Difference between revisions of "Lachesis"
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|info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’. | |info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’. | ||
− | |bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage | + | |bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage<br>5% bonus to Remote Sensor Dampener effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>20% bonus to warp disruptor range<br>5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level |
|structurehp=872 HP | |structurehp=872 HP |
Revision as of 06:59, 26 August 2013
RELATED UNI-WIKI REFERENCES
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Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
The Lachesis is a T2 version of the Celestis. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the Arazu is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.
Skills
Further information about additional or recommended skills to pilot Lachesis for a specific or it's common role(s) can be written here.
Fitting
250mm Railgun II
250mm Railgun II
250mm Railgun II
Cynosural Field Generator I
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Warp Disruptor II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
Power Diagnostic System II
Local Hull Conversion Nanofiber Structure I
Medium Ancillary Current Router I
Medium Semiconductor Memory Cell I
Hammerhead II x4
Targeting Range Dampening Script x2
Scan Resolution Dampening Script x2
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Iron Charge M x1
- A basic shield fit. Can point at 48 km (57.6 km when overheated) and with two sensor dampeners will make most ships unable to target it at that range.
- The cyno generator can be dropped and replaced with missile if more appropriate
- With all skills at V and before fleet boosts, this ship has 24.3 K EHP, flies at 1688 m/s (2402 m/s with MWD on overheat) and align in 8.1 s (5.8 s with MWD off).
- The capacitor will last 1 min 22 s.
- Scan res is 337 mm, allowing to target a capsule in 7.7 s.
- Damage is 256 dps at 18 + 15 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Cynosural Field Generator I
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Sensor Booster II
Sensor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Medium Targeting System Subcontroller I
Medium Anti-Explosive Pump I
Hammerhead II x4
Targeting Range Dampening Script x2
Scan Resolution Dampening Script x2
Scan Resolution Script x2
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Iron Charge M x1
- A basic armor fit. Same point range as the shield, but also has a scram (18 km range, 21.6 overheated). Higher EHP, significantly slower, much faster locking than the shield fit.
- The cyno generator can be dropped and replaced with missile if more appropriate.
- With all skills at V and before fleet boosts, this ship has 32.4 K EHP, flies at 1296 m/s (1831 m/s with MWD on overheat) and align in 11.2 s (8.4 s with MWD off).
- The capacitor will last 1 min 6 s.
- Scan res is 915 mm, allowing to target a capsule in 2.9 s.
- Damage is 242 dps at 9 + 7.5 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.
Tactics
No sub-article about Lachesis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Lachesis here.