More actions
Neville smit (talk | contribs) |
update references to "section 6.1" with links |
||
| Line 471: | Line 471: | ||
'''T1 Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source]) | '''T1 Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread Source]) | ||
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about | Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about under the [[#Weapon_Modules|Weapon Modules]] changes. | ||
* The Abaddon stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9. | * The Abaddon stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9. | ||
* The Apocalypse trades its cap bonus for a tracking one along with slight buffs to fitting, defense, mobility, targeting and sig radius and a nerf to drone bandwidth. While the ship loses some capacitor amount, it will recharge faster now. Also, note that the Apocalypse ship model is being overhauled, which you can read more about in section 8.5. | * The Apocalypse trades its cap bonus for a tracking one along with slight buffs to fitting, defense, mobility, targeting and sig radius and a nerf to drone bandwidth. While the ship loses some capacitor amount, it will recharge faster now. Also, note that the Apocalypse ship model is being overhauled, which you can read more about in section 8.5. | ||
| Line 504: | Line 504: | ||
'''T1 Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223608&find=unread Source]) | '''T1 Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=223608&find=unread Source]) | ||
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about | Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about under the [[#Weapon_Modules|Weapon Modules]] changes. | ||
* The Raven loses a utility high slot for an extra mid, trading minor buffs to fitting, capacitor, mobility and sig radius with slight nerfs to defense and drone bandwidth, pushing it more into the attack role. | * The Raven loses a utility high slot for an extra mid, trading minor buffs to fitting, capacitor, mobility and sig radius with slight nerfs to defense and drone bandwidth, pushing it more into the attack role. | ||
* The Rokh stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9. | * The Rokh stays basically the same, with the exception of a tweak to its resistance bonus, which you can read more about in section 5.9. | ||
| Line 594: | Line 595: | ||
'''Navy Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | '''Navy Battleships - Amarr''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | ||
Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about | Please note that the following changes go hand in hand with tweaks to Large Energy Turrets, which you can read more about under the [[#Weapon_Modules|Weapon Modules]] changes. | ||
* The Apocalypse Navy Issue, according to its T1 counterpart, trades the cap bonus for tracking speed. The ship is getting rid of the unused launcher hardpoints, recieves slight buffs to powergrid, hull and sig radius, significantly enhanced mobility and targeting as well as a nerf to shield, armor and capacitor. Also, note that the Apocalypse Navy Issue ship model is being overhauled, which you can read more about in section 8.5. | * The Apocalypse Navy Issue, according to its T1 counterpart, trades the cap bonus for tracking speed. The ship is getting rid of the unused launcher hardpoints, recieves slight buffs to powergrid, hull and sig radius, significantly enhanced mobility and targeting as well as a nerf to shield, armor and capacitor. Also, note that the Apocalypse Navy Issue ship model is being overhauled, which you can read more about in section 8.5. | ||
* The Armageddon Navy Issue in contrary will not follow the T1 Armageddon redesign and stay the lase brawler it is. However, the ship's general attributes will shift in the same direction, recieving buffs to fitting, defense, capacitor, drone bay, targeting and sensor strength while having its sig radius increased. | * The Armageddon Navy Issue in contrary will not follow the T1 Armageddon redesign and stay the lase brawler it is. However, the ship's general attributes will shift in the same direction, recieving buffs to fitting, defense, capacitor, drone bay, targeting and sensor strength while having its sig radius increased. | ||
| Line 622: | Line 623: | ||
'''Navy Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | '''Navy Battleships - Caldari''' ([https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread Source]) | ||
Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about | Please note that the following changes go hand in hand with tweaks to Cruise Missiles, which you can read more about under the [[#Weapon_Modules|Weapon Modules]] changes. | ||
* The Raven Navy Issue trades its rate of fire bonus for explosion radius and gets an additional launcher hardpoint to make up for that. It receives an extra mid slot, enhanced fitting, capacitor, mobility, sensor strength and sig radius while only losing a tiny bit of targeting capability. | * The Raven Navy Issue trades its rate of fire bonus for explosion radius and gets an additional launcher hardpoint to make up for that. It receives an extra mid slot, enhanced fitting, capacitor, mobility, sensor strength and sig radius while only losing a tiny bit of targeting capability. | ||
* The Scorpion Navy Issue gets its resistance bonus tweaked, which you can read more about in section 5.9. The ship gains a low slot as well as minor buffs to powergrid, defense, capacitor, mobility and increased sig radius. | * The Scorpion Navy Issue gets its resistance bonus tweaked, which you can read more about in section 5.9. The ship gains a low slot as well as minor buffs to powergrid, defense, capacitor, mobility and increased sig radius. | ||