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Modules that are overloaded generate heat. This heat builds up relatively quickly over time, and causes damage to the module, and any module next to it in the same rack. Heat damage is what limits the use of overloading and has to be balanced between the need for the extra boost, and the risk of losing the module entirely. | Modules that are overloaded generate heat. This heat builds up relatively quickly over time, and causes damage to the module, and any module next to it in the same rack. Heat damage is what limits the use of overloading and has to be balanced between the need for the extra boost, and the risk of losing the module entirely. | ||
Every module has a certain amount of health (visible in the repair shop or when you compare multiple mods from the | Every module has a certain amount of health (visible in the repair shop or when you compare multiple mods from the variants tab on the info screen) and overloading does a set amount of damage, found in the attributes tab of the info window for the module. When the amount of heat damage is greater than the module health, the module will cease working until it is repaired in a station. | ||
Two modules overloaded, and next to each other in the same rack will damage each other as well as themselves, causing them to burn out that much faster. Care has to be taken whilst fitting a ship to try and fit modules that are likely to be overloaded away from each other. | Two modules overloaded, and next to each other in the same rack will damage each other as well as themselves, causing them to burn out that much faster. Care has to be taken whilst fitting a ship to try and fit modules that are likely to be overloaded away from each other. Note that whether or not modules are 'next to each other' is determined on the fitting screen, and not the location of the buttons on your screen in space. Moving the buttons around has no effect on heat transfer. | ||
Some people fit offlined modules inbetween modules they plan on overloading to act as a 'heat sink' and limit the transfer of heat. Of course, this means a slot isn't being fully used, and could be a waste, so a balance has to be struck. | |||
Some people fit offlined modules inbetween modules they plan on overloading to act as a 'heat sink' and limit the transfer of heat. Of course this means a slot isn't being fully used, and could be a waste | |||
== Repairing Heat damage == | == Repairing Heat damage == | ||