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The Rookie's Guide to Fleet Ops: Difference between revisions

From EVE University Wiki
Zephyru5 (talk | contribs)
m minor change to jump clones
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<li>'''Get ready to be podded.''' <br> If you have [[Implants]], either make sure you can afford to lose them, or get into a jump clone. <br/><br/> We have enough standing for [[Jump_Clone#E-UNI.27s_Jump_Clone_Stations|Jump Clones]] with one of the Caldari corporations, Wiyrkomi Peace Corps, to access Jump Clones. <FONT COLOR=red>'''Do not start a conversation with any agents for Wiyrkomi Peace Corps or Khanid Innovation as we will lose these facilities.'''</FONT><br><br>
<li>'''Get ready to be podded.''' <br> If you have [[Implants]], either make sure you can afford to lose them, or get into a jump clone. <br/><br/> We have enough standing for [[Jump_Clone#E-UNI.27s_Jump_Clone_Stations|Jump Clones]] with one of the Caldari corporations, Wiyrkomi Peace Corps, to access Jump Clones. <FONT COLOR=red>'''Do not start a conversation with any agents for Wiyrkomi Peace Corps or Khanid Innovation as we will lose these facilities.'''</FONT><br><br>


Jump Clone Stations
{{Jump Clones}}<br/></li>
* Lonetrek/Haurala/Erenta/Erenta V - Wiyrkomi Peace Corps Logistic Support - 26 jumps from Aldrat
* Lonetrek/Kaala/Akonoinen/Akonoinen VI - Wiyrkomi Peace Corps Logistic Support - 27 jumps from Aldrat
* Lonetrek/Makiriemi/Isikano/Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support - 25 jumps from Aldrat
* Lonetrek/Okunda/Ossa/Ossa VII - Moon 11 - Wiyrkomi Peace Corps Logistic Support - '''this station is not recommended because it cannot be reached without multiple lowsec jumps.'''
* Khanid / Nohshayess / Khanid Prime / Khanid Prime V - Moon 1 - Khanid Innovation Factory - '''this station is currently unavailable until a few Eve Uni members can grind their standings up.'''<br/><br/></li>


<li>'''Get into a ship you can fly well in PVP, and can afford to lose.''' <br> If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EW frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EW would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PVP requires more skills than for PVE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant gunnery or missile support skills at 3 or 4. EW cruisers have lower skill requirements than DD cruisers.<br/><br/></li>
<li>'''Get into a ship you can fly well in PVP, and can afford to lose.''' <br> If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EW frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EW would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PVP requires more skills than for PVE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant gunnery or missile support skills at 3 or 4. EW cruisers have lower skill requirements than DD cruisers.<br/><br/></li>