Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Category:Ships: Difference between revisions

Category page
Felix riggs (talk | contribs)
Merged in Industrials
Uryence (talk | contribs)
Added Brutix; spelling edits.
Line 7: Line 7:
== T1 Frigates ==
== T1 Frigates ==
*[http://wiki.eveonline.com/wiki/Rifter Rifter]: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.  
*[http://wiki.eveonline.com/wiki/Rifter Rifter]: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.  
*[http://wiki.eveonline.com/wiki/Punisher Punisher]: Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackle.  
*[http://wiki.eveonline.com/wiki/Punisher Punisher]: Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackler.  
*[http://wiki.eveonline.com/wiki/Incursus Incursus]: Nice DPS when close up but small range. Lack of low slots.  
*[http://wiki.eveonline.com/wiki/Incursus Incursus]: Nice DPS when close up but short range. Lack of low slots.  
*[http://wiki.eveonline.com/wiki/Tristan Tristan]: Fat and stupid. Rather useless cause of the split turret/launcher hardpoints, kill last.  
*[http://wiki.eveonline.com/wiki/Tristan Tristan]: Fat and stupid. Rather useless because of the split turret/launcher hardpoints, kill last.  
*[http://wiki.eveonline.com/wiki/Griffin Griffin]: ECM. Nasty, kill it fast. Little to no tank/damage so dies fast if you can lock and hit it.  
*[http://wiki.eveonline.com/wiki/Griffin Griffin]: ECM. Nasty, kill it fast. Little to no tank/damage so dies fast if you can lock and hit it.  
*[http://wiki.eveonline.com/wiki/Crucifier Crucifier]: Tracking Disrupt, nice ewar support. Little to no tank/damage so dies fast.  
*[http://wiki.eveonline.com/wiki/Crucifier Crucifier]: Tracking Disrupt, nice ewar support. Little to no tank/damage so dies fast.  
*[http://wiki.eveonline.com/wiki/Maulus Maulus]: Damps, decent ewar support. Little to no tank/damage so dies fast.  
*[http://wiki.eveonline.com/wiki/Maulus Maulus]: Damps, decent ewar support. Little to no tank/damage so dies fast.  
*[http://wiki.eveonline.com/wiki/Vigil Vigil]: Target Painter. Offensive ewar. Small ships bain, but next to useless against BC/BS sized hulls.
*[http://wiki.eveonline.com/wiki/Vigil Vigil]: Target Painter. Offensive ewar. Small ships' bane, but next to useless against BC/BS sized hulls.


== Interceptors ==
== Interceptors ==
Line 29: Line 29:


== Stealth Bombers ==
== Stealth Bombers ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Covert_Ops All]: No tank, all gank. Close in, high damage, can warp cloaked and is a bane for large ships. Bomb launchers in nullsec. An early primary.  In groups, flown well, can take down carriers.
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Covert_Ops All]: No tank, all gank. Close in, high damage, can warp cloaked and is the bane of large ships. Bomb launchers in nullsec. An early primary.  In groups, flown well, can take down carriers.


== Assault Frigates ==
== Assault Frigates ==
*[http://wiki.eveonline.com/wiki/Jaguar Jaguar]: Usually shield tanked AF. Decent damage and good tackling bird.  
*[http://wiki.eveonline.com/wiki/Jaguar Jaguar]: Usually shield tanked AF. Decent damage and good tackling bird.  
*[http://wiki.eveonline.com/wiki/Wolf Wolf]: High damage gank AF. 2 midslots gives it limited damage but 4 lows and 4 turret hardpoints make it nasty.  
*[http://wiki.eveonline.com/wiki/Wolf Wolf]: High damage gank AF. 2 midslots gives it limited tackle but 4 lows and 4 turret hardpoints make it nasty.  
*[http://wiki.eveonline.com/wiki/Retribution Retribution]: Another nasty little AF. Useless solo due to its one midpoint, but mean with support cause of its lows and highs.  
*[http://wiki.eveonline.com/wiki/Retribution Retribution]: Another nasty little AF. Useless solo due to its one midslot, but mean with support because of its lows and highs.  
*[http://wiki.eveonline.com/wiki/Ishkur Ishkur]: 5 light drones, 3 turrets with a damage bonus on an AF, 3 mids/lows... Enough said.  
*[http://wiki.eveonline.com/wiki/Ishkur Ishkur]: 5 light drones, 3 turrets with a damage bonus on an AF, 3 mids/lows... Enough said.  
*[http://wiki.eveonline.com/wiki/Harpy Harpy]: Heavily tanked and can usually outlast most other AF's. Very dangerous if you are willing to invest enough isk.  
*[http://wiki.eveonline.com/wiki/Harpy Harpy]: Heavily tanked and can usually outlast most other AF's. Very dangerous if you are willing to invest enough isk.  


