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Micro Jump Drives: Difference between revisions

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Thabink (talk | contribs)
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*If you have a lock on something and then micro-jump, you maintain that lock unless you're out of targeting range
*If you have a lock on something and then micro-jump, you maintain that lock unless you're out of targeting range


*If the MJD is charging and you are warp scrammed upon execution, your jump will fail.
*If the MJD is charging and you are warp scrammed during the spool up, your jump will fail.


*If you activate the MJD, get warp disrupted, break the target's lock (or if they turn off warp disruptor) before the execution, you will still jump.
*Warp disruptors do not affect the MJD, only warp scramblers.


*If you activate the MJD, get warp scrammed, break the target's lock (or if they turn off warp disruptor) before the execution, you will still jump.
*If you activate the MJD, get warp scrammed but break the scramble before the jump, you will still jump.


*If you have one or two warp core stabs, and get warp scrammed during charging, your jump will fail.  
*Warp core stabilisers do not prevent warp scramblers from disabling your MJD.


*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes.
*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes.


*You can activate MJD if you are warp disrupted and the jump will execute (there's probably going to be a fix for this)
*MJDs work in bubbles.
 
*Can Jump out of bubbles and then warp.
 
''Thx to JurassicDragon for helping with tests''
''Bubbles tested in the WHC''


==Skill==
==Skill==