More actions
replace reference to "see next section" with usable link |
correct multiple typos in hacking section, better wording around virus coherence/strength, correct naming from "mini-containers" to "materials containers", better structuring to hacking section |
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The way you run data and relic sites is much different from what you might be used to. I will go through this feature in the order of how you will actually interact with it once it's on Tranquility. Note, that the art for the profession containers also got an overhaul, which you can read more about in section 8.4. | The way you run data and relic sites is much different from what you might be used to. I will go through this feature in the order of how you will actually interact with it once it's on Tranquility. Note, that the art for the profession containers also got an overhaul, which you can read more about in section 8.4. | ||
====Arrival==== | |||
Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range ( | Once you have pinpointed the data or relic signature of your choice, you can warp to it. When you arrive, you will notice a varying number of profession containers on your overview. They use a white cross as their icon. Fly in range (within 2,500 m) and target one of the profession containers to be able to interact with it. Once you're in range you can use the appropriate analyzing module to start the actual minigame. | ||
[[File:Hacking_overview.jpg|200px|thumb|right|Hacking overview]] | [[File:Hacking_overview.jpg|200px|thumb|right|Hacking overview]] | ||
====Hacking Window==== | |||
The main | The main section of the window contains the system's nodes in a hexagonal lattice arranged into nodes, which you'll interact with during [[#Hacking Attempt|the hack attempt]]. | ||
You control a virus that attempts to conquer individual nodes. Your virus has both a ''coherence rating'' and a ''strength rating''. Indicators describing your current coherence and strength ratings are in the lower-left of the hacking window; coherence is a star icon and strength is a signal icon. | |||
Your strength rating determines the damage you inflict on other modules or subsystems that you may attack during the game. Your coherence rating determines your ability to withstand damage; when it reaches zero, you have failed this hacking attempt. | |||
Other modules that you attack during the course of a hacking attempt also have coherence and strength ratings that function similarly. The higher their coherence, the tougher they are to destroy; the higher their strength, the more rapidly they can reduce your own coherence rating if you fail to destroy them. | |||
You can influence your virus coherence and strength in the following ways: | |||
* the tech level of the analyzing module you are using | * the tech level of the analyzing module you are using | ||
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** T1 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +10 bonus to virus coherence | ** T1 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +10 bonus to virus coherence | ||
** T2 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +20 bonus to virus coherence | ** T2 Memetic Algorithm Bank and Small Emission Scope Sharpener rigs give a +20 bonus to virus coherence | ||
* T1 | * T1 scanning frigates have a bonus to virus strength of +5 | ||
* T2 | * T2 covert ops frigs have a bonus to virus strength of +10 | ||
* | * Archaeology skill gives a +10 bonus to virus coherence per level to Relic Analyzers | ||
* Hacking skill gives a +10 bonus to virus coherence per level to Data Analyzers | |||
* utility subsystems found within the minigame | * utility subsystems found within the minigame | ||
In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. Currently, all analyzing modules in all tech variants have 3 | In the bottom center you will find a number of utility slots. You can fit these slots with utility subsystems found within the minigame. These utilities will benefit you in various ways to help complete the hacking process. | ||
Currently, all analyzing modules in all tech variants have 3 utility slots. | |||
There may be ways to add more slots, but this is currently unconfirmed. | |||
[[File:Hacking_window_start.jpg|200px|thumb|right|Hacking Window: Start]] | [[File:Hacking_window_start.jpg|200px|thumb|right|Hacking Window: Start]] | ||
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[[File:Hacking_window_progress.jpg|200px|thumb|right|Hacking Window: Progress]] | [[File:Hacking_window_progress.jpg|200px|thumb|right|Hacking Window: Progress]] | ||
