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Line 50: Line 50:
ship=Merlin|
ship=Merlin|
shipTypeID=603|
shipTypeID=603|
fitName=Basic Close Tackle|
fitName=Close Tackle T1|
fitID=Basic-Close-Tackle|
fitID=Close-Tackle-T1|
high1name=Light Electron Blaster I|
high1name=Light Electron Blaster I|
high1typeID=562|
high1typeID=562|
Line 72: Line 72:
low3name=Overdrive Injector System I|
low3name=Overdrive Injector System I|
low3typeID=1244|
low3typeID=1244|
charge1name=Antimatter Charge S x600|
charge1name=Antimatter Charge S x1|
charge1typeID=222|
charge1typeID=222|
charge2name=open|
charge2name=open|
Line 88: Line 88:
warsopReason=|
warsopReason=|
version=ODY 1.0|
version=ODY 1.0|
shipDNA=603:562;3:434;1:447;1:526;1:3829;1:1244;1:2046;1:11563;1:31716;1:31788;2:222;600::|
shipDNA=603:562;3:434;1:447;1:526;1:3829;1:1244;1:2046;1:11563;1:31716;1:31788;2:222;1::|
skills=Energy Management II</li><li>High Speed Maneuvering I</li><li>Propulsion Jamming I|
skills=Energy Management 2|
notes=Basic close tackle fit with meta 0 modules.</li><li>Can be used as a ready to fly tackle hull or as a template to meta up from and fit to your own preferences.</li><li>The shield rigs require Jury Rigging III and Shield Rigging I to fit on the hull, but not to fly the hull once they are fitted.}}
notes=This is a starting point for a basic Merlin close range tackle fit.  Replace fittings with higher meta as your skills/wallet will allow.</li><li>The shield rigs require Jury Rigging 3 and Shield Rigging 1 to add them to the hull.  If you do not have these skills, someone else can fit the rigs for you and you will still be able to fly the ship.}}

Revision as of 15:08, 13 July 2013

  • In progress
    • Stiletto MSE+MASB fit to wiki
    • Merlin fits, tactics
    • Support skills article cleanup - edits for clarity


Tough Skirmish
Stiletto: Tough Skirmish
EFT
[Stiletto, Tough Skirmish]
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Medium Ancillary Shield Booster

F85 Peripheral Damage System I
Overdrive Injector System II
Micro Auxiliary Power Core II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I



Navy Cap Booster 50 x9
Barrage S x1

icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Electronics V
  • Mechanics V
  • Shield Upgrades V
NOTES
  • Downgrade or remove guns to free up fitting room as needed.
  • Fit courtesy of Toran Brades.


Close Tackle T1
Merlin: Close Tackle T1
EFT
[Merlin, Close Tackle T1]
Light Electron Blaster I
Light Electron Blaster I
Light Electron Blaster I

Warp Scrambler I
Stasis Webifier I
Medium Shield Extender I
1MN Microwarpdrive I

Damage Control I
Micro Auxiliary Power Core I
Overdrive Injector System I

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I



Antimatter Charge S x1

icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Energy Management 2
NOTES
  • This is a starting point for a basic Merlin close range tackle fit. Replace fittings with higher meta as your skills/wallet will allow.
  • The shield rigs require Jury Rigging 3 and Shield Rigging 1 to add them to the hull. If you do not have these skills, someone else can fit the rigs for you and you will still be able to fly the ship.