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User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
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== Pirate Faction Battleships & Strategic Cruisers ==
== Advanced hulls ==
Once you have the recommended skills, the step from a battleship to a strategic cruiser or a pirate faction battleship is surprisingly short and you should take this step as soon as possible to get into a really good ship. You might need to top off some of the support skills, pending on what ship you decide to move into, if you run into powergrid, CPU or cap issues.
 
For strategic cruisers you'll most likely require you to train some support skills to V and of course your racial cruiser of choice to V. Then you just move towards tech two medium weapons for further efficiency. When it comes to pirate faction battleship hulls like the Machariel, Nightmare and Vindicator, which are better in all regards compared to the regular battleships regardless of your skill, you'll need to train anything from a secondary racial ship-line to two new racial ship-lines and new racial turret skills.
 
Flying ships that cost over a billion in just the hull shouldn't be taken lightly however, but from an efficiency point of view there is no reason not to get one.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_ship.png|32px|link=]] Strategic Cruisers
! [[file:icon_ship_dark.png|32px|link=]] Pirate Faction Battleships<small>&nbsp;<ref>Assuming the worst possible starter skills, two racial ship-lines and new gunnery skills. Most likely you'll end up only needing to train a new racial ship line for your secondary battleship skill.</ref></small>
! [[file:icon_turret.png|32px|link=]] New racial turret
! [[file:icon_ship_other.png|32px|link=]] New racial shipline
|- valign="top" style="background:#222222;"
| ~ 43 days and 20 hours
| ~ 24 days and 15 hours
| ~ 5 days and 5 hours
| ~ 9 days and 17 hours
|- valign="top"
| style="padding:8px;" |
Mechanics V<br>
Shield Operation III<br>
Electronics V<br>
Engineering V<br>
{{co|grey|''Gunnery V''<small> <ref>'''Gunnery V''' for the Legion, Loki and Proteus, but only '''Gunnery III''' for the Tengu. This skill is covered by the '''recommended skills''' already.</ref></small>}}<br>
Missile Launcher Operation III<small> <ref>'''Missile Launcher Operation V''' for the Tengu and '''Missile Launcher Operation III''' for the Loki. Neither the Legion or the Proteus needs this skill trained unless they decide to fit missiles.</ref></small><br>
Navigation V<br>
<racial> Cruiser V<br>
<racial> Strategic Cruiser III<br>
<racial> Defensive Systems IV<br>
<racial> Electronic Systems V<small>&nbsp;<ref>For the '''Loki''' it is very important to get '''Minmatar Electronic Systems V''', since it increases damage projection as well as reduces cap usage of your turrets. Slightly less important for the '''Legion''', but it does increase your scan resolution.</ref></small><br>
<racial> Engineering Systems IV<br>
<racial> Offensive Systems V<small>&nbsp;<ref>For the '''Legion''' it is very important to get '''Amarr Offensive Systems V''', since it increases damage projection as well as reduces cap usage of your turrets. For the '''Loki''' it is a straight up damage projection increase.</ref></small><br>
<racial> Propulsion Systems IV
| style="padding:8px;" |
<primary> Frigate III<br>
<primary> Destroyer III<br>
<primary> Cruiser III<br>
<primary> Battlecruiser III<br>
<primary> Battleship IV<br>
<secondary> Frigate III<br>
<secondary> Destroyer III<br>
<secondary> Cruiser III<br>
<secondary> Battlecruiser III<br>
<secondary> Battleship IV<br>
Small <racial> Turret III<br>
Medium <racial> Turret IV<br>
Large <racial> Turret IV
| style="padding:8px;" |
Small <racial> Turret III<br>
Medium <racial> Turret IV<br>
Large <racial> Turret IV<br>
| style="padding:8px;" |
<racial> Frigate III<br>
<racial> Destroyer III<br>
<racial> Cruiser III<br>
<racial> Battlecruiser III<br>
<racial> Battleship IV
|}
<small><references/></small>


== Honing your skills ==
== Honing your skills ==