Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Republic Fleet Firetail: Difference between revisions

From EVE University Wiki
m changed skill requirement and training time, PG, max target sensor strength and skill bonus
Line 93: Line 93:


==Fitting==
==Fitting==
''No tagged fittings for Republic Fleet Firetail.''
 
{{ShipFitting|
ship=Republic Fleet Firetail|
shipTypeID=17812|
fitName=PvP 1|
fitID=PvP-1|
high1name=200mm AutoCannon II|
high1typeID=2889|
high2name=200mm AutoCannon II|
high2typeID=2889|
high3name=Small Unstable Power Fluctuator I|
high3typeID=4475|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=J5b Phased Prototype Warp Scrambler I|
mid2typeID=5439|
mid3name=X5 Prototype Engine Enervator|
mid3typeID=4025|
mid4name=Balmer Series Tracking Disruptor I|
mid4typeID=5320|
low1name=Damage Control II|
low1typeID=2048|
low2name=200mm Reinforced Steel Plates II|
low2typeID=20347|
low3name=Gyrostabilizer II|
low3typeID=519|
charge1name=Tracking Speed Disruption Script x1|
charge1typeID=29007|
charge2name=Republic Fleet EMP S x1|
charge2typeID=21898|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Anti-Explosive Pump I|
rig1typeID=31009|
rig2name=Small Processor Overclocking Unit I|
rig2typeID=26929|
rig3name=Small Semiconductor Memory Cell I|
rig3typeID=31406|
difficulty=2|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=17812:2889;2:4475;1:4025;1:5320;1:5439;1:5973;1:519;1:2048;1:20347;1:26929;1:31009;1:31406;1:21898;1:29007;1::|
skills=|
notes=A standard PvP fit, with scram, web, tracking disruptor and an energy destabilizer. Requires a 1% CPU implant to fit.</li><li>As fitted, with all skills at V and before boosts, this ship has 6.1 K EHP, flies at 3155 m/s (4490 m/s with MWD overheated) and align in 5.1 s (3.6 s with MWD off)</li><li>The cap will last for 1 min 1 s with all modules on, and is stable with the energy destabilizer off</li><li>Damage is 155 dps at 0.8 + 6 km with Republic Fleet EMP</li><li>The tracking speed disruptor decreases the opponent tracking by 47%, significantly helping the approach if you keep a bit of transversal speed.</li><li>The energy destabilizer removes 9 GJ/s of capacitor, draining most frigates in 20 to 40 s. }}


==Tactics==
==Tactics==