Difference between revisions of "Oracle"

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(clean up tables, tone down summary a bit)
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|variations=none
 
|variations=none
 
 
|ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
|ecmprio= 2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
 
|powergrid=1,375 MW
 
|powergrid=1,375 MW
Line 84: Line 84:
  
 
==Summary==
 
==Summary==
Nothing says "eff you" quite like a facemelting barrage of lasers from 250km's away, and the Amarr Navy seems to agree with the Oracle. This Tier 3 Battlecruiser, much like it's comrades, has a tank made of stormtrooper armor but the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Due to this, the Oracle and its buddies are often sniper fit to avoid unwanted close quarters confrontations.  
+
There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the Oracle, the Amarr Navy seems to agree. This Tier 3 Battlecruiser, has a weak tank, like it's comrades, the [[Tornado]], [[Naga]] and [[Talos]]. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of this, the Oracle and its buddies are often sniper fit to avoid unwanted close quarters confrontations.  
  
 
Even with Pulse lasers, the Oracle can reach out to distances of 60km and with awesome tracking for that range, making it a popular nullsec choice. Also known as yolocats or orac00ls, armor tanked megapulse oracles put out a lot of dps at a variety of ranges, while still maintaining a decent and flexible tank.
 
Even with Pulse lasers, the Oracle can reach out to distances of 60km and with awesome tracking for that range, making it a popular nullsec choice. Also known as yolocats or orac00ls, armor tanked megapulse oracles put out a lot of dps at a variety of ranges, while still maintaining a decent and flexible tank.
Line 92: Line 92:
  
