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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
m minor spelling
Standard tactics: Added some information about damage reduction.
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It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting.
It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting.


== Managing the incoming damage ==
By focusing on the right targets, you can drop the incoming damage much faster than just aimlessly shooting whatever is closest. Below is a recommended order of priority, if your goal is to reduce the incoming damage:
{| class="wikitable" style="font-size:95%;"
|-
! width="100" style="background:#222222;" | Enemy
! style="background:#222222;" | Description
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Sansha's Nation Commander'''
| Strong torpedo frigate, spawns in [[Nation Commander Outpost]]s.
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Auga Hypophysis''' [[image:icon_stasis_webifier_i.png|30px|Webbing]]
| A close orbiting cruiser, spawns in a variety of different incursion sites (also webs).
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Tama Cerebellum'''
| A torpedo frigate, spawns in a variety of different incursion sites.
|-
| nowrap valign="middle" | [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] '''Deltole Tegmentum''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]][[image:icon_target_painter_i.png|30px|Target painting]]
| A battleship, spawns in a variety of different incursion sites (also neuts and target paints).
|-
| nowrap valign="middle" | [[image:transparent.png|30px|link=]] '''Romi Thalamus'''
| A sturdy cruiser with excellent tracking able to apply their damage to any ship.
|}
How much damage a certain ship puts out, in combination with their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. These are commonly referred to as ''"glass cannons"''' in EVE and for minimum effort, you remove a lot of damage from the grid by focusing on them first.
Also remember that their engagement range should be considered as well. Not only because it's easier to shoot frigates at range compared to when they are orbiting close, but also because some ships won't be able to apply their damage until they get closer.
== Removing webbers to allow rapid movement or speed tanks ==
== Removing webbers to allow rapid movement or speed tanks ==
Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are:
Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are: