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tweak for Odyssey 1.1 |
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T1 industrials all have a large cargo capacity but weak tank and low agility. They are cheap but they die very easily. This makes them useful for hauling large volumes with a low ISK value around in highsec, but unsuitable for lowsec or nullsec or for carrying high value cargo which will attract suicide gankers. For fitting, industrials tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a shield tank. | T1 industrials all have a large cargo capacity but weak tank and low agility. They are cheap but they die very easily. This makes them useful for hauling large volumes with a low ISK value around in highsec, but unsuitable for lowsec or nullsec or for carrying high value cargo which will attract suicide gankers. For fitting, industrials tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a shield tank. | ||
Each race has its own industrials, which require their racial Industrial skill -- for example, {{sk|Spaceship Command|Amarr Industrial}}. These skills cannot be trained on a trial account and each racial skill is the prerequisite for the racial freighter skill. | Each race has its own industrials, which require their racial Industrial skill -- for example, {{sk|Spaceship Command|Amarr Industrial}}. These skills cannot be trained on a trial account and each racial skill is the prerequisite for the racial freighter skill. The largest 4 Tech 1 industrials get 5% bonuses to maximum velocity and cargo capacity per level. | ||
The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest. | The four races do not all have the same number of Tech 1 industrials, and which race's industrials will offer the highest cargo capacity depends on the amount of training time you are prepared to invest. | ||
'''Amarr'''<br> | '''Amarr'''<br> | ||
The Bestower offers you the best cargo capacity for general cargo, making it good choice for a quick [[Creating an Alt Hauler|hauling alt]]. | |||
*[[Sigil]] * | *[[Sigil]] * | ||
*[[Bestower]] | *[[Bestower]] | ||
'''Caldari'''<br> | '''Caldari'''<br> | ||
The | The Tayra has 5 midslots. | ||
*[[Badger]] * | *[[Badger]] * | ||
*[[ | *[[Tayra]] | ||
'''Minmatar'''<br> | '''Minmatar'''<br> | ||
The [[Mammoth]] will offer you the best cargo capacity of the Minmatar line. | |||
*[[Wreathe]] * | *[[Wreathe]] * | ||
*[[Hoarder]] | *[[Hoarder]] | ||
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'''Gallente'''<br> | '''Gallente'''<br> | ||
The [[Iteron Mark V]] will offer you the best cargo capacity of of the Gallente line. | |||
*[[ | *[[Nereus]] * | ||
*[[ | *[[Kryos]], mineral bay | ||
*[[ | *[[Epithal]], planetary commodities bay | ||
*[[ | *[[Miasmos]], ore bay | ||
*[[Iteron Mark V]] | *[[Iteron Mark V]] | ||
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The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters. | The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters. | ||
All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill ([[Skills:Spaceship_Command#Amarr_Freighter|Amarr Freighter]], [[Skills:Spaceship_Command#Gallente_Freighter|Gallente Freighter]] and so on). Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained | All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill ([[Skills:Spaceship_Command#Amarr_Freighter|Amarr Freighter]], [[Skills:Spaceship_Command#Gallente_Freighter|Gallente Freighter]] and so on). Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5. | ||
====Freighter Types==== | ====Freighter Types==== | ||
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*A cargo hold starting at a base of 735,000 m3 and a max of 918,750 m3 | *A cargo hold starting at a base of 735,000 m3 and a max of 918,750 m3 | ||
*A velocity starting at a base of 70 m/s | *A velocity starting at a base of 70 m/s | ||
*Second most agile and second highest EHP. | |||
The [[Caldari]] [[Charon]] has | The [[Caldari]] [[Charon]] has | ||
*The largest cargo hold of the group, starting at a base of 785,000 m3 and a max of 981,250 m3 | *The largest cargo hold of the group, starting at a base of 785,000 m3 and a max of 981,250 m3 | ||
*The slowest velocity of the group, started at a base 60 m/s | *The slowest velocity of the group, started at a base 60 m/s | ||
*Least agile of the group. | |||
The [[Gallente]] [[Obelisk]] has | The [[Gallente]] [[Obelisk]] has | ||
*A cargo hold starting at a base of 750,000 m3 and a max of 937,500 m3 | *A cargo hold starting at a base of 750,000 m3 and a max of 937,500 m3 | ||
*A velocity starting at a base of 65 m/s | *A velocity starting at a base of 65 m/s | ||
*Highest EHP of the group. | |||
The [[Minmatar]] [[Fenrir]] has | The [[Minmatar]] [[Fenrir]] has | ||
*The smallest cargo hold of the group, starting at a base of 720,000 m3 and a max of 900,000 m3 | *The smallest cargo hold of the group, starting at a base of 720,000 m3 and a max of 900,000 m3 | ||
*The fastest velocity of the group, started at a base 80 m/s) | *The fastest velocity of the group, started at a base 80 m/s) | ||
*Most agile of the group. | |||
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* Spaceship Command: Reduces align time. 2% improved ship agility for all ships per skill level. | * Spaceship Command: Reduces align time. 2% improved ship agility for all ships per skill level. | ||
* Advanced Spaceship Command: May reduce align time. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command | * Advanced Spaceship Command: May reduce align time. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command | ||
* Evasive | * Evasive Maneuvering: Increases ship agility and acceleration. 5% improved ship agility for all ships per skill level. | ||
=== Tanking Skills === | === Tanking Skills === | ||
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3M ISK per 1k of EHP* | 3M ISK per 1k of EHP* | ||
This means that if your ship has 8k EHP, you should not be carrying more then 24M ISK worth of cargo in it per trip. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors. | This means that if your ship has 8k EHP, you should not be carrying more then 24M ISK worth of cargo in it per trip. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors. Another alternative is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[http://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> They will haul cargo up to 50,000 isk and 17,000 m3 in size using T1 industrial ships. This gives an indication of what they consider to be safe for high sec hauling in that type of ship. | ||
Key risk factors (which raise/lower the ISK/EHP calculation): | Key risk factors (which raise/lower the ISK/EHP calculation): | ||
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==== Iteron V, General Hauling ==== | ==== Iteron V, General Hauling ==== | ||
(Not valid post-Odyssey 1.1) | |||
(Scrapyard Bob) | (Scrapyard Bob) | ||
<pre>[Iteron Mark V, 38.4km3 14.8kEHP] | <pre>[Iteron Mark V, 38.4km3 14.8kEHP] | ||
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Expanded Cargohold II | Expanded Cargohold II | ||
Adaptive Invulnerability Field II | Adaptive Invulnerability Field II | ||
Medium Shield Extender II | Medium Shield Extender II | ||
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[http://forum.eveuniversity.org/viewtopic.php?f=29&t=10363&p=257187#p257187 Iterons and Suicide Ganking discussion]<br> | [http://forum.eveuniversity.org/viewtopic.php?f=29&t=10363&p=257187#p257187 Iterons and Suicide Ganking discussion]<br> | ||
[http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 The Dark Side of Eve] | [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 The Dark Side of Eve] | ||
<references/> | |||