 
==Fitting==
 
==Fitting==
{{ShipFitting|
+
{{ShipFitting
ship=Oracle|
+
|ship=Oracle
shipTypeID=4302|
+
|shipTypeID=4302
fitName=Shield Megapulse|
+
|fitName=Shield Megapulse
fitID=Shield-Megapulse|
+
|fitID=Shield-Megapulse
high1name=Mega Pulse Laser II|
+
|high1name=Mega Pulse Laser II
high1typeID=3057|
+
|high1typeID=3057
high2name=Mega Pulse Laser II|
+
|high2name=Mega Pulse Laser II
high2typeID=3057|
+
|high2typeID=3057
high3name=Mega Pulse Laser II|
+
|high3name=Mega Pulse Laser II
high3typeID=3057|
+
|high3typeID=3057
high4name=Mega Pulse Laser II|
+
|high4name=Mega Pulse Laser II
high4typeID=3057|
+
|high4typeID=3057
high5name=Mega Pulse Laser II|
+
|high5name=Mega Pulse Laser II
high5typeID=3057|
+
|high5typeID=3057
high6name=Mega Pulse Laser II|
+
|high6name=Mega Pulse Laser II
high6typeID=3057|
+
|high6typeID=3057
high7name=Mega Pulse Laser II|
+
|high7name=Mega Pulse Laser II
high7typeID=3057|
+
|high7typeID=3057
high8name=Mega Pulse Laser II|
+
|high8name=Mega Pulse Laser II
high8typeID=3057|
+
|high8typeID=3057
mid1name=Experimental 10MN Microwarpdrive I|
+
|mid1name=Experimental 10MN Microwarpdrive I
mid1typeID=5975|
+
|mid1typeID=5975
mid2name=Large F-S9 Regolith Shield Induction|
+
|mid2name=Large F-S9 Regolith Shield Induction
mid2typeID=8529|
+
|mid2typeID=8529
mid3name=Adaptive Invulnerability Field II|
+
|mid3name=Adaptive Invulnerability Field II
mid3typeID=2281|
+
|mid3typeID=2281
low1name=Internal Force Field Array I|
+
|low1name=Internal Force Field Array I
low1typeID=5839|
+
|low1typeID=5839
low2name=Heat Sink II|
+
|low2name=Heat Sink II
low2typeID=2364|
+
|low2typeID=2364
low3name=Heat Sink II|
+
|low3name=Heat Sink II
low3typeID=2364|
+
|low3typeID=2364
low4name=Heat Sink II|
+
|low4name=Heat Sink II
low4typeID=2364|
+
|low4typeID=2364
low5name=Tracking Enhancer II|
+
|low5name=Tracking Enhancer II
low5typeID=1999|
+
|low5typeID=1999
low6name=Tracking Enhancer II|
+
|low6name=Tracking Enhancer II
low6typeID=1999|
+
|low6typeID=1999
charge1name=Conflagration L x8|
+
|charge1name=Conflagration L x8
charge1typeID=12816|
+
|charge1typeID=12816
charge2name=Scorch L x8|
+
|charge2name=Scorch L x8
charge2typeID=12820|
+
|charge2typeID=12820
charge3name=Imperial Navy Multifrequency L x8|
+
|charge3name=Imperial Navy Multifrequency L x8
charge3typeID=23105|
+
|charge3typeID=23105
charge4name=open|
+
|charge4name=open
charge5name=open|
+
|charge5name=open
rig1name=Medium Anti-EM Screen Reinforcer I|
+
|rig1name=Medium Anti-EM Screen Reinforcer I
