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*If you have a lock on something and then micro-jump, you maintain that lock unless you're out of targeting range | *If you have a lock on something and then micro-jump, you maintain that lock unless you're out of targeting range | ||
*If the MJD is charging and you are warp scrammed | *If the MJD is charging and you are warp scrammed during the spool up, your jump will fail. | ||
* | *Warp disruptors do not affect the MJD, only warp scramblers. | ||
*If you activate the MJD, get warp scrammed | *If you activate the MJD, get warp scrammed but break the scramble before the jump, you will still jump. | ||
* | *Warp core stabilisers do not prevent warp scramblers from disabling your MJD. | ||
*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes. | *The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes. | ||
* | *MJDs work in bubbles. | ||
==Skill== | ==Skill== | ||