== T1 Destroyers ==
== T1 Destroyers ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Destroyers All]: Anti-frigate ships. High enough tracking and enough damage that it can insta-pop most interceptors. Unfortunately very specialized ship.  
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Destroyers All]: Anti-frigate ship. High enough tracking and enough damage that it can insta-pop most interceptors. Unfortunately very specialized ship.  


== Interdictors ==
== Interdictors ==
Line 45: Line 45:


== T1 Cruiser ==
== T1 Cruiser ==
*[http://wiki.eveonline.com/wiki/Caracal Caracal]: More like Crapacal.  
*[http://wiki.eveonline.com/wiki/Caracal Caracal]: More like Crapacal. Kills frigates fast with AMLs, though.
*[http://wiki.eveonline.com/wiki/Blackbird Blackbird]: ECM boat, no DPS, poor tank but high primary priority.  
*[http://wiki.eveonline.com/wiki/Blackbird Blackbird]: ECM boat, no DPS, poor tank but high primary priority.  
*[http://wiki.eveonline.com/wiki/Rupture Rupture]: High DPS, good tank, very dangerous when it gets in close.  
*[http://wiki.eveonline.com/wiki/Rupture Rupture]: High DPS, good tank, very dangerous when it gets in close.  
Line 58: Line 58:
*[http://wiki.eveonline.com/wiki/Muninn Muninn]: Great sniper HAC, can be nasty. Performs like a better tanked Rupture at close range.  
*[http://wiki.eveonline.com/wiki/Muninn Muninn]: Great sniper HAC, can be nasty. Performs like a better tanked Rupture at close range.  
*[http://wiki.eveonline.com/wiki/Vagabond Vagabond]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down.  
*[http://wiki.eveonline.com/wiki/Vagabond Vagabond]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down.  
*[http://wiki.eveonline.com/wiki/Ishtar Ishtar]: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple heavy/sentry drone flights.  
*[http://wiki.eveonline.com/wiki/Ishtar Ishtar]: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple flights of heavies or sentries.  
*[http://wiki.eveonline.com/wiki/Deimos Deimos]: Heavy tank, decent damage but slow for a HAC.  
*[http://wiki.eveonline.com/wiki/Deimos Deimos]: Heavy tank, decent damage but slow for a HAC.  
*[http://wiki.eveonline.com/wiki/Zealot Zealot]: Overrated but versatile. Does well close range, sniper, buffer, active, but master of none.  
*[http://wiki.eveonline.com/wiki/Zealot Zealot]: Overrated but versatile. Does well close range, sniper, buffer, active, but master of none.  
Line 64: Line 64:


== Recon ==
== Recon ==
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Caldari Falcon/Rook]: ECM boats. Falcon is cov-op cloak. Nasty opponents, though the Falcon's range has recently been reduced. Weak tank, unfortunately.
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Caldari Falcon/Rook]: ECM boats. Falcon can fit cov-ops cloak. Nasty opponents, though the Falcon's range has recently been reduced. Weak tank.
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Gallente Arazu/Lachesis]: Sensor Damps + extended Disrupt/Scram range. Very helpful support Recon but lacking solo. Can be nasty if it can keep you out of targeting range. Arazu is cov-ops cloak.  
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Gallente Arazu/Lachesis]: Sensor Damps + extended Disrupt/Scram range. Very helpful support Recon but lacking solo. Can be nasty if it can keep you out of targeting range. Arazu can fit cov-ops cloak.  
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Minmatar Huginn/Rapier]: Target Painter + extended Stasis Web range. A smaller ships nightmare but lacking a purpose against larger ships. Rapier is cov-ops cloak.  
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Minmatar Huginn/Rapier]: Target Painter + extended Stasis Web range. Smaller ships' nightmare but lacking a purpose against larger ships. Rapier can fit cov-ops cloak.  
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Amarr Pilgrim/Curse]: Tracking Disrupts + extended Nos/Neut range. Mean and nasty, decent damage for a recon, and can tank well. Pain in the ass and should die in a car fire.
*[http://wiki.eveonline.com/wiki/Item_Database:Ships:Recon_Ships:Amarr Pilgrim/Curse]: Tracking Disrupts + extended Nos/Neut range. Mean and nasty, decent damage for a recon, and can tank well. Pain in the ass and should die in a car fire. Pilgrim can fit cov-ops cloak.


== Heavy Interdictor Cruiser ==
== Heavy Interdictor Cruiser ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Heavy_Interdictors All]: There are few differences between the HIC's other then their ability to tank and damage output. Made to tank, they can take a huge beating and throw out moderate damage. Either creates a bubble around the hull or puts an infinite point on something.  
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Heavy_Interdictors All]: There are few differences between the HIC's other then their ability to tank and damage output. Made to tank, they can take a huge beating and throw out moderate damage. Either creates a bubble around its hull or puts an infinite-strength point on something.  