rig1typeID=31718|
+
|rig1typeID=31718
rig2name=Medium Core Defense Field Extender I|
+
|rig2name=Medium Core Defense Field Extender I
rig2typeID=31790|
+
|rig2typeID=31790
rig3name=Medium Core Defense Field Extender I|
+
|rig3name=Medium Core Defense Field Extender I
rig3typeID=31790|
+
|rig3typeID=31790
difficulty=2|
+
|difficulty=2
warsop=A|
+
|warsop=A
warsopReason=|
+
|warsopReason=
version=RET 1.0|
+
|version=RET 1.0
shipDNA=4302:3057;8:2281;1:5975;1:8529;1:1999;2:2364;3:5839;1:31718;1:31790;2:12816;8:12820;8:23105;8::|
+
|shipDNA=4302:3057;8:2281;1:5975;1:8529;1:1999;2:2364;3:5839;1:31718;1:31790;2:12816;8:12820;8:23105;8::
skills=|
+
|skills=
notes=}}
+
|notes=}} {{ShipFitting
 +
|ship=Oracle
 +
|shipTypeID=4302
 +
|fitName=Armor Pulse
 +
|fitID=Armor-Pulse
 +
|high1name=Mega Pulse Laser II
 +
|high1typeID=3057
 +
|high2name=Mega Pulse Laser II
 +
|high2typeID=3057
 +
|high3name=Mega Pulse Laser II
 +
|high3typeID=3057
 +
|high4name=Mega Pulse Laser II
 +
|high4typeID=3057
 +
|high5name=Mega Pulse Laser II
 +
|high5typeID=3057
 +
|high6name=Mega Pulse Laser II
 +
|high6typeID=3057
 +
|high7name=Mega Pulse Laser II
 +
|high7typeID=3057
 +
|high8name=Mega Pulse Laser II
 +
|high8typeID=3057
 +
|mid1name=Experimental 10MN Microwarpdrive I
 +
|mid1typeID=5975
 +
|mid2name=Tracking Computer II
 +
|mid2typeID=1978
 +
|mid3name=Optical Tracking Computer I
 +
|mid3typeID=6173
 +
|low1name=Damage Control II
 +
|low1typeID=2048
 +
|low2name=1600mm Reinforced Rolled Tungsten Plates I
 +
|low2typeID=11325
 +
|low3name=Energized Adaptive Nano Membrane II
 +
|low3typeID=11269
 +
|low4name=Adaptive Nano Plating II
 +
|low4typeID=1306
 +
|low5name=Heat Sink II
 +
|low5typeID=2364
 +
|low6name=Heat Sink II
 +
|low6typeID=2364
 +
|charge1name=Optimal Range Script x2
 +
|charge1typeID=28999
 +
|charge2name=Scorch L x8
 +
|charge2typeID=12820
 +
|charge3name=open
 +
|charge4name=open
 +
|charge5name=open
 +
|rig1name=Medium Trimark Armor Pump I
 +
|rig1typeID=31055
 +
|rig2name=Medium Trimark Armor Pump I
 +
|rig2typeID=31055
 +
|rig3name=Medium Trimark Armor Pump I
 +
|rig3typeID=31055
 +
|difficulty=2
 +
|warsop=A
 +
|warsopReason=
 +
|version=RET 1.1
 +
|shipDNA=4302:3057;8:1978;1:5975;1:6173;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:12820;1:28999;1::
 +
|skills=Battlecruiser V</li><li>Large Pulse Laser Specialization IV</li><li>good gunnery skills
 +
|notes=Also consider a cap booster instead of 2nd Tracking Computer}}
  
