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skills=Acceleration Control III</li><li>Afterburner IV</li><li>Armor Rigging I</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronics IV</li><li>EM Armor Compensation III</li><li>Energy Grid Upgrades III</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering III</li><li>Explosive Armor Compensation III</li><li>Fuel Conservation III</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization II</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>Heavy Drone Operation IV</li><li>Hull Upgrades V</li><li>Jury Rigging I</li><li>Kinetic Armor Compensation III</li><li>Large Hybrid Turret IV</li><li>Long Range Targeting III</li><li>Mechanic V</li><li>Medium Hybrid Turret III</li><li>Micro Jump Drive Operation I</li><li>Minmatar Drone Specialization II</li><li>Motion Prediction IV</li><li>Navigation IV</li><li>Rapid Firing IV</li><li>Repair Systems IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing IV</li><li>Sharpshooter IV</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Targeting IV</li><li>Thermic Armor Compensation III</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV| | skills=Acceleration Control III</li><li>Afterburner IV</li><li>Armor Rigging I</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronics IV</li><li>EM Armor Compensation III</li><li>Energy Grid Upgrades III</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering III</li><li>Explosive Armor Compensation III</li><li>Fuel Conservation III</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization II</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>Heavy Drone Operation IV</li><li>Hull Upgrades V</li><li>Jury Rigging I</li><li>Kinetic Armor Compensation III</li><li>Large Hybrid Turret IV</li><li>Long Range Targeting III</li><li>Mechanic V</li><li>Medium Hybrid Turret III</li><li>Micro Jump Drive Operation I</li><li>Minmatar Drone Specialization II</li><li>Motion Prediction IV</li><li>Navigation IV</li><li>Rapid Firing IV</li><li>Repair Systems IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing IV</li><li>Sharpshooter IV</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Targeting IV</li><li>Thermic Armor Compensation III</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV| | ||
notes=PvE fit focusing on Sentry Drones</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and align in 17.6 s with AB on (11.8 s off). ''Gallente battleships are so slow...'' The cap will last for 3 min 7 s.</li><li>Damage varies between 845 dps at 68 + 12 km using the Garde II drones and Caldari Navy Thorium ammo and 680 dps right at the extreme targeting range of 140 km with Bouncer II drones and Caldari Navy Iron ammo.</li><li>The Hammerheads or Hobgoblins can be used for small ships that get close, but the best defence might be to use the Micro Jump Drive to move away. Sentry drones left behing can however be a problem.</li><li>The ship is not bonused for any turret, so feel free to use whatever suits you most.}} | notes=PvE fit focusing on Sentry Drones</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and align in 17.6 s with AB on (11.8 s off). ''Gallente battleships are so slow...'' The cap will last for 3 min 7 s.</li><li>Damage varies between 845 dps at 68 + 12 km using the Garde II drones and Caldari Navy Thorium ammo and 680 dps right at the extreme targeting range of 140 km with Bouncer II drones and Caldari Navy Iron ammo.</li><li>The Hammerheads or Hobgoblins can be used for small ships that get close, but the best defence might be to use the Micro Jump Drive to move away. Sentry drones left behing can however be a problem.</li><li>The ship is not bonused for any turret, so feel free to use whatever suits you most.}} | ||
{{ShipFitting| | |||
ship=Dominix| | |||
shipTypeID=645| | |||
fitName=PvE Sentry Sniper 2| | |||
fitID=PvE-Sentry-Sniper-2| | |||
high1name=Neutron Blaster Cannon II| | |||
high1typeID=3186| | |||
high2name=Neutron Blaster Cannon II| | |||
high2typeID=3186| | |||
high3name=Neutron Blaster Cannon II| | |||
high3typeID=3186| | |||
high4name=Drone Link Augmentor II| | |||
high4typeID=24427| | |||
high5name=Drone Link Augmentor II| | |||
high5typeID=24427| | |||
high6name=Drone Link Augmentor II| | |||
high6typeID=24427| | |||
mid1name=F-90 Positional Sensor Subroutines| | |||
mid1typeID=6160| | |||
mid2name=Large Micro Jump Drive| | |||
mid2typeID=4383| | |||
mid3name=100MN Afterburner II| | |||
mid3typeID=12068| | |||
mid4name=Omnidirectional Tracking Link II| | |||
mid4typeID=24438| | |||
mid5name=Omnidirectional Tracking Link II| | |||
mid5typeID=24438| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=1600mm Reinforced Steel Plates II| | |||
low2typeID=20353| | |||
low3name=Imperial Navy Energized Adaptive Nano Membrane| | |||
low3typeID=15729| | |||
low4name=Large Armor Repairer II| | |||
low4typeID=3540| | |||
low5name=Drone Damage Amplifier II| | |||
low5typeID=4405| | |||
low6name=Drone Damage Amplifier II| | |||
low6typeID=4405| | |||
low7name=Drone Damage Amplifier II| | |||
low7typeID=4405| | |||
drone1name=Hammerhead II x5| | |||
drone1typeID=2185| | |||
drone2name=Hobgoblin II x5| | |||
drone2typeID=2456| | |||
drone3name=Garde II x5| | |||
drone3typeID=28211| | |||
drone4name=Bouncer II x5| | |||
drone4typeID=28215| | |||
drone5name=Vespa EC-600 x5| | |||
drone5typeID=23705| | |||
charge1name=Targeting Range Script x1| | |||
charge1typeID=29009| | |||
charge2name=Caldari Navy Uranium Charge L x3| | |||
charge2typeID=23043| | |||
charge3name=open| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Large Sentry Damage Augmentor I| | |||
rig1typeID=25920| | |||
rig2name=Large Processor Overclocking Unit I| | |||
rig2typeID=4397| | |||
rig3name=Large Anti-Explosive Pump I| | |||
rig3typeID=25888| | |||
difficulty=1| | |||
warsop=S| | |||
warsopReason=| | |||
version=ODY 1.0| | |||
shipDNA=645:3186;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:15729;1:20353;1:4397;1:25888;1:25920;1:2185;5:2456;5:23705;5:28211;5:28215;5:23043;3:29009;1::| | |||
skills=| | |||
notes=A variation on the PvE fit above. Higher EHP, higher Sentry DPS and better weapons for targeting nearby ships.</li><li>With all skills at V and before boosts, this ship has 83.3 K EHP, flies at 343 m/s (451 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 22 s.</li><li>Damage varies between 773 dps at 68 + 12 km using the Garde II drones and 676 dps right at the extreme targeting range of 140 km with Bouncer II drones.</li><li>The Hammerheads or Hobgoblins in conjunction with the blaster guns should be used for small ships that get close. Note that while blaster guns have much better tracking than railgun, they won't be able to target close orbiting frigates or small drones by themselves.</li><li>The ship is not bonused for any turret, so feel free to use whatever suits you most.}} | |||
{{ShipFitting| | {{ShipFitting| | ||