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Living in Wormhole Space: Difference between revisions

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*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.
**'''NOTE:''' SMAs do not have restrictions on access further than the POS forcefield. In general if you are not okay with other people sitting in your ship, then - with the current mechanics - wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS.
'''NOTE:''' SMAs do not have restrictions on access further than the POS forcefield. In general if you are not okay with other people sitting in your ship, then - with the current mechanics - wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS.


== Daily Activities: how to keep them safe.  ==
== Daily Activities: how to keep them safe.  ==