{{ShipFitting|
+
{{ShipFitting
ship=Oracle|
+
|ship=Oracle
shipTypeID=4302|
+
|shipTypeID=4302
fitName=Armor Pulse|
+
|fitName=T1 Armor Megapulse
fitID=Armor-Pulse|
+
|fitID=T1-Armor-Megapulse
high1name=Mega Pulse Laser II|
+
|high1name=Mega Modulated Pulse Energy Beam I
high1typeID=3057|
+
|high1typeID=7087
high2name=Mega Pulse Laser II|
+
|high2name=Mega Modulated Pulse Energy Beam I
high2typeID=3057|
+
|high2typeID=7087
high3name=Mega Pulse Laser II|
+
|high3name=Mega Modulated Pulse Energy Beam I
high3typeID=3057|
+
|high3typeID=7087
high4name=Mega Pulse Laser II|
+
|high4name=Mega Modulated Pulse Energy Beam I
high4typeID=3057|
+
|high4typeID=7087
high5name=Mega Pulse Laser II|
+
|high5name=Mega Modulated Pulse Energy Beam I
high5typeID=3057|
+
|high5typeID=7087
high6name=Mega Pulse Laser II|
+
|high6name=Mega Modulated Pulse Energy Beam I
high6typeID=3057|
+
|high6typeID=7087
high7name=Mega Pulse Laser II|
+
|high7name=Mega Modulated Pulse Energy Beam I
high7typeID=3057|
+
|high7typeID=7087
high8name=Mega Pulse Laser II|
+
|high8name=Mega Modulated Pulse Energy Beam I
high8typeID=3057|
+
|high8typeID=7087
mid1name=Experimental 10MN Microwarpdrive I|
+
|mid1name=Experimental 10MN Microwarpdrive I
mid1typeID=5975|
+
|mid1typeID=5975
mid2name=Tracking Computer II|
+
|mid2name=Small Capacitor Booster II
mid2typeID=1978|
+
|mid2typeID=3568
mid3name=Optical Tracking Computer I|
+
|mid3name=Tracking Computer II
mid3typeID=6173|
+
|mid3typeID=1978
low1name=Damage Control II|
+
|low1name=Damage Control II
low1typeID=2048|
+
|low1typeID=2048
low2name=1600mm Reinforced Rolled Tungsten Plates I|
+
|low2name=Heat Sink II
low2typeID=11325|
+
|low2typeID=2364
low3name=Energized Adaptive Nano Membrane II|
+
|low3name=Heat Sink II
low3typeID=11269|
+
|low3typeID=2364
low4name=Adaptive Nano Plating II|
+
|low4name=Adaptive Nano Plating II
low4typeID=1306|
+
|low4typeID=1306
low5name=Heat Sink II|
+
|low5name=Energized Adaptive Nano Membrane II
low5typeID=2364|
+
|low5typeID=11269
low6name=Heat Sink II|
+
|low6name=1600mm Reinforced Rolled Tungsten Plates I
low6typeID=2364|
+
|low6typeID=11325
charge1name=Optimal Range Script x2|
+
|charge1name=Navy Cap Booster 400 x1
charge1typeID=28999|
+
|charge1typeID=32006
charge2name=Scorch L x8|
+
|charge2name=Tracking Speed Script x1
charge2typeID=12820|
+
|charge2typeID=29001
charge3name=open|
+
|charge3name=Imperial Navy Multifrequency L x1
charge4name=open|
+
|charge3typeID=23105
charge5name=open|
+
|charge4name=Imperial Navy Standard L x1
rig1name=Medium Trimark Armor Pump I|
+
|charge4typeID=23113
rig1typeID=31055|
+
|charge5name=Imperial Navy Radio L x1
rig2name=Medium Trimark Armor Pump I|
+
|charge5typeID=23119
rig2typeID=31055|
+
|rig1name=Medium Trimark Armor Pump I
rig3name=Medium Trimark Armor Pump I|
+
|rig1typeID=31055
rig3typeID=31055|
+
|rig2name=Medium Trimark Armor Pump I
difficulty=2|
+
|rig2typeID=31055
warsop=A|
+
|rig3name=Medium Trimark Armor Pump I
warsopReason=|
+
|rig3typeID=31055
version=RET 1.1|
+
|difficulty=0
shipDNA=4302:3057;8:1978;1:5975;1:6173;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:12820;1:28999;1::|
+
|warsop=A
skills=Battlecruiser V</li><li>Large Pulse Laser Specialization IV</li><li>good gunnery skills|
+
|warsopReason=
notes=Also consider a cap booster instead of 2nd Tracking Computer}}
+
|version=RET 1.1
 
