Difference between revisions of "Propulsion equipment"
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Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller. | Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller. | ||
Revision as of 22:14, 19 July 2013
---Please Do Not Delete--- Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.
There are different sizes of Afterburner based on basic ship hull size. A rough guide :
- 1MN = Frigate size
- 10MN = Cruiser/Battle Cruiser
- 100MN = Battleship+
Drawbacks
- Extra capacitor consumption as it cycles
- Longer ship alignment speeds whilst it is active.
- Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.
Advantages vs. a Microwarpdrive
- Considerably less skill and fitting requirements
- They can still be used in Mission deadspaces that interfere with warp fields.
- They don't have a penalty to Capacitor size
- They don't have a penalty to ship signature size whilst active.
Types of speed boost equipment
Afterburners
Standard
- Tech Lvl 1
Skills Required
- Afterburner Level 1
- Navigation Level 1
Name | Powergrid Usage | CPU Usage | Capacitor Cost (per use) | Max Velocity Bonus | Meta Level | Overload Bonus | Activation Time |
1MN Afterburner I | 10 MW | 15 tf | 20 GJ | 112.5% | Level 1 | 50% | 10.00 sec. |
Experimental 1MN Afterburner I | 10 MW | 15 tf | 20 GJ | 126% | Level 3 | 50% | 10.00 sec. |
Limited 1MN Afterburner I | 10 MW | 15 tf | 20 GJ | 121.5% | Level 1 | 50% | 10.00 sec. |
10MN Afterburner I | 50 MW | 25 tf | 80 GJ | 112.5% | Level 1 | 50% | 10.00 sec. |
Experimental 10MN Afterburner I | 50 MW | 25 tf | 80 GJ | 126% | Level 3 | 50% | 10.00 sec. |
100MN Afterburner I | 625 MW | 50 tf | 320 GJ | 112.5% | Level 1 | 50% | 10.00 sec. |
Experimental 100MN Afterburner I | 625 MW | 50 tf | 320 GJ | 126% | Level 3 | 50% | 10.00 sec. |
- Tech Lvl 2
Skills Reqired
- Afterburner Level 4
- Navigation Level 1
Name | Powergrid Usage | CPU Usage | Capacitor Cost (per use) | Max Velocity Bonus | Meta Level | Overload Bonus | Activation Time |
1MN Afterburner II | 11 MW | 15 tf | 22 GJ | 135% | Level 5 | 50% | 10.00 sec. |
10MN Afterburner II | 55 MW | 25 tf | 88 GJ | 135% | Level 5 | 50% | 10.00 sec. |
100MN Afterburner II | 688 MW | 50 tf | 352 GJ | 121.5% | Level 5 | 50% | 10.00 sec. |
Faction/Storyline
Officer (100MN Only)
Deadspace
Micro Jump Drive
- Large Micro Jump Drive