Difference between revisions of "Cynabal"
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==Summary== | ==Summary== | ||
− | The Cynabal is the fastest | + | The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything. |
==Skills== | ==Skills== |
Revision as of 15:19, 19 December 2013
RELATED UNI-WIKI REFERENCES
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The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere. SHIP BONUSES
Minmatar Cruiser Skill Bonus:
Ship Attributes
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Summary
The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.
Skills
Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.
Fitting
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Federation Navy Stasis Webifier
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x5
Hobgoblin II x5
Republic Fleet EMP M x1
- An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship
- As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.
- The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.
- Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Energy Neutralizer II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I
Medium Processor Overclocking Unit I
Hammerhead II x5
Cap Booster 50 x1
Republic Fleet EMP M x1
- A variation on the fit above
- As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
- The Ancillary Shield Booster will regenerate 208 ehp/s
- The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.
- Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Unstable Power Fluctuator I
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Republic Fleet Warp Disruptor
Adaptive Invulnerability Field II
Gyrostabilizer II
Gyrostabilizer II
Signal Amplifier II
Tracking Enhancer II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Semiconductor Memory Cell I
Hammerhead II x5
Republic Fleet Phased Plasma M x1
- An Artillery fit. Lower dps than the Autocannon fit, but higher range and much higher alpha.
- As fitted, with all skills at V and before fleet boosts, this ship has 38.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).
- The capacitor will last only 1 min 29 s.
- Damage is 537 dps at 17 + 39 km with Republic Fleet Ammo
Tactics
No sub-article about Cynabal roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cynabal here.