+
|shipDNA=4302:7087;8:1978;1:3568;1:5975;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:23105;1:23113;1:23119;1:29001;1:32006;1::
{{ShipFitting|
+
|skills=
ship=Oracle|
+
|notes=T1 Armor Megapulse, bring both TC scripts}} {{ShipFitting
shipTypeID=4302|
+
|ship=Oracle
fitName=T1 Armor Megapulse|
+
|shipTypeID=4302
fitID=T1-Armor-Megapulse|
+
|fitName=PvE Beam EZ Fit
high1name=Mega Modulated Pulse Energy Beam I|
+
|fitID=PvE-Beam-EZ-Fit
high1typeID=7087|
+
|high1name=Tachyon Modulated Energy Beam I
high2name=Mega Modulated Pulse Energy Beam I|
+
|high1typeID=7171
high2typeID=7087|
+
|high2name=Tachyon Modulated Energy Beam I
high3name=Mega Modulated Pulse Energy Beam I|
+
|high2typeID=7171
high3typeID=7087|
+
|high3name=Tachyon Modulated Energy Beam I
high4name=Mega Modulated Pulse Energy Beam I|
+
|high3typeID=7171
high4typeID=7087|
+
|high4name=Tachyon Modulated Energy Beam I
high5name=Mega Modulated Pulse Energy Beam I|
+
|high4typeID=7171
high5typeID=7087|
+
|high5name=Tachyon Modulated Energy Beam I
high6name=Mega Modulated Pulse Energy Beam I|
+
|high5typeID=7171
high6typeID=7087|
+
|high6name=Tachyon Modulated Energy Beam I
high7name=Mega Modulated Pulse Energy Beam I|
+
|high6typeID=7171
high7typeID=7087|
+
|high7name=Tachyon Modulated Energy Beam I
high8name=Mega Modulated Pulse Energy Beam I|
+
|high7typeID=7171
high8typeID=7087|
+
|high8name=Tachyon Modulated Energy Beam I
mid1name=Experimental 10MN Microwarpdrive I|
+
|high8typeID=7171
mid1typeID=5975|
+
|mid1name=Experimental 10MN Afterburner I
mid2name=Small Capacitor Booster II|
+
|mid1typeID=6005
mid2typeID=3568|
+
|mid2name=Sensor Booster II
mid3name=Tracking Computer II|
+
|mid2typeID=1952
mid3typeID=1978|
+
|mid3name=Cap Recharger II
low1name=Damage Control II|
+
|mid3typeID=2032
low1typeID=2048|
+
|low1name=Damage Control II
low2name=Heat Sink II|
+
|low1typeID=2048
low2typeID=2364|
+
|low2name=800mm Reinforced Steel Plates II
low3name=Heat Sink II|
+
|low2typeID=20351
low3typeID=2364|
+
|low3name=Energized Adaptive Nano Membrane II
low4name=Adaptive Nano Plating II|
+
|low3typeID=11269
low4typeID=1306|
+
|low4name=Medium Armor Repairer II
low5name=Energized Adaptive Nano Membrane II|
+
|low4typeID=3530
low5typeID=11269|
+
|low5name=Heat Sink II
low6name=1600mm Reinforced Rolled Tungsten Plates I|
+
|low5typeID=2364
low6typeID=11325|
+
|low6name=Heat Sink II
charge1name=Navy Cap Booster 400 x1|
+
|low6typeID=2364
charge1typeID=32006|
+
|charge1name=Targeting Range Script x1
charge2name=Tracking Speed Script x1|
+
|charge1typeID=29009
charge2typeID=29001|
+
|charge2name=Imperial Navy Multifrequency L x8
charge3name=Imperial Navy Multifrequency L x1|
+
|charge2typeID=23105
charge3typeID=23105|
+
|charge3name=Imperial Navy Xray L x8
charge4name=Imperial Navy Standard L x1|
+
|charge3typeID=23109
charge4typeID=23113|
+
|charge4name=Imperial Navy Microwave L x8
charge5name=Imperial Navy Radio L x1|
+
|charge4typeID=23117
charge5typeID=23119|
+
|charge5name=open
rig1name=Medium Trimark Armor Pump I|
+
|rig1name=Medium Energy Locus Coordinator I
rig1typeID=31055|
+
|rig1typeID=31480
rig2name=Medium Trimark Armor Pump I|
+
|rig2name=Medium Capacitor Control Circuit I
rig2typeID=31055|
+
|rig2typeID=31372
rig3name=Medium Trimark Armor Pump I|
+
|rig3name=Medium Capacitor Control Circuit I
rig3typeID=31055|
+
|rig3typeID=31372
difficulty=0|
+
|difficulty=1
warsop=A|
+
|warsop=A
warsopReason=|
+
|warsopReason=
version=RET 1.1|
+
|version=ODY 1.0
shipDNA=4302:7087;8:1978;1:3568;1:5975;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:23105;1:23113;1:23119;1:29001;1:32006;1::|
+
|shipDNA=4302:7171;8:1952;1:2032;1:6005;1:2048;1:2364;2:3530;1:11269;1:20351;1:31372;2:31480;1:23105;8:29009;1::
skills=|
+
|skills=
notes=T1 Armor Megapulse, bring both TC scripts}}
+
|notes=Designed for PvE action in the range from 40 to 100 km. There is some tank, but this is not a brawl fit.</li><li>With all skills at V and before boost, the ship has 22.5 K EHP, flies at 530 m/s (670 m/s with afterburner on overheat) and align in 9.7 s with AB on (7.4 s off). </li><li>Damage varies between 700 dps at 38 + 25 km with Imperial Navy Multifrequency to 292 at 121 + 25 km with Imperial Navy Radio.</li><li>A big weakness of this fit is the poor tracking of the lasers. If you get engaged by fast orbiting ships or drones you're in trouble. Try to stay at range and snipe them before they get too close, otherwise warp out. Replacing the Cap Recharger II with a Tracking Computer II and a Tracking Speed Script helps, but at the expense of cap stability.</li><li>The powergrid fit is tight. If you can't fit as is, consider replacing the Energy Locus Coordinator Rig with an armor rig such as a Trimark or an Anti-Explosive Pump}}
 
