|
|
| Line 366: |
Line 366: |
| |} | | |} |
| <small><references/></small> | | <small><references/></small> |
|
| |
| = Moving into useful hulls =
| |
| Once you have the recommended skills, the step from a Battlecruiser up to a decent Battleship is surprisingly short and you should take this step as soon as possible to get into a decent ship. You might need to top off some of the support skills, pending on what ship you decide to move into, if you run into powergrid, CPU or cap issues.
| |
|
| |
| If the [[Wartime Standard Operating Procedures]] (WSOP) is not an issue, there's also the strategic cruisers and the pirate faction battleships. For strategic cruisers you'll most likely continue with the gunnery skills you have but will require some support skills to V and of course your racial cruiser of choice to V. Then you just move towards tech two medium weapons for further efficiency. For pirate faction battleships hulls like the Machariel, Nightmare and Vindicator, which are better in all regards compared to the regular battleships regardless of your skill, you only need to train a secondary racial ship-line.
| |
|
| |
| Flying ships that cost over a billion in just the hull shouldn't be taken lightly however, but from an efficiency point of view there is no reason not to get one.
| |
| {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
| |
| ! Battleships
| |
| ! Strategic Cruisers
| |
| ! Pirate Faction Battleships
| |
| ! ''Crosstraining into a new race''
| |
| |- valign="top" style="background:#222222;"
| |
| | ~ 10 days and 2 hours
| |
| | ~ 40 days and 4 hours
| |
| | ~ 17 days and 16 hours
| |
| | ''~ 13 days and 8 hours''
| |
| |- valign="top"
| |
| |
| |
| <racial> Battleship III<br>
| |
| Gunnery V<br>
| |
| Large <weapon> Turret III
| |
| |
| |
| Mechanics V<br>
| |
| Shield Operation III<br>
| |
| Electronics V<br>
| |
| Engineering V<br>
| |
| Gunnery V<small> <ref>'''Gunnery V''' for the Legion, Loki and Proteus, but only '''Gunnery III''' for the Tengu.</ref></small><br>
| |
| Missile Launcher Operation V<small> <ref>'''Missile Launcher Operation V''' for the Tengu and '''Missile Launcher Operation III''' for the Loki. Neither the Legion or the Proteus needs this skill trained unless they decide to fit missiles.</ref></small><br>
| |
| Navigation V<br>
| |
| <racial> Cruiser V
| |
| |
| |
| <primary> Cruiser IV<br>
| |
| <primary> Battleship III<br>
| |
| <secondary> Frigate IV<br>
| |
| <secondary> Cruiser IV<br>
| |
| <secondary> Battleship III<br>
| |
| Gunnery V<br>
| |
| Large <weapon> Turret III
| |
| |
| |
| ''<racial> Frigate IV''<br>
| |
| ''<racial> Cruiser IV''<br>
| |
| ''<racial> Battleship III''<br>
| |
| ''Gunnery V''<small> <ref>'''Gunnery''' V alone takes 4 days and 6 hours to train. If you have it already, or if you're crosstraining into another racial battlecruiser, the time to crosstrain is significantly shorter.</ref></small><br>
| |
| ''Small <weapon> Turret III''<br>
| |
| ''Medium <weapon> Turret III''<br>
| |
| ''Large <weapon> Turret III''
| |
| |-
| |
| | style="background:#222222; text-align:left;" colspan="4" | <small><references/></small>
| |
| |}
| |
| See the '''recommended battleship fits''' for [[Vanguard_Incursion_fits#Battleships|vanguards]] and [[Assault_Incursion_fits#Battleships|assaults]].
| |
|
| |
| = This is just the the beginning ... =
| |
| Remember that these recommendations are just for the basic levels and there is much room for improvement. Increase these skills, train up for tech two weaponry and max out the gunnery and support skills, and your ship will be much more efficient. You'll also have many more options to improve your fit with better fitting and support skills, like upgrading a module, swap out an ancillary current rig for a damage rig, drop an excessive tank module for more utility modules and so forth.
| |
|
| |
| What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU/powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship skills and tech two weaponry.
| |
| {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
| |
| ! Fitting skills
| |
| ! Support skills
| |
| ! Gunnery skills
| |
| ! Logistics skills
| |
| |- valign="top" style="background:#222222;"
| |
| | colspan=4 align="center" | Prioritize which skills to train first, some are more important than others, so do your research.
| |
| |- valign="top"
| |
| |
| |
| Cybernetics V<small> <ref>'''Cybernetics''' V is required for the top-tier advanced implants, like the +6% CONCORD-implants.</ref></small><br>
| |
| Electronics V<br>
| |
| Engineering V<br>
| |
| Mechanics V
| |
| |
| |
| Jury Rigging IV<small> <ref>'''Jury Rigging''' IV is only needed if it is a requirement for your more generic rigs, like energy grid rigs.</ref></small><br>
| |
| Energy Management V<br>
| |
| Energy Systems Operation V<br>
| |
| Shield Upgrades V<br>
| |
| Tactical Shield Manipulation V<br>
| |
| Shield Rigging IV<br>
| |
| Targeting V<br>
| |
| Multitasking III<br>
| |
| Long Range Targeting V
| |
|
| |
|
| |
| Electronic Warfare IV<small> <ref>'''Electronic Warfare''' is required for '''Electronic Warfare Drone Interfacing'''.</ref></small><br>
| |
| Electronic Warfare Drone Interfacing IV<small><ref>'''Electronic Warfare Drone Interfacing''' increases your drone control range by an additional 3 km / skillevel.</ref></small><br>
| |
| Drone Interfacing V
| |
| |
| |
| Weapon Upgrades V<br>
| |
| Advanced Weapon Upgrades V<br>
| |
| Gunnery V<br>
| |
| Motion Prediction V<br>
| |
| Rapid Firing V<br>
| |
| Sharpshooter V<br>
| |
| Surgical Strike V<br>
| |
| Trajectory Analysis V<br>
| |
| Controlled Bursts V<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
| |
| <weapon> Rigging IV<br>
| |
| Small <racial> Turret V<br>
| |
| Medium <racial> Turret V<br>
| |
| Large <racial> Turret V<br>
| |
| Small <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br>
| |
| Medium <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br>
| |
| Large <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br>
| |
| <racial> Battleship V
| |
| |
| |
| Shield Emission Systems V<br>
| |
| Energy Emission Systems V<small> <ref name="emission">'''Energy Emission Systems''' is only required if you fly a '''Guardian''' or a '''Basilisk''' with energy transfer modules, the '''Oneiros''' and the '''Scimitar''' does not need this skill.</ref></small><br>
| |
| Sensor Linking V<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small><br>
| |
| Repair Drone operation V<small> <ref>'''Repair Drone Operation V''' is needed for tech two shield maintenance bots.</ref></small>
| |
| |-
| |
| | style="background:#222222; text-align:left;" colspan="4" | <small><references/></small>
| |
| |}
| |
| Once you've trained these skills, you can fly some of the more '''advanced fits''' for [[Vanguard Incursion fits#Advanced fits|vanguards]] or [[Assault Incursion fits#Advanced fits|assaults]].
| |