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==Tactics== | ==Tactics== | ||
'' | "Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary. | ||
PVP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PVE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. If the fight looks to be heading to a withdrawal, pull the drones and fall back on what guns you have. That being said, it's always wise to keep extra flights of drones in your hold, unfortunately, you can't simply drag them from there into your drone bay while in space. (WHY CCP, WHY? The gunboats can reload from their hold, so why not ''us?'' Hmmm!?) But this will give you the ability to quickly dock up when your squad/fleet passes through a system with stations and 'reload'. | |||
Guns on the Algos should always be 75mm rails as the higher calibers take too much power and cpu from your total pool, which is needed for CPU hungry Drone Damage Amplifiers. Use Iron S as your ammo for long range work and Antimatter S for short. Invest in the Faction ammo variants (Caldari Navy is best so grind those Loyalty Points for the Caldari Business Tribunal) as soon as you can. | |||
PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor. | |||
==Notes== | ==Notes== | ||