 
{{ShipFitting|
 
ship=Oracle|
 
shipTypeID=4302|
 
fitName=PvE Beam EZ Fit|
 
fitID=PvE-Beam-EZ-Fit|
 
high1name=Tachyon Modulated Energy Beam I|
 
high1typeID=7171|
 
high2name=Tachyon Modulated Energy Beam I|
 
high2typeID=7171|
 
high3name=Tachyon Modulated Energy Beam I|
 
high3typeID=7171|
 
high4name=Tachyon Modulated Energy Beam I|
 
high4typeID=7171|
 
high5name=Tachyon Modulated Energy Beam I|
 
high5typeID=7171|
 
high6name=Tachyon Modulated Energy Beam I|
 
high6typeID=7171|
 
high7name=Tachyon Modulated Energy Beam I|
 
high7typeID=7171|
 
high8name=Tachyon Modulated Energy Beam I|
 
high8typeID=7171|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Steel Plates II|
 
low2typeID=20351|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Medium Armor Repairer II|
 
low4typeID=3530|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Imperial Navy Multifrequency L x8|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Xray L x8|
 
charge3typeID=23109|
 
charge4name=Imperial Navy Microwave L x8|
 
charge4typeID=23117|
 
charge5name=open|
 
rig1name=Medium Energy Locus Coordinator I|
 
rig1typeID=31480|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Capacitor Control Circuit I|
 
rig3typeID=31372|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=4302:7171;8:1952;1:2032;1:6005;1:2048;1:2364;2:3530;1:11269;1:20351;1:31372;2:31480;1:23105;8:29009;1::|
 
skills=|
 
notes=Designed for PvE action in the range from 40 to 100 km. There is some tank, but this is not a brawl fit.</li><li>With all skills at V and before boost, the ship has 22.5 K EHP, flies at 530 m/s (670 m/s with afterburner on overheat) and align in 9.7 s with AB on (7.4 s off). </li><li>Damage varies between 700 dps at 38 + 25 km with Imperial Navy Multifrequency to 292 at 121 + 25 km with Imperial Navy Radio.</li><li>A big weakness of this fit is the poor tracking of the lasers. If you get engaged by fast orbiting ships or drones you're in trouble. Try to stay at range and snipe them before they get too close, otherwise warp out. Replacing the Cap Recharger II with a Tracking Computer II and a Tracking Speed Script helps, but at the expense of cap stability.</li><li>The powergrid fit is tight. If you can't fit as is, consider replacing the Energy Locus Coordinator Rig with an armor rig such as a Trimark or an Anti-Explosive Pump}}
 
 
 
{{ShipFitting|
 
ship=Oracle|
 
shipTypeID=4302|
 
fitName=T2 PvE Oracle|
 
fitID=T2-PvE-Oracle|
 
high1name=Tachyon Beam Laser II|
 
high1typeID=3065|
 
high2name=Tachyon Beam Laser II|
 
high2typeID=3065|
 
high3name=Tachyon Beam Laser II|
 
high3typeID=3065|
 
high4name=Tachyon Beam Laser II|
 
high4typeID=3065|
 
high5name=Tachyon Beam Laser II|
 
high5typeID=3065|
 
high6name=Tachyon Beam Laser II|
 
high6typeID=3065|
 
high7name=Tachyon Beam Laser II|
 
high7typeID=3065|
 
high8name=Tachyon Beam Laser II|
 
high8typeID=3065|
 
mid1name=Tracking Computer II|
 
mid1typeID=1978|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
low1name=Medium Armor Repairer II|
 
low1typeID=3530|
 
low2name=Imperial Navy Heat Sink|
 
low2typeID=15810|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Power Diagnostic System II|
 
low6typeID=1541|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Imperial Navy Gamma L x1|
 
charge2typeID=23107|
 
charge3name=Imperial Navy Multifrequency L x1|
 
charge3typeID=23105|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit I|
 
rig1typeID=31372|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Energy Locus Coordinator II|
 
rig3typeID=31486|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4302:3065;8:1978;1:2032;2:1541;1:2364;3:3530;1:15810;1:31372;2:31486;1:23105;1:23107;1:28999;1::|
 