== T1 Battlecruisers ==
== T1 Battlecruisers ==
*[http://wiki.eveonline.com/wiki/Hurricane Hurricane]: High DPS and quick for a BC. Can be dangerous to nearly any sized hull if used right.  
*[http://wiki.eveonline.com/wiki/Hurricane Hurricane]: High DPS and quick for a BC. Can be dangerous to nearly any sized hull if used right.  
*[http://wiki.eveonline.com/wiki/Harbinger Harbinger]: Same as Hurricane but can dish more damage and tank a little better. Dependent on cap like most Energy Turret ships.  
*[http://wiki.eveonline.com/wiki/Harbinger Harbinger]: Same as Hurricane but can dish more damage and tank a little better. Dependent on cap like most Energy Turret ships.  
*[http://wiki.eveonline.com/wiki/Drake Drake]: Depending on how it's fit, can either have a massive tank, or can deal decent damage.  
*[http://wiki.eveonline.com/wiki/Drake Drake]: Depending on how it's fit, can either have a massive tank, or deal decent damage.  
*[http://wiki.eveonline.com/wiki/Myrmidon Myrmidon]: Usually active tanked, drone-using offensive BC. Versatile and effective. Can also be shield-tanked like a Drake.
*[http://wiki.eveonline.com/wiki/Myrmidon Myrmidon]: Usually active tanked, drone-using offensive BC. Versatile and effective. Can also be shield-tanked like a Drake.
*[http://wiki.eveonline.com/wiki/Brutix Brutix]: Blasterboat, high point-blank dps, usually not well tanked. Sometimes shield-tanked for speed and to clear lowslots for damage mods.
*[http://wiki.eveonline.com/wiki/Prophecy Prophecy]: Can tank better then some BS's. Usually bait. Low DPS.
*[http://wiki.eveonline.com/wiki/Prophecy Prophecy]: Can tank better then some BS's. Usually bait. Low DPS.


== Command Ships ==
== Command Ships ==
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Command_Ships All]: Tanks better, out damages, and out performs the T1 counterparts. Give bonuses to gangs/fleets. Can be very effective and nasty and are not something to shrug off in any engagement.  
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Command_Ships All]: Tank better, out-damage, and outperform their T1 counterparts. Give bonuses to gangs/fleets. Can be very effective and nasty and are not something to shrug off in any engagement.  


== T1 Battleships ==
== T1 Battleships ==
*[http://wiki.eveonline.com/wiki/Tempest Tempest]: High DPS, gank > tank. Good RR'r or minny sniper.  
*[http://wiki.eveonline.com/wiki/Tempest Tempest]: High DPS, gank > tank. Good RR'r or Minny sniper.  
*[http://wiki.eveonline.com/wiki/Typhoon Typhoon]: Very versatile, can be used for almost anything. Quite dangerous at high SP.  
*[http://wiki.eveonline.com/wiki/Typhoon Typhoon]: Very versatile, can be used for almost anything. Quite dangerous at high SP.  
*[http://wiki.eveonline.com/wiki/Raven Raven]: Most effective Caldari BS for most situations. Usually heavily tanked.  
*[http://wiki.eveonline.com/wiki/Raven Raven]: Most effective Caldari BS for most situations. Usually heavily tanked.  
*[http://wiki.eveonline.com/wiki/Rokh Rokh]: Caldari sniper, although can be nasty with a good blaster fit at close range. Longest range in the game, properly fit.
*[http://wiki.eveonline.com/wiki/Rokh Rokh]: Caldari sniper, although can be nasty with a good blaster fit at close range. Longest range in the game, when properly fit.
*[http://wiki.eveonline.com/wiki/Scorpion Scorpion]: ECM boat, low DPS. Can shut you down from 150KM; armor tanks; good in RR-gangs.  Not a solo boat.
*[http://wiki.eveonline.com/wiki/Scorpion Scorpion]: ECM boat, low DPS. Can shut you down from 150KM; armor tanks; good in RR-gangs.  Not a solo boat. Frequently primaried.
*[http://wiki.eveonline.com/wiki/Megathron Megathron]: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS's.  
*[http://wiki.eveonline.com/wiki/Megathron Megathron]: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS's.  
*[http://wiki.eveonline.com/wiki/Dominix Dominix]: Drone boat. Versatile; lots of grid/cpu/cap.  Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can do a lot of damage.   
*[http://wiki.eveonline.com/wiki/Dominix Dominix]: Drone boat. Versatile; lots of grid/cpu/cap.  Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can do a lot of damage.