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Roles in Incursions: Difference between revisions

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* Tech two weaponry (increase your damage projection)
* Tech two weaponry (increase your damage projection)
* Gunnery support skills (increase your overall efficiency through increased tracking, range and damage).
* Gunnery support skills (increase your overall efficiency through increased tracking, range and damage).
* Targeting and multitasking (to be able to lock up more targets).
* Target Management and Advanced Target Management (to be able to lock up more targets).
* Droneskills for tech two hobgoblins (increase drone damage) and maintenance bots (as backup).
* Drone skills for tech two hobgoblins (increase drone damage) and maintenance bots (as backup).
''Ships & modules:''
''Ships & modules:''
* Trade in your old ship for a better one (look for ships with two damage bonuses).
* Trade in your old ship for a better one (look for ships with two damage bonuses).
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* On Guardians and Baslisks, even without incoming energy transfers you have enough cap to run one shield transfer or remote armour repairer running indefinitely, possibly two pending on your skills. Remember that.
* On Guardians and Baslisks, even without incoming energy transfers you have enough cap to run one shield transfer or remote armour repairer running indefinitely, possibly two pending on your skills. Remember that.
* If the one taking primary aggro is taking damage rapidly as you land on site, put one or two reppers on them before sorting out the energy transfer chain (then apply the rest of your reppers if needed).
* If the one taking primary aggro is taking damage rapidly as you land on site, put one or two reppers on them before sorting out the energy transfer chain (then apply the rest of your reppers if needed).
* Pre-lock everyone in Vanguards (Multitasking III allows you to lock all 10 members).
* Pre-lock everyone in Vanguards (Advanced Target Management III allows you to lock all 10 members).
* Locking from the watch list is incredibly fast and efficient (CTRL + leftclick).
* Locking from the watch list is incredibly fast and efficient (CTRL + leftclick).
* Have your fleet members on your overview, so you can see if you have members in the fleet that you haven't locked up (the icon will tell if it's a locket fleet member or not).
* Have your fleet members on your overview, so you can see if you have members in the fleet that you haven't locked up (the icon will tell if it's a locket fleet member or not).