the change)
* Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level.


===7.3 Clone Cost Changes===
Also: Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.


===Clone Cost Changes===
The costs of setting up a medical clone will be lowered by 30% across the board, to change how this affects player behavior. (Source)
The costs of setting up a medical clone will be lowered by 30% across the board, to change how this affects player behavior. (Source)