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Vanguard Incursion fits: Difference between revisions

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=== Nightmare ===
=== Nightmare ===
The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
The fitting template doesn't show all the charges (like crystals, scripts etc), click the '''EVE'''-button to see all charges for this fit.
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|showTOC=N|
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|showTOC=N|
ship=Nightmare|
ship=Nightmare|
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drone4name=open|
drone4name=open|
drone5name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1name=Imperial Navy Multifrequency L x8|
charge1typeID=29011|
charge1typeID=23105|
charge2name=Optimal Range Script x2|
charge2name=Scorch L x8|
charge2typeID=28999|
charge2typeID=12820|
charge3name=Tracking Speed Script x2|
charge3name=Conflagration L x8|
charge3typeID=29001|
charge3typeID=12816|
charge4name=Imperial Navy Multifrequency L x8|
charge4name=Scan Resolution Script x1|
charge4typeID=23105|
charge4typeID=29011|
charge5name=Scorch L x8|
charge5name=Optimal Range Script x2|
charge5typeID=12820|
charge5typeID=28999|
charge6name=Conflagration L x8|
charge6name=Tracking Speed Script x2|
charge6typeID=12816|
charge6typeID=29001|
rig1name=Large Core Defense Field Extender II|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig1typeID=26448|
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shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;2:1999;1:15810;4:26388;1:26436;1:26448;1:2488;5:23717;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;2:1999;1:15810;4:26388;1:26436;1:26448;1:2488;5:23717;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
skills=Shield Emission Systems IV</li><li>Shield Rigging IV ''(see notes)''</li><li>Energy Weapon Rigging IV ''(see notes)''|
skills=Shield Emission Systems IV</li><li>Shield Rigging IV ''(see notes)''</li><li>Energy Weapon Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for an additional '''Tracking Computer II''' or a '''Dominion Target Painter'''.</li><li>For practical reasons you keep the '''Large 'Regard' Power Projector''' modules, even if you can fit the tech two '''Large Energy Transfer Array II''' modules.<p>The meta four energy transfers will be enough to keep you stable, but if you upgrade to tech two energy transfers and try to cap chain with someone who has only meta four energy transfers, you will not get enough cap back to remain stable.</p>}}}}<noinclude>
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>The fitting template doesn't show all the charges (like crystals, scripts etc), click the '''EVE'''-button to see all charges for this fit.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for an additional '''Tracking Computer II''' or a '''Dominion Target Painter'''.</li><li>For practical reasons you keep the '''Large 'Regard' Power Projector''' modules, even if you can fit the tech two '''Large Energy Transfer Array II''' modules.<p>The meta four energy transfers will be enough to keep you stable, but if you upgrade to tech two energy transfers and try to cap chain with someone who has only meta four energy transfers, you will not get enough cap back to remain stable.</p>}}}}<noinclude>


=== Vindicator ===
=== Vindicator ===