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Added an image -- I don't think it's easy comprehend the heat interface without seeing it in action. |
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Not all modules can be overloaded - cloaking devices can't, for example. | Not all modules can be overloaded - cloaking devices can't, for example. | ||
[[File:Overheating.jpg|350px|thumb|right|Overloading in action. The repper in the lowslots is not active but is primed to overload when it is reactivated. The buttons for overloading the full mid and low racks have lit up because the pilot has overloaded all the modules that can be overloaded in these racks.]] | [[File:Overheating.jpg|350px|thumb|right|Overloading in action. The repper in the lowslots is not active but is primed to overload when it is reactivated. The buttons for overloading the full mid and low racks have lit up because the pilot has overloaded all the modules that can be overloaded in these racks. The Damage Control in the second low slot is an example of a module which cannot be overloaded.]] | ||
==== Heat ==== | ==== Heat ==== | ||