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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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=====PvP=====
=====PvP=====


Exceptional tanks, large capacitors and a combination of good damage and range make Amarrian ships a firm favourite in armour fleets, though fits with shield tanks or alternate weapon systems also see some use.  Most notably, the AHAC and Hellcat fleet doctrines are centered around Amarr ships.  
Exceptional tanks, large capacitors and a combination of good damage and range make Amarrian ships a firm favourite in armour fleets, though fits with shield tanks or alternate weapon systems also see some use.  Most notably, the AHAC, Hellcat and Foxcat fleet doctrines are centered around Amarr ships.  


At the basic level Amarr ships tend to stick to the formula of lots of armour for defence and lots of lasers for damage with fewer 'exceptions to the rule' than in other races' line-ups. As a result Amarr are sometimes said to be the simplest race to fly.  There are some good candidates for 'breaking the mould' even for a new player (Punisher fitted with Autocannon turrets is a classic) but they are more skill intensive and often require cross-training.  New pilots are likely best served by playing to the Amarr formula until they know when and how to break the rules.
At the basic level Amarr ships tend to stick to the formula of lots of armour for defence and lots of lasers for damage with fewer 'exceptions to the rule' than in other races' line-ups. As a result Amarr are sometimes said to be the simplest race to fly.  There are some good candidates for 'breaking the mould' even for a new player ([[Punisher]] fitted with Autocannon turrets is a classic) but they are more skill intensive and often require cross-training.  New pilots are likely best served by playing to the Amarr formula until they know when and how to break the rules.


For PvP progression, there are countless possibilities, but the conventional roles are as follows:
For PvP progression, there are countless possibilities, but the conventional roles are as follows:


Pilots who want to specialize in Damage Dealing will follow the laser hulls from Punisher, to Omen, Harbinger, and the Amarr Battleships (all three are effective in different roles)breaking off towards T2 hulls at some point.
Pilots who want to specialize in Damage Dealing will follow the laser hulls from [[Punisher]], to [[Omen]] or [[Maller]], [[Harbinger]], and then the Amarr Battleships (all three are effective in different roles) breaking off towards T2 hulls at some point.


EWAR specialists will follow a different path from cruicifier into arbitators before moving into T2 ship training.
EWAR specialists will follow a different path from the [[Crucifier]] into [[Arbitrator]]s before moving into T2 ship training.


In frigate hulls, the Punisher or Executioner are typically used for tackling, and the Crucifier for EW. In cruiser hulls, all four Amarr cruiser are fully capable. The Arbitrator makes an excellent dps or EWAR boat, while the Omen and Maller focus specifically on DPS. The Augoror is a very capable logistics ship. The Harbinger makes an excellent damage dealing battlecruiser.  In battleship hulls, the Armageddon, Apocalypse, and Abaddon all have their uses. The Armageddon is used by pilots that do not wish to risk too much ISK with a short range pulse fit.  The Apocalypse is used as a sniper (sometimes with a very weak tank to maximize damage potential). The Abaddon performs excellently in fleets with logi and other support.
In frigate hulls, the Punisher or Executioner are typically used for tackling, and the Crucifier for EW. In cruiser hulls, all four Amarr cruiser are fully capable. The Arbitrator makes an excellent dps or EWAR boat, while the Omen and Maller focus specifically on DPS. The Augoror is a very capable logistics ship. The Harbinger makes an excellent damage dealing battlecruiser, as does the [[Prophecy]] for those who favour large tanks and drones.  In battleship hulls, the [[Armageddon]], [[Apocalypse]], and [[Abaddon]] all have their uses.  The Apocalypse can be used as a sniper (sometimes with a very weak tank to maximize damage potential) and the Abaddon's bonus to armor resists grants it gigantic tank, making it one of the most survivable battleships when supported by logi, although a combination of weak capacitor and no bonuses to cap usage can leave a pilot struggling to find enough capacitor. The Armageddon has a large bonus to Energy Neutraliser range, making it the single best t1 neuting ship in the game, only surpassed in this role by the [[Bhaalgorn]].
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