====Hacking Attempt==== | |||
You progress through the hacking grid by clicking on unconquered nodes one at a time. | |||
You succeed in the hacking attempt when you uncover and conquer the hidden ''System Core'' node that is present somewhere in the hacking grid. Along the way you may encounter defenses; you fail if your coherence rating drops to zero or less. | |||
Most | Most nodes will be empty and will do nothing. Other kinds of nodes help or hinder your progress, as noted below. | ||
Some nodes have strength and coherence ratings that oppose your own. When you uncover these kinds of nodes, you can conquer or deactivate them by left-clicking them. If you attack these kinds of nodes, your strength rating is compared to the node's coherence rating. If it is equal or higher, you conquer the node. If it is lower, you reduce the coherence rating of the node by an amount equal to your strength, but your coherence rating is lowered by an amount equal to the node's strength. | |||
====Hacking Node Types==== | |||
* '''Empty Node''' | |||
** You can proceed to move on to adjacent nodes. | |||
* '''System Core''' | |||
** The goal of each hacking attempt. | |||
** Conquer this node to complete the hack. | |||
** Has coherence/strength rating. | |||
** Left-click to attack. | |||
* '''Data Cache''' | |||
** Contains a Defensive Subsystem or Utility Subsystem. | |||
** Left-click to reveal contents. | |||
* '''Defensive Subsystem''' | |||
** Blocks you from exploring adjacent nodes until conquered. | |||
** Has coherence/strength rating. | |||
** Left-click to attack. | |||
** Flavors: | |||
*** ''Firewall:'' high coherence, low strength | |||
*** ''Anti-Virus:'' low coherence, high strength | |||
*** ''Virus Suppressor:'' while active, lowers your viruses strength | |||
* '''Utility Subsystem''' | |||
** Left-click to add to an empty utility slot. | |||
** Later, use the utility subsystem by left-clicking the appropriate utility slot, which consumes the subsystem. | |||
** Flavors: | |||
*** ''Kernel Rot:'' Reduces target's coherence by 50%. | |||
*** ''Secondary Vector:'' Reduces target's coherence by variable amount. Three charges. The first charge is consumed immediately after use, and subsequent charges are consumed after each interaction with the system. | |||
*** ''Self Repair:'' Increases your virus coherence by variable amount. Three charges. The first charge is consumed immediately after use, and subsequent charges are consumed after each interaction with the system. | |||
====Loot Collection==== | |||
[[File:Hacking_minicont.jpg|200px|thumb|right| | [[File:Hacking_minicont.jpg|200px|thumb|right|Materials Containers: Ejection]] | ||
[[File:Hacking_minicont_busy.jpg|200px|thumb|right| | [[File:Hacking_minicont_busy.jpg|200px|thumb|right|Materials Containers: Busy]] | ||
[[File:Hacking_minicont_retrieved.jpg|200px|thumb|right| | [[File:Hacking_minicont_retrieved.jpg|200px|thumb|right|As you pick up materials containers, you'll see an indicator on your HUD letting you know how many you've collected so far.]] | ||
Once you have completed the hacking process by breaking the system core, the window will close and the profession container will eject a number of ''materials containers'' that will float away in different directions. | |||
Material containers disappear after a short time. Your goal is to collect as many of them as possible before they do so. To collect one, just left click the brackets in space of the container you'd like to scoop, and your ship will scoop it. This takes a few seconds. | |||
You can only collect one container at a time. When your ship is free to start scooping a container again, the brackets will be green. If you're already scooping, the target material container's bracket will be colored white, while all others will be yellow to indicate your ship is busy at the moment. | |||
If you're too far from a materials container (> 3,500 m) you can't loot it at all and their brackets will turn grey. | |||
A small icon at the left side of your HUD will be displayed for every item you acquire this way. | |||
Also, for every failed hacking attempt, the number of mini-containers a specific profession container will release will increase. However, the overall loot will stay the same, thus making it harder for you to collect the same amount of items. | |||
[http://youtu.be/gNbGU07GgOo?t=6m22s YouTube video of hacking example] | [http://youtu.be/gNbGU07GgOo?t=6m22s YouTube video of hacking example] | ||