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Barge skills are no longer a part of an orca train, so an orca pilot might not actually be able to even fly a barge |
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[[File:Orca512.jpg|200px|thumb | [[File:Orca512.jpg|200px|thumb|The incredible Orca]] | ||
{{On-Going Events}} | |||
The [[Orca]] is a [[mining]] support vessel, classified as an Industrial Command Ship. It is NOT a Capital Industrial Ship. Be forewarned: some people buy the wrong skillbook and waste over 400,000,000 isk. Unless you want to fly a Rorqual, save yourself the cash. Any confusion stems from the Orca being listed under “Capital Industrial Ships” in the market window. The proper book ({{sk|Spaceship Command|Industrial Command Ships}}) costs 45,000,000 isk from NPC school stations. | The [[Orca]] is a [[mining]] support vessel, classified as an Industrial Command Ship. It is NOT a Capital Industrial Ship. Be forewarned: some people buy the wrong skillbook and waste over 400,000,000 isk. Unless you want to fly a Rorqual, save yourself the cash. Any confusion stems from the Orca being listed under “Capital Industrial Ships” in the market window. The proper book ({{sk|Spaceship Command|Industrial Command Ships}}) costs 45,000,000 isk from NPC school stations. | ||
==Skill Requirements== | |||
* {{sk|Spaceship Command|Industrial Command Ships| I}} | * {{sk|Spaceship Command|Industrial Command Ships| I}} | ||
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You can equip and use 3 gang links on the Orca at the same time. However, the Orca only has 3 high slots so a tractor beam would have to replace one gang link. This is also going to depend on what you’re using the ship for – a mining support ship is going to have different high slots than an exploration platform (more on that later). Additionally, you get a bonus to mining gang links with each level of industrial command ship skill, on top of the bonuses you would get from the Mining Director skill, Warfare Link Specialist, and the Mining Foreman Mindlink implant. | You can equip and use 3 gang links on the Orca at the same time. However, the Orca only has 3 high slots so a tractor beam would have to replace one gang link. This is also going to depend on what you’re using the ship for – a mining support ship is going to have different high slots than an exploration platform (more on that later). Additionally, you get a bonus to mining gang links with each level of industrial command ship skill, on top of the bonuses you would get from the Mining Director skill, Warfare Link Specialist, and the Mining Foreman Mindlink implant. | ||
Since the ship only gets bonuses to mining gang links, we’ll focus on those for now. | |||
The three mining gang links are: | |||
*Harvester Capacitor Efficiency: cuts down on cap use for your mining lasers/harvesters | *Harvester Capacitor Efficiency: cuts down on cap use for your mining lasers/harvesters | ||
*Laser Optimization: cuts down on your cycle time for mining lasers/harvesters | *Laser Optimization: cuts down on your cycle time for mining lasers/harvesters | ||
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The obvious use for the ship is to support mining ops, but how? | The obvious use for the ship is to support mining ops, but how? | ||
The Orca has | The Orca has some disadvantages in a mining op. First, it's a pilot that could be mining, assuming they have the skills. For example, if the Orca pilot has the skills they would need to fly a Hulk, they would need to be boosting 4 miners to be worthwhile in terms of yield over mining themselves. This is because an Orca with full bonuses (Industrial Command Ship 5, Mining Director 5, Warfare Link Specialist 5, Mindlink Implant) would have roughly a 25% bonus to each activated mining link. | ||
Secondly, the cargo space isn’t enough to support 4 or more hulks mining a belt. Even if you fit it for max storage, it holds about 180,000 m3 of ore (remember, the ship bay only holds ships) between the cargohold, orehold, and corp hangar. That’s about 6 and a half full cans worth of ore. Not bad, but a large mining op will fill up 6 cans quickly. And if the Orca has to warp back to a station to keep dumping ore, that negates the link bonuses, as they deactivate in warp. Losing a range bonus halfway through a strip miner cycle can waste a lot of ore if the roid drops out of range. Not to mention that the inertia and warp speed modifiers, while faster than a freighter, will still make your hulk feel like a frigate in comparison, so constantly moving the ship isn’t a real option. A dedicated hauler is still required. | Secondly, the cargo space isn’t enough to support 4 or more hulks mining a belt. Even if you fit it for max storage, it holds about 180,000 m3 of ore (remember, the ship bay only holds ships) between the cargohold, orehold, and corp hangar. That’s about 6 and a half full cans worth of ore. Not bad, but a large mining op will fill up 6 cans quickly. And if the Orca has to warp back to a station to keep dumping ore, that negates the link bonuses, as they deactivate in warp. Losing a range bonus halfway through a strip miner cycle can waste a lot of ore if the roid drops out of range. Not to mention that the inertia and warp speed modifiers, while faster than a freighter, will still make your hulk feel like a frigate in comparison, so constantly moving the ship isn’t a real option. A dedicated hauler is still required. | ||
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===Wormhole Support=== | ===Wormhole Support=== | ||
Flying your expensive ship into a wormhole, assuming you’ve got one that can support the mass of the ship, requires serious nerve, but it can provide you with a mobile platform for refitting, swapping ships, storing loot, and repairing. Many corps set up POSs for this sort of thing, but the orca doesn’t require all the logistics that keeping a POS | Flying your expensive ship into a wormhole, assuming you’ve got one that can support the mass of the ship, requires serious nerve, but it can provide you with a mobile platform for refitting, swapping ships, storing loot, and repairing. Many corps set up POSs for this sort of thing, but the orca doesn’t require all the logistics that keeping a POS fueled and online would. Plus, in the Uni, the chances of you having the proper permissions to set up a POS are slim to none. | ||
Fit reppers/repper drones, and a cloak. Stay cloaked in a safespot until needed. Uncloaking should only be done when there are no ships in the system outside of your fleet. | Fit reppers/repper drones, and a cloak. Stay cloaked in a safespot until needed. Uncloaking should only be done when there are no ships in the system outside of your fleet. | ||
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Suicide gankers, canflippers and ninja-looters can use Orcas as mobile bases. They can hold all the loot that they’ve gotten through suicide ganking or other means, and they can provide a nearby platform for switching and refitting ships when needed - even during combat, and often as a bait-and-switch tactic. Outlaws, meanwhile, can enter highsec in a pod to avoid NPC aggro and just pull a ship out of an Orca's bay. If you’re in an industrial ship and you see an Orca with a bunch of non-mining ships, be on your toes. Canflippers and ninja-looters with Orca support are to be especially avoided. | Suicide gankers, canflippers and ninja-looters can use Orcas as mobile bases. They can hold all the loot that they’ve gotten through suicide ganking or other means, and they can provide a nearby platform for switching and refitting ships when needed - even during combat, and often as a bait-and-switch tactic. Outlaws, meanwhile, can enter highsec in a pod to avoid NPC aggro and just pull a ship out of an Orca's bay. If you’re in an industrial ship and you see an Orca with a bunch of non-mining ships, be on your toes. Canflippers and ninja-looters with Orca support are to be especially avoided. | ||
==See also== | |||
*[[Creating an Alt Miner]] | |||
*[[Mining]] | |||
*[[Mining 101]] | |||
*[[Mining 102]] | |||
*[[Orca]] | |||
*[[Amarr Mining Campus]] | |||
*[[Running a Mining Op]] | |||
[[Category:Mining]] | |||
[[Category:Industry]] | [[Category:Industry]] | ||
[[Category:ships]] | [[Category:ships]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||