Difference between revisions of "Armageddon"
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|reqskills=*Amarr Battleship I<small>1h 6m</small> | |reqskills=*Amarr Battleship I<small>1h 6m</small> | ||
**Spaceship Command IV<small>1d 1h 8m</small> | **Spaceship Command IV<small>1d 1h 8m</small> | ||
− | **Amarr Cruiser | + | **Amarr Battlecruiser III<small>1d 1h 50m</small> |
− | |totaltraintime= | + | ***Spaceship Command III<small>4h 25m</small> |
+ | ***Amarr Cruiser III<small>22h 12m</small> | ||
+ | ****Spaceship Command II<small>46m</small> | ||
+ | ****Amarr Destroyer III<small>8h 49m</small> | ||
+ | *****Amarr Frigate III<small>8h 49m</small> | ||
+ | *****Spaceship Command I<small>8m</small> | ||
+ | |totaltraintime=4d 1h 13m | ||
|forumlinks= | |forumlinks= |
Revision as of 01:54, 14 October 2013
RELATED UNI-WIKI REFERENCES
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The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
The Armageddon is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m3 drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked.
Like the Dragoon and Curse, the Armageddon has bonuses to energy neutraliser range (not amount), allowing it to apply capacitor warfare to outwards of 30km with Amarr Battleship V.
Skills
Further information about additional or recommended skills to pilot Armageddon for a specific or it's common role(s) can be written here.
Fitting
Heavy Energy Neutralizer II
Heavy Nosferatu II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Prototype 100MN Microwarpdrive I
Experimental 100MN Afterburner I
Cap Recharger II
Medium Capacitor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5
Cap Booster 200 x1
Conflagration L x1
Imperial Navy Gamma L x1
Imperial Navy Ultraviolet L x1
Scorch L x1
- Fitted for Odyssey
- PvP / dual prop fit
- Either one of the prop modules could be replaced with a scram, a point or a web, to taste.
- Main damage is from drones. Change drone size as appropriate.
- 125 m3 of drone bay capacity is still available with the proposed fit and should be filled to taste.
- Pulse lasers will do about 15 - 30% of the overall damage, depending on range and drone size. Laser range varies between 14 + 7.5 with Conflagration to 41 + 7.5 with Scorch.
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
100MN Afterburner II
Phased Muon ECCM Caster I
Heavy Capacitor Booster II
Warp Disruptor II
Damage Control II
Armor Thermic Hardener II
Power Diagnostic System II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Large Anti-EM Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Garde II x5
Bouncer II x5
Vespa EC-600 x5
Valkyrie II x5
Warrior II x5
Navy Cap Booster 800 x1
- Requires an incoming ET from guardian/aug to run cap stable
Tactics
No sub-article about Armageddon roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.