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Missiles: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Updated to reflect category changes.
Felix riggs (talk | contribs)
m Missile Damage: Fixed Link
Line 36: Line 36:
Missile damage is based on several factors, the main ones being the speed of target ship and its signature radius. As missile launchers do not need to track, tracking disruption and high angular velocities do not reduce missile damage.
Missile damage is based on several factors, the main ones being the speed of target ship and its signature radius. As missile launchers do not need to track, tracking disruption and high angular velocities do not reduce missile damage.


When determining damage, the target ship's signature is measured against the missile's explosion radius; the smaller the explosion radius is compared to the signature radius of the target ship, the more damage it does. However the missile will do no more than its full damage if its explosion radius is the same size or smaller than the target's signature radius. Target Painters used by the attacker side and [[Shield Rigs]], [[Shield Extenders]] and active [[MicroWarp Drives]] fitted the target can increase the target's signature radius. The guided missiles get a bonus to their explosion radius with levels in the Guided Missile Precision skill, which does not affect the short-ranged missiles, as noted above.
When determining damage, the target ship's signature is measured against the missile's explosion radius; the smaller the explosion radius is compared to the signature radius of the target ship, the more damage it does. However the missile will do no more than its full damage if its explosion radius is the same size or smaller than the target's signature radius. Target Painters used by the attacker side and [[Shield Rigs]], [[Shield Extenders]] and active [[MWD|Micro Warp Drives]] fitted the target can increase the target's signature radius. The guided missiles get a bonus to their explosion radius with levels in the Guided Missile Precision skill, which does not affect the short-ranged missiles, as noted above.


The speed of the target ship also affects missile damage. It is compared to the missile's explosion velocity. The faster the target is moving, the less damage it takes from the missile, and it is even possible to outrun a missile, evading the damage completely. However, even if ship is stopped, it will not take anymore than full damage possible. The Target Navigation Prediction (Rank 2) skill affects the missile explosion velocity, and there are also rigs that increase missiles' explosion velocity and explosion radius. The attacker can also use Stasis Webifiers to slow down their target.
The speed of the target ship also affects missile damage. It is compared to the missile's explosion velocity. The faster the target is moving, the less damage it takes from the missile, and it is even possible to outrun a missile, evading the damage completely. However, even if ship is stopped, it will not take anymore than full damage possible. The Target Navigation Prediction (Rank 2) skill affects the missile explosion velocity, and there are also rigs that increase missiles' explosion velocity and explosion radius. The attacker can also use Stasis Webifiers to slow down their target.