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Kipp kahob (talk | contribs) m →Remote Sensor Booster: Changed Electronics to CPU Management to reflect skill changes in Odyssey 1.1 |
Kipp kahob (talk | contribs) m →Electronic warfare skills: Changed Electronics to CPU Management to reflect skill changes in Odyssey 1.1 |
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==Electronic warfare skills== | ==Electronic warfare skills== | ||
As explained above, each kind of electronic warfare requires that you have an associated skill (along with | As explained above, each kind of electronic warfare requires that you have an associated skill (along with CPU Management III) before you can use it. Each skill reduces the capacitor need of the associated EWAR module by 5% per level. The four skills are: | ||
* For ECM: [[Skills:Electronics#Electronic_Warfare|Electronic Warfare]] (although this skill is called 'Electronic Warfare' it only applies to ECM, not to the other three varieties of EWAR) | * For ECM: [[Skills:Electronics#Electronic_Warfare|Electronic Warfare]] (although this skill is called 'Electronic Warfare' it only applies to ECM, not to the other three varieties of EWAR) | ||
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There are further skills which can increase your EWAR effectiveness: these aren't a concern for new players, but may be worth training if you are planning on regularly flying in the electronic warfare role. Each kind of electronic warfare also has a second associated skill which actually makes it more effective. These skills require Electronics V and four levels in one of the skills listed above. The four skills are: | There are further skills which can increase your EWAR effectiveness: these aren't a concern for new players, but may be worth training if you are planning on regularly flying in the electronic warfare role. Each kind of electronic warfare also has a second associated skill which actually makes it more effective. These skills require Electronics V and four levels in one of the skills listed above. The four skills are: | ||
* For ECM: [[Skills:Electronics#Signal_Dispersion|Signal Dispersion]] - 5% bonus to strength of ECM jammers per level, requires | * For ECM: [[Skills:Electronics#Signal_Dispersion|Signal Dispersion]] - 5% bonus to strength of ECM jammers per level, requires CPU Management V and Electronic Warfare IV | ||
* For TD: [[Skills:Electronics#Turret_Destabilization|Turret Destabilization]] - 5% bonus per level to the problems your TD modules cause the enemy, requires | * For TD: [[Skills:Electronics#Turret_Destabilization|Turret Destabilization]] - 5% bonus per level to the problems your TD modules cause the enemy, requires CPU Management V and Weapon Disruption IV | ||
* For damps: [[Skills:Electronics#Signal_Suppression|Signal Suppression]] - 5% bonus per level to the problems your dampeners cause the enemy, requires | * For damps: [[Skills:Electronics#Signal_Suppression|Signal Suppression]] - 5% bonus per level to the problems your dampeners cause the enemy, requires CPU Management V and Sensor Linking IV | ||
* For TP: [[Skills:Electronics#Signature_Focusing|Signature Focusing]] - 5% bonus per level to the effect of your painters on the target's signature radius, requires | * For TP: [[Skills:Electronics#Signature_Focusing|Signature Focusing]] - 5% bonus per level to the effect of your painters on the target's signature radius, requires CPU Management V and Target Painting IV | ||
There are also two skills which increase the range of all four kinds of electronic warfare: | There are also two skills which increase the range of all four kinds of electronic warfare: | ||