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User:Cassiel Seraphim/Sandbox: Difference between revisions

From EVE University Wiki
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== Know your safeties and timers ==
== Safety settings ==
{{example| Keep your safeties on {{co|lightgreen|green}} and if you get any other flag than an '''NPC'''-flag, let your fleet commander know right away. You and anyone the flag spread to will most likely be forced to dock up for safety.}}
{| style="background:#350000; border:1px solid #333333; padding:5px;"
=== Safeties ===
| style="padding-right:5px;" | [[image:icon_stop.png|48px]]
| '''''Never change your safety settings''', unless you know exactly what you're doing or if your fleet commander gives you a direct order to change it. Otherwise you can easily make things worse and get people killed.''
|}
There are three safety settings:
There are three safety settings:
* {{co|red|Disable safety}} - Disable safety to allow actions which give suspect or criminal status.
* {{co|red|Disable safety}} - Disable safety to allow actions which give suspect or criminal status.
* {{co|orange|Partial safety}} - Partial safety prevents actions that give criminal status, while allowing those that give suspect status.
* {{co|orange|Partial safety}} - Partial safety prevents actions that give criminal status, while allowing those that give suspect status.
* {{co|lightgreen|Enable safety}} - Enable safety to prevent all actions that would give you suspect or criminal status.
* {{co|lightgreen|Enable safety}} - Enable safety to prevent all actions that would give you suspect or criminal status.
==== Changing your safeties ====
=== Changing your safeties ===
{| style="background:#350000; border:1px solid #333333; padding:5px;"
| style="padding-right:5px;" | [[image:icon_warning.png|48px]]
| ''{{co|yellow|Never change your safety settings unless you know exactly what you're doing or if your fleet commander gives you a direct order to change it. Otherwise you can easily make things worse and get people killed.}}''
|}
Everyone in fleet should be familiar with how to change their settings, especially logistics pilots. Changing it is a simple matter of clicking the little dot next to your HUD-display and selecting the appropriate safety level. The default setting is enable safety (green) on a character who has never touched it and manually changing it means your new safety setting will persist until you decide to change it again.
Everyone in fleet should be familiar with how to change their settings, especially logistics pilots. Changing it is a simple matter of clicking the little dot next to your HUD-display and selecting the appropriate safety level. The default setting is enable safety (green) on a character who has never touched it and manually changing it means your new safety setting will persist until you decide to change it again.
{|
{|
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| valign="top" | [[image:incursions_safeties_partial.png|thumb|Once you've set your safety to partial safety (yellow), the little dot will change colour to represent your current setting. Remember to turn it back to enable safety (green) when the situation is under control again.]]
| valign="top" | [[image:incursions_safeties_partial.png|thumb|Once you've set your safety to partial safety (yellow), the little dot will change colour to represent your current setting. Remember to turn it back to enable safety (green) when the situation is under control again.]]
|}
|}
==== Default settings ====
=== Default settings ===
Your safeties should normally be set to '''enable safety''', which we call {{co|lightgreen|green}} safeties for short. That way you will not go suspect without getting a warning first. If need be, you could then set it to partial safety, which we call {{co|orange|yellow}} safeties for short. This would allow you to continue assisting people even if they are engaged with war targets, accidentally shot a fellow corporation member or had to go suspect. Under no circumstances would you ever need to go {{co|red|red}} safeties, as in disable safety, in incursions.
Your safeties should normally be set to '''enable safety''', which we call {{co|lightgreen|green}} safeties for short. That way you will not go suspect without getting a warning first. If need be, you could then set it to partial safety, which we call {{co|orange|yellow}} safeties for short. This would allow you to continue assisting people even if they are engaged with war targets, accidentally shot a fellow corporation member or had to go suspect.


=== Timers ===
Under no circumstances would you ever need to go {{co|red|red}} safeties, as in disable safety, in incursions.
