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Missiles: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Missile Damage: Fixed Link
Uryence (talk | contribs)
Added some introductory material to the page.
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[[Category:PvE]]
[[Category:PvE]]
[[Category:PvP]]
[[Category:PvP]]
Missiles are an unusual weapon system. Unlike the three kinds of gun (hybrid, projectile and energy weapons), missiles have one range, rather than a combination of optimal and falloff, and missile users don't have to worry about turret tracking speeds and the target's angular velocity. (Although, as will be explained below, large missiles can struggle to hurt small and fast targets just as large guns do.) Guns apply their damage to their target as soon as they fire (assuming they hit), but missiles take time to travel to their targets. It's also easier to control the type of damage a missile launcher is doing.
These characteristics make missiles particularly popular in PvE situations such as mission-running. The fact that they take time to travel to their targets makes it difficult to use missiles in some roles in PvP, such as nullsec sniper battleship warfare, but they are still useful in PvP.
The Caldari are the main missile-using race, though there are a few Minmatar and Gallente ships, and a few T2 Amarr ships, which also use missiles.
== General Knowledge ==
== General Knowledge ==
Missiles are an oddball here (like in many things)
Missiles are an oddball here (like in many things)