skills=|
 
notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}}
 
  
 +
{{ShipFitting
 +
|ship=Oracle
 +
|shipTypeID=4302
 +
|fitName=T2 PvE Oracle
 +
|fitID=T2-PvE-Oracle
 +
|high1name=Tachyon Beam Laser II
 +
|high1typeID=3065
 +
|high2name=Tachyon Beam Laser II
 +
|high2typeID=3065
 +
|high3name=Tachyon Beam Laser II
 +
|high3typeID=3065
 +
|high4name=Tachyon Beam Laser II
 +
|high4typeID=3065
 +
|high5name=Tachyon Beam Laser II
 +
|high5typeID=3065
 +
|high6name=Tachyon Beam Laser II
 +
|high6typeID=3065
 +
|high7name=Tachyon Beam Laser II
 +
|high7typeID=3065
 +
|high8name=Tachyon Beam Laser II
 +
|high8typeID=3065
 +
|mid1name=Tracking Computer II
 +
|mid1typeID=1978
 +
|mid2name=Cap Recharger II
 +
|mid2typeID=2032
 +
|mid3name=Cap Recharger II
 +
|mid3typeID=2032
 +
|low1name=Medium Armor Repairer II
 +
|low1typeID=3530
 +
|low2name=Imperial Navy Heat Sink
 +
|low2typeID=15810
 +
|low3name=Heat Sink II
 +
|low3typeID=2364
 +
|low4name=Heat Sink II
 +
|low4typeID=2364
 +
|low5name=Heat Sink II
 +
|low5typeID=2364
 +
|low6name=Power Diagnostic System II
 +
|low6typeID=1541
 +
|charge1name=Optimal Range Script x1
 +
|charge1typeID=28999
 +
|charge2name=Imperial Navy Gamma L x1
 +
|charge2typeID=23107
 +
|charge3name=Imperial Navy Multifrequency L x1
 +
|charge3typeID=23105
 +
|charge4name=open
 +
|charge5name=open
 +
|rig1name=Medium Capacitor Control Circuit I
 +
|rig1typeID=31372
 +
|rig2name=Medium Capacitor Control Circuit I
 +
|rig2typeID=31372
 +
|rig3name=Medium Energy Locus Coordinator II
 +
|rig3typeID=31486
 +
|difficulty=2
 +
|warsop=A
 +
|warsopReason=
 +
|version=RET 1.1
 +
|shipDNA=4302:3065;8:1978;1:2032;2:1541;1:2364;3:3530;1:15810;1:31372;2:31486;1:23105;1:23107;1:28999;1::
 +
|skills=
 +
|notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}}
  
 
==Tactics==
 
==Tactics==
Shield Megapulse:
+
===Shield Megapulse===
  
 
Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.
 
Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.
  
Armor Megapulse:
+
===Armor Megapulse===
  
 
Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor orac00ls are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Adaptive Nano Plating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).
 
Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor orac00ls are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Adaptive Nano Plating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).
  
Beams/Tachs:
+
===Beams/Tachs===
  
 
Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.
 
Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.

Revision as of 18:18, 27 October 2013

EVE University Database
 
Ship Database
Oracle
Oracle
Amarr Empire
Amarr Empire
Standard Battlecruisers
Oracle Class
RELATED UNI-WIKI REFERENCES

In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.
During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.
The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."

SHIP BONUSES

Traits:
Amarr Battlecruiser skill bonus per level:
10% bonus to Large Energy Turret capacitor use
5% bonus to Large Energy Turret damage

Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets

Required Skills
  • Amarr Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Amarr Cruiser III22h 13m
      • Spaceship Command II38m
      • Amarr Destroyer III8h 53m
        • Amarr Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,375 MW
CPU
cpu output
345 tf
Capacitor
capacitor
3,500 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
0.495
Warp Speed
inertia modifier (agility)
3.0 AU/s
Base Time to Warp
base time to warp
9.72 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
18 points
Sig. Radius
signature radius
210 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
1,980 HP
Mass
ship mass
14,760,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
500 m³
Armor
Armor Hitpoints
armor hitpoints
2,160 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the Oracle, the Amarr Navy seems to agree. This Tier 3 Battlecruiser, has a weak tank, like it's comrades, the Tornado, Naga and Talos. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of this, the Oracle and its buddies are often sniper fit to avoid unwanted close quarters confrontations.

Even with Pulse lasers, the Oracle can reach out to distances of 60km and with awesome tracking for that range, making it a popular nullsec choice. Also known as yolocats or orac00ls, armor tanked megapulse oracles put out a lot of dps at a variety of ranges, while still maintaining a decent and flexible tank.

Skills

Further information about additional or recommended skills to pilot Oracle for a specific or it's common role(s) can be written here.

Fitting

Shield Megapulse
Oracle: Shield Megapulse
EFT
[Oracle, Shield Megapulse]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II

Internal Force Field Array I
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



Conflagration L x8
Scorch L x8
Imperial Navy Multifrequency L x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Armor Pulse
Oracle: Armor Pulse
EFT
[Oracle, Armor Pulse]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 10MN Microwarpdrive I
Tracking Computer II
Optical Tracking Computer I

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I



Optimal Range Script x2
Scorch L x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Battlecruiser V
  • Large Pulse Laser Specialization IV
  • good gunnery skills
NOTES
  • Also consider a cap booster instead of 2nd Tracking Computer


T1 Armor Megapulse
Oracle: T1 Armor Megapulse
EFT
[Oracle, T1 Armor Megapulse]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Experimental 10MN Microwarpdrive I
Small Capacitor Booster II
Tracking Computer II

Damage Control II
Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I



Navy Cap Booster 400 x1
Tracking Speed Script x1
Imperial Navy Multifrequency L x1
Imperial Navy Standard L x1
Imperial Navy Radio L x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • T1 Armor Megapulse, bring both TC scripts
PvE Beam EZ Fit
Oracle: PvE Beam EZ Fit
EFT
[Oracle, PvE Beam EZ Fit]
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I

Experimental 10MN Afterburner I
Sensor Booster II
Cap Recharger II

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Heat Sink II
Heat Sink II

Medium Energy Locus Coordinator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I



Targeting Range Script x1
Imperial Navy Multifrequency L x8
Imperial Navy Xray L x8
Imperial Navy Microwave L x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Designed for PvE action in the range from 40 to 100 km. There is some tank, but this is not a brawl fit.
  • With all skills at V and before boost, the ship has 22.5 K EHP, flies at 530 m/s (670 m/s with afterburner on overheat) and align in 9.7 s with AB on (7.4 s off).
  • Damage varies between 700 dps at 38 + 25 km with Imperial Navy Multifrequency to 292 at 121 + 25 km with Imperial Navy Radio.
  • A big weakness of this fit is the poor tracking of the lasers. If you get engaged by fast orbiting ships or drones you're in trouble. Try to stay at range and snipe them before they get too close, otherwise warp out. Replacing the Cap Recharger II with a Tracking Computer II and a Tracking Speed Script helps, but at the expense of cap stability.
  • The powergrid fit is tight. If you can't fit as is, consider replacing the Energy Locus Coordinator Rig with an armor rig such as a Trimark or an Anti-Explosive Pump


T2 PvE Oracle
Oracle: T2 PvE Oracle
EFT
[Oracle, T2 PvE Oracle]
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II

Tracking Computer II
Cap Recharger II
Cap Recharger II

Medium Armor Repairer II
Imperial Navy Heat Sink
Heat Sink II
Heat Sink II
Heat Sink II
Power Diagnostic System II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Energy Locus Coordinator II



Optimal Range Script x1
Imperial Navy Gamma L x1
Imperial Navy Multifrequency L x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank
  • Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates
  • The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice
  • Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.
  • Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo


Tactics

Shield Megapulse

Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.

Armor Megapulse

Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor orac00ls are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Adaptive Nano Plating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).

Beams/Tachs

Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.

Notes

This vessel qualifies for the University PYOS and BYOM programs.