== Understanding legal actions and timers ==
{| style="background:#350000; border:1px solid #333333; padding:5px;"
| style="padding-right:5px;" | [[image:icon_talking.png|64px|Speak up immediately!]]
| ''If you ever get any other timer than the orange, yellowishy {{co|orange|Non-Capsuleer Log-Off Timer}} (commonly referred to as the NPC-flag), '''immediately speak up on mumble''' and let your fleet commander know. When you're dealing with the fallout of timers, catching them as soon as possible is very important.''
|}
Legality and timers are also very important to have a good grasp on. Knowing what it means when you get the different timers is necessary so you can see when there's a potential problem. See [http://wiki.eveonline.com/en/wiki/Crimewatch Crimewatch] for more details on the more intricate mechanics of legal timers.
Legality and timers are also very important to have a good grasp on. Knowing what it means when you get the different timers is necessary so you can see when there's a potential problem. See [http://wiki.eveonline.com/en/wiki/Crimewatch Crimewatch] for more details on the more intricate mechanics of legal timers.
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|-
|-
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" nowrap style="background:#2a3a29;" | {{co|lightgreen|'''Non-Capsuleer Log-Off Timer'''}}<br>'''Cause:''' Combat with a non-capsuleer<small> <ref name="logoff1">The '''Non-Capsuleer''' and '''Capsuleer''' log-off timers are created when you either shoot or get shot by an NPC or a fellow capsuleer.</ref></small><br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes)<small> <ref name="logoff2">This means you will remain in space if you disconnect or close the client, until the timer runs out. The '''NPC''' timer will not be renewed if you are shot while already having disconnected or logged off, but the '''PvP''' timer will. So if someone finds you after you logged out they can keep your ship in space indefinitely.</ref></small>.
| valign="top" nowrap style="background:#2a3a29;" | {{co|lightgreen|'''Non-Capsuleer Log-Off Timer'''}}<br>'''Cause:''' Combat with a non-capsuleer<small> <ref name="logoff1">The '''Non-Capsuleer''' and '''Capsuleer''' log-off timers are created when you either shoot or get shot by an NPC or a fellow capsuleer.</ref></small><br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes)<small> <ref name="logoff2">This means you will remain in space if you disconnect or close the client, until the timer runs out. The '''NPC''' timer will not be renewed if you are shot while already having disconnected or logged off, but the '''PvP''' timer will. So if someone finds you after you logged out they can keep your ship in space indefinitely.</ref></small>.
|-
|-
| valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Capsuleer Log-Off Timer'''}}<br>'''Cause:''' Combat with another capsuleer<small><ref name="logoff1"></ref></small>.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires<small><ref name="logoff2"></ref></small> (see '''While at war''' below).
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Capsuleer Log-Off Timer'''}} (complicated timer, see [[Understanding legal actions and timers#While at war|while at war]] below)<br>'''Cause:''' Combat with another capsuleer<small><ref name="logoff1"></ref></small>.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes)
|-
|-
| valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
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| valign="top" | When your corporation or alliance is at war, the capsuleer log-off timer becomes deceptively dangerous because in order to assisting anyone with a capsuleer log-off timer who is at war will require  you to turn your safety to yellow and go suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both capsuleer log-off timers that will be spread to the logistics and anyone else who's offering remote assistance.
| valign="top" | When your corporation or alliance is at war, the capsuleer log-off timer becomes deceptively dangerous because in order to assisting anyone with a capsuleer log-off timer who is at war will require  you to turn your safety to yellow and go suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both capsuleer log-off timers that will be spread to the logistics and anyone else who's offering remote assistance.
|}
|}
==== During peace ====
==== During peace ====
{|
{|
| valign="top" | [[image:icon_peace.png|64px|At peace]]
| valign="top" | [[image:icon_peace.png|64px|At peace]]
| valign="top" | Even when you're at peace there is a chance that flags might come into play. If someone enters a limited engagement, like if you suffer an unprovoked attack by someone, then any assistance to the person involved with a limited engagement would require logistics to turn their safety to yellow and go suspect. Once someone goes suspect, then it would force the other logi to go suspect as well, or be unable to help.
| valign="top" | Even when you're at peace there is a chance that flags might come into play. If someone enters a limited engagement, like if you suffer an unprovoked attack by someone, then any assistance to the person involved with a limited engagement would require logistics to turn their safety to yellow and go suspect. Once someone goes suspect it would force the other logi and everyone else who wants to lend assistance to go suspect as well, or be unable to help.
|}
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<small><ref name="logoff2